It's all fun and games until someone gets pirated. Then ofc people will switch to solo mode its a no brainer.
Quite a saddening statement really.
You would rather quit the game than drop cargo to escape, when you just had an experience where all the other gadgets installed on your ship just got you though by the skin of your teeth, why exclude another tool at your disposal, if you say you cannot face the risk of ship destruction.
You would rather quit and never play again for the sole reason it is another human player.
I was humbled the other night.
Lately I had come to the conclusion that my T6 was invulnerable to pirates. I had never even had a close call when interdicted. I even went so far as to post on this forum that I laughed at pirates. I laugh no more.
The other night I had my closest call yet to loosing almost everything in one shot. I had a full load of rare goods and was moving into the Orrere system in prep for the long haul leg when I was interdicted and pulled out of warp very quickly.
I didn't have a chance to get away as I kept the the circle in the blue for the entire event and still lost the interdiction. I did my usual and boosted away while readying chaff and ECM, shield cells, etc.. I reached minimum distance quickly while the pirate challenged me on chat to stop and drop cargo. He was a good pirate as he did not immediately attack and gave me a chance to answer. I declined and continued to boost away. He fired missiles and lasers, I fired off chaff and ECM. I used a shield cell and then attempted to jump to hyper --- nothing --- I was mass blocked. Tic, tic, tic goes the timer.
I made it to hyper with 60% hull after using 3 shield cells and various combination of full sys, eng, boost, and chaff.
This is where I made my big mistake. Instead of dropping back out of hyper and plotting a system jump I decided to attempt the final plunge into port. He got me again. This time I don't know why I got away. He had me at 35% hull with no shields and no cells left and I was still at the half way point on the hyper timer when he stopped firing. Maybe my last burst of chaff and ECM confused him? Maybe he took pity on me? Maybe he bot bored? I don't know.
I got away. I dropped back into normal space, plotted a jump to a nearby system, and jumped out of there fast.
OK, so here's the rube --- I quite out once I made it to port and went to solo mode to sell my goods. It was a no brainer. Why risk my neck again when the alternative was right there for the taking. I plan on using solo mode whenever I do rare goods trading in the future. There is no reason not to, the risk of pirates is to great and the cost to high. I'll still play open when I'm in my Cobra, but I just can't see taking the risk when trading. I'm way to poor to take a chance like that again.
Maybe when i'm rich i'll try it again. Once I can afford the risk.
You completely missed my point. Piracy is just nasty little people taking from the weak
my point was that no matter the consequences I would never go along with it. It's the principle. The "quit the game" statement was hyperbole to make the point.
Personally I would have gone to supercruise then dropped almost immediately back to normal, plotted a new course, and jumped ... the chasing pilot has to find your low intensity wake; drop in; find your high wake; scan it; plot a course and follow .. that takes time by which you should be halfway to a station and ready to fix your ship)
Basically, you are opening yourself for plain and simple griefing: it's obvious you believe pirates shouldn't have the right to make money from their game style, don't be surprised if, when you go back to open, some of them end up blowing you up without even asking for your cargo, just to deny you of the right to enjoy the game.
But there is the other side of the coin, what would my reaction have been to loosing almost everything in that one encounter? I can tell you it would not have been enjoyable. I thought about it later and realized I would have quit playing for a while in frustration. I got away and I still put the game away for a day, I can imagine my disgust if I had lost and was back in a Hauler doing 22 slot trade missions again. I just don't know if I have it in me to fight through that kind of boredom again.
This is just wrong. NPC pirating is far more profitable than player pirating. One, npc traders are everywhere. Two, npc traders are dumber than a bag of broken hammers. Three, npc traders will dump ALL their cargo when they are about to die.
Sorry, this is so wrong it hurts my brain. Player pirating isn't about the money, it's about the fun. It's not fun pulling over the same person again and again and having the exact same outcome.
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i presume you mean pirates have nothing to fear from bounty hunters. Which is true. It's pretty weird really. I actively try to maintain a large bounty on my head but every time i boost into a wall or w/e it goes dormant which is frustrating.I still haven't gone solo, I just lower my risk so I have money left for insurance + new cargo to trade.
But I still think all risk is on the traders now, pirates don't have anything to fear, and that's a big problem. If there was a solution to that I'm sure more people would venture over.
The game is lacking in the social regard around this. It would be nice for a trader to befriend someone that bounty hunted in the same system and could keep a watchful eye or come to aid, or escort the biggest rare cargo. The fact that you need a seperate "game session" for this removes so many possibilities. I don't even say hi to anyone now, because there's a good chance he wants my cargo.
wow, couldn't get any more attitude in I guess? So NPC traders always drop enough 10k+ value per ton Commodity in numbers large enough to fill your hold? Because the NPCs I take cargo from drop copper, aluminium, semiconductors and stuff like that far more often than they drop gold or superconductors.
Smuggler NPCs often carry large quantities of valuable goods, like USS loot (rare artworks etc.), high end metals, and rare resources. And you get a bounty from killing them!
Yeah, packed 6/7s with 40+ gold etc. are not that unusual. The problem is of course getting that cargo out and scoop it. A rank limpet siphons 6-7 pieces max. Destroying hatch might be a bit tricky sometimes and even that never spills all cargo.Also in high enough numbers to fill up a hold? because when I kill those, it's just 3-5 items. And I've never seen palladium or platinum, only gold at best.
This game play is what I was hoping for, but the fact that you need a seperate "game session" is disappointing news...It would be nice for a trader to befriend someone that bounty hunted in the same system and could keep a watchful eye or come to aid, or escort the biggest rare cargo.
Because of this thread I had to go for a rares run. I stopped today and went home because something happened. I am in Open.
I wanted to get a gauge of how much I could make in a session so I didn't trade general goods between stops. It took me a while to fill my hold. I am in an Asp with a B FSD so the jumps are pretty fast between locations for rares.
I was 2km away from the next welcoming mailslot when out of nowhere an NPC sidewinder rammed right into me. I have taken some hits but this guy must have been really cookin'.
So I popped. And kept truckin'
I think I'm out about 650000cr not counting the unrealized profit from what I was holding. Not terrible but it was a blow. The rare circuit take a while and I'd spent a lot of flying time.
I was exploring in between stops and luckily I didn't have any real big cartographics data waiting sale.
I love this game.