Do it everytime I step in the ship. There are no G's.
Have they removed the redout/blackout effects then?
Do it everytime I step in the ship. There are no G's.
You've just described EvE Oline...what are you doing here?
The fact that the pilot's viewpoint moves around in response to accelerations would tend to suggest that there are*....
*: with "Gs" being a colloquial reference to accelerations acting on a body.
DCS has had aircraft closing and merging at 4000kph plus for over 10 years without a network issue. That includes high pings.
You know you can actively disable the movement right ? In any case I don't lose sight of anything going around so no, no G's.
I mean the head movement shake when you "pull your G".
( actually a rift user would puke a lot if they used the shake lol )
Have you ever seen Star Trek or Stargate, for instance? There's a reason why you can't shoot things in hyperspace, which is essentially what supercruise is.
I don't honestly mind combat as it is right now. It's fun. Lots of fun. Some things jar a little though. We have sensors able to tell us what type of ship is flying 250,000LS away, and exactly how it is armed and equipped, yet once out of frame shift we are back to 6km ranges. I don't want the sensors to have that range in normal space, but I'd prefer not to be able to pick up as much information as we can at present while frame-shifting. It seems unreasonable to get that level of detail about a small spaceship when stars aren't yet in range to be picked up by sensors.
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BVR combat might be more realistic but it would make for a very dull game indeed. It would be nice to have some powerful BVR weapons, but probably only fired by capital ships. More variety and types of sensor would also be nice. Active and passive for example.
This - the "radar" should scale out massively. The F16 radar in Falcon 4 scales out to at least 120 miles. The current radar feels like I'm looking through a keyhole.