Will lack of subscription kill Elite?

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when they bring out paint jobs for the larger ships i'll be buying them but what i won't be doing is paying either a monthly subscription or by the hour, that would kill it for me.

some people have plenty of time but not a lot of money, others have plenty of money but not a lot of time. combine the two groups to play in the same game and you end up with an even emptier MP experience than the one we already have. those with the time but not the money are no longer there to fill the universe and those that have the money don't have the time to take part.

community generated content would therefore take a nose dive, the forums would be empty save for a few people posting 'where is everybody' threads and FDev would lose out double as nobody would be buying expansions or cosmetic items.
 
Don't worry about FD or ED. We'll be alright, and I think you'll like what the guys in the Dev team have planned.

To reiterate on what David B has said before... No plans to ever add subscription model.

Will you make any server stats regarding user activity (e.g numbers of users playing per day/week/month in open/private/solo) available in the future, so that the community has a clearer picture about the state of the game as well as the average user's behavior?
 
Thanks for the reassurance, Edward. I can't think of anything more repellant than some pay-per-hour scheme. I don't pay for anything by the hour, and I'm not going to start leasing games.
 
Don't worry about FD or ED. We'll be alright, and I think you'll like what the guys in the Dev team have planned.

To reiterate on what David B has said before... No plans to ever add subscription model.

Thanks Edward, that's actually very reassuring to hear.
 
Don't worry about FD or ED. We'll be alright, and I think you'll like what the guys in the Dev team have planned.

To reiterate on what David B has said before... No plans to ever add subscription model.
How about a model that separates the single players from the multiplayers??
 
Don't worry about FD or ED. We'll be alright, and I think you'll like what the guys in the Dev team have planned.

To reiterate on what David B has said before... No plans to ever add subscription model.

Good! I'd saw the company had £40M invested into it recently... if you do well you'll be able to save up and get an Anaconda sat at Heathrow.

If there was any subscriptions of any kind, I'd have them at a faction/group level, for the harder core gamers to put their stamp on the game.
 
when they bring out paint jobs for the larger ships i'll be buying them but what i won't be doing is paying either a monthly subscription or by the hour, that would kill it for me.

some people have plenty of time but not a lot of money, others have plenty of money but not a lot of time. combine the two groups to play in the same game and you end up with an even emptier MP experience than the one we already have. those with the time but not the money are no longer there to fill the universe and those that have the money don't have the time to take part.

community generated content would therefore take a nose dive, the forums would be empty save for a few people posting 'where is everybody' threads and FDev would lose out double as nobody would be buying expansions or cosmetic items.

one would have to assume that more people than just yourself would be buying paint jobs. Speaking for myself I couldnt care less about paint jobs

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I think the challenge is this.

If you go with a pure DLC/expansion model then will the game work well if some players get DLC/expansion while other do not.

This is why in games like...(yes EYE)...the expansions are free because the game mechanics wouldnt work well if some players had some expansions but not all.

I am very interested to see how/where they take it from a business and feature deployment model. They seem to be very creative so maybe I will learn something over the year.
 
Re support, cut them some slack, they just crunched for about a year, released a week before Christmas and had a little well earned R&R seasonal holiday along with the rest of the post Roman world, without which they would be useless to us, as they would grind to a halt from fatigue and stress. They were incredibly productive last year and I have no doubt they will continue in the same way once they have had a cup of coffee and tidied up the tinsel on Monday.

Re income levels necessary to support development, that all depends on player numbers. Subscription is not an option, but what FD have said all along is that they will be producing episodic paid for updates, so I would guess the frequency of those updates and the extent of content can be adjusted to match the income they generate. I do hope they will be producing some more carefully crafted custom skins for the rest of the ships before long, I am collecting! Equally I also hope they get into developing and supporting ED Ep1 so they have our confidence before offering us Ep2.

At this point it is a bit chicken and egg and good reviews and videos of fun gameplay can attract a larger audience at the outset so as a player it makes sense to look on the positive side when relaying your impressions to others if you actually want the game to succeed. On the other hand this honeymoon period cant last forever and the confidence of the player base is a critical factor in word of mouth recommendation.

I get the sense that much of the carping is coming from players who are not sure if their faith will be rewarded and many may be remembering the dismay of interacting with organisations like EA etc and are waiting to see if recommending ED to their friends will make them popular or attract insults before deciding whether to stake their reputation on recommending it. They are letting FD know that they are watching and waiting though and that FD are not off the hook and their audience expect to see results, which is fair enough IMHO. In fact it is a pretty positive sign as they are still offering FD an opportunity to impress. So I think this period at the beginning is important and what is critical is how the support pans out over the next six months, since lets be honest we are playing a release which was, to paraphrase Shakespeare, untimely ripped from its gamma womb.

Diehard fans like me will have got used to the glitches and we play on, but that doesnt mean it will work out in the long term with a critical and demanding global audience, unless it is fixed up nicely. So yes there is a risk here and the ball is in FDs court but I think they know it. I think they understand that the server reliability, various aspects of the interface and also the content balance all need to be carefully refined along with the ongoing story telling and the mission system. I dont think they have come this far and worked so long and hard to make this happen to give up now, I think they will deliver Ep1 to our satisfaction and then they will bring Ep2.

Re episodes, investing in content can grow the audience. If you look at Star Citizen that is the proof the audience is there and it has the cash. While market confidence was important for FDs survival and is why we enjoyed a playable never-again-wipe-able Christmas release, player confidence is the key to Elite's future.
 
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Name me one game that uses this garbage model??

Cod4, BF3, BF4.. Im sure theres more where assets from SP can be earned / unlocked and brought over and used in MP. DayZ had a "similar" mechanism where stuff found on one server can be used on other servers.
 
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Name me one game that uses this model??

Elite: Dangerous

As Stalker pointed out there are more, but even that is beside the point. The point is this is the model that this game uses. This is the model that was decided upon by the devs and the backers. This is the model that is going to be in use. You are allowed to dislike it, but crying about it isn't going to change anything. It is what it is, accept it and play, or decide you can't accept it and don't play. Those are the only real viable options you have.
 
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