The X-Rebirth Thread

Well well well.
I see it as this. Dev make choices. Gamers differ.
Cant please every one.
Haters gonna hate.
So you loose here and gain there.
Lot of gamers like cartony or cell shaded style.
Obviously on this forum not many of that crowed.

I prefere realistic rendered. So wenn they decided brderlands to be cellshaded cartony it was setback. But play it non the less and have fun. Also with game 2.

So it seams more , that for instead those few haters. They have dozen more player who like it that way.

Well to me its negative choice but no game breaker to me.

It doesn't look great, but it look nice. Will do for me.

But what about the gameplay. It seams its a true loosly remake wich make it very different to the previous series.

So I wait for a couple of reviews from a more open objective reviewer. Then making a big fuzz about specific detail.
 
Yay! Love the X series! Fantastic sandbox games. I think I have around a hundred hours in each. (Except for Reunion and the first.) Always good times building up a massive fleet and letting it crash into a Xenon/Pirate/Split fleet.

I really like the 'cel-shading' effect, helps keep the game on lower end computers. (I.e. 512vram according to the system requirements.)

I understand that some people may not like X, but the sheer amount of naysaying in this thread is hilarious. This may blow your mind folks, but you can actually play more then one game. I plan to play X R, ED, and SC over the next few years, and since X R is coming out in November, I can play it while waiting for ED.

Space Simmers have it GOOD in the coming months. ;)
 
The competition is heating up!

Just had a look at the recent movies from Egosoft promoting their upcoming release X-Rebirth and... Wow.

The level of detail, scale and sheer visual sophistication is incredibly impressive. Although it won't match the scale of ED's eventual scope, it really does give a great impression of a packed and crowded universe, and the visuals are just stunning. Have to wait and see on the gameplay side obviously but it certainly looks the part.

Some very accomplished competition for FRONTIER there!
 
I don't see it being much competition to Elite nor SC, indeed judging from previous titles and what's explained so far it seems quite distinct from anything else and has found its own niche.

It runs on Linux I think, so I shall probably buy it :).
 
I understand that some people may not like X, but the sheer amount of naysaying in this thread is hilarious. This may blow your mind folks, but you can actually play more then one game. I plan to play X R, ED, and SC over the next few years, and since X R is coming out in November, I can play it while waiting for ED.

Space Simmers have it GOOD in the coming months. ;)

I plan to play X R too but possibly not SC until I have found out more about it.

Looking forward to ED the most though ;)
 
I understand that some people may not like X, but the sheer amount of naysaying in this thread is hilarious.
If you think this forum is bad, look at the Rebirth section on Egosoft's forum. They think Rebirth is the best thing since before sliced bread and woe betide anyone who says that some other space game is as good as or SHOCK! HORROR! possibly better.

I was laughed at, mocked and vilified back in 2008 when I joined that forum and said that Elite IV would one day be made, I was told Elite IV was vapourware, would never happen and to stop dreaming.

You think the naysaying in this thread is bad? I can tell you that lot on the Egosoft forum have their heads well and truly up their own asses.

I can't comment on the Star Citizen forum, because I never look there, but I have suspicions the attitude there is similar.

Now, it is to be expected that with any game's forum, the majority on it will be biased towards that game. You don't tend to see people posting in the Elite Dangerous sections how much they love RollerCoaster Tycoon III for example. But I know from many years of personal experience, that the Egosoft forum is one of the worst out there.
 
I never play X series ... I've read reviews and I think that the general gameplay does not fit me. I've pledged for SC I think it will be a great game like WC series or privateer :)
 
You think the naysaying in this thread is bad? I can tell you that lot on the Egosoft forum have their heads well and truly up their own asses.

I think that you'll find, reading back, that the majority of those with an opinion of the X games have played them in the past and either enjoyed them or merely found that they weren't quite what they were looking for. Very few comments were totally negative.

Myself, I wish Egosoft well. I have both "X3: Terran Conflict" and "X3: Albion Prelude" as they were cheap on Steam and got to a dead (literally) end in the former trying to follow a set of missions and got bored and annoyed by "treacle space" and the silly A.I. in the later and so gave up. That doesn't mean that other people might have many hours of fun playing.
 
Star Citizen, X-Rebirth, maybe Limit Theory-- lots of competition.

Where will ED find its place?

All of these games appear to have different strengths and USPs


The big trump card of ED is the size of the universe. Too bad there is nothing yet I read about which really justifies the size. (e.g. Territory control, System owning, commanding multiple ships or even capital ships..)

SC has a much smaller universe 100+, but it has a focus on story and a cinematic "immersive" experience
XR lets you only fly one ship (+Drones), but you can command capital ships
XR is only single player, but the whole walking around in stations is already there on Launch

all very different types of gameplay
 
no competition, all these games you mention are all games that took inspiration from the father of all space games.

its like comparing Saints Row, just cause, sleeping dogs to Grand Theft auto.
 
All will have their strengths and weaknesses. But overall competition is good, and in a way Elite: Dangerous going the expansions route might have an advantage as they can respond to the competition via those.

Whatever, it is a glorious time to be a space sim exploration fan :)

X-Reunion will be Steam only, so not everyone will be able to play it (like myself!).
 
No competition. Elite is a cult game. This is all the difference. Others games will never cult game. We play Elite, only for Elite. Not to compare relative to other games.
 
All will have their strengths and weaknesses. But overall competition is good, and in a way Elite: Dangerous going the expansions route might have an advantage as they can respond to the competition via those.

Whatever, it is a glorious time to be a space sim exploration fan :)

X-Reunion will be Steam only, so not everyone will be able to play it (like myself!).

What prevents you from using steam?
I think what Zak meant was, if you haven't or won't have Steam installed, you won't be able to play Rebirth as you'd either buy it through Steam and download / install / play it or you'd buy the disc, install it and then need Steam to verify and play it.

A lot of long time X series players (myself included) have decided to not buy & play Rebirth because it is Steam only and they don't like Steam.
 
The big trump card of ED is the size of the universe. Too bad there is nothing yet I read about which really justifies the size. (e.g. Territory control, System owning, commanding multiple ships or even capital ships..

Dear god man, quit your lily-livered whining about FD and their design for ED! If the games not going your suggested path, well tough, deal with it! Seriously, do we have to keep seeing your constant little whining snipes and digs that its not EVE 2.0? Get off that trip man, it's getting real old now.
 
Star Citizen, X-Rebirth, maybe Limit Theory-- lots of competition.
Where will ED find its place?
There is no competition, as already said here. http://forums.frontier.co.uk/showthread.php?p=141464#post141464

The big trump card of ED is the size of the universe. Too bad there is nothing yet I read about which really justifies the size. (e.g. Territory control, System owning, commanding multiple ships or even capital ships..)

Since you are so much into realism and real space is big, that should be justification enough.

Also ED's galaxy isn't about being big just for the sake of it, it's about being scientifically accurate and therefore realistic and believable.
That it's big is just a side effect of all this.

Now because space is big, territory control and system owning by a regular Joe pilot wouldn't be believable, stuff like this should take a lot of resources and coordination that only big civilizations can afford over a span of many years, decades or even centuries.
 
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Dear god man, quit your lily-livered whining about FD and their design for ED! If the games not going your suggested path, well tough, deal with it! Seriously, do we have to keep seeing your constant little whining snipes and digs that its not EVE 2.0? Get off that trip man, it's getting real old now.

Hey man, what's with those negative waves man? Be cool baby. So he likes Rebirth, it's cool no need to get worked up man.

pew pew ... that's my lazors impression :D

(Oddball isn't here but it felt right to say it as he would have done)
 
Please make it stop, seriously. This is some fifth post about how X:R is "wow". Please follow forum rules, no offence :)

X:R, SC, LT, ED - While by idea they are well, duh, space simulators, they can't be more different as they stand here.

X:R is single player only, as usually pushes eye candy, but it's game play still are very linear and limited. X:R is more competition for SC (although overwhelming popularity of SC brand in US won't help X:R, which is European title), than ED, which clearly aims for more openness, exploration, etc. Both SC and X:R are limited sand box games, while ED and to some extent LT are open world games. Comparing X:R to SC - pros for X:R is early release (SC won't be released for at least year and a half, if more, with clever marketing X:R will recoup their development costs and more), cons are single player limitation (but not everyone are in space sims for shoot them up). Although I suspect that reason for surprise X:R release is ED next year's release. X series are developed by very talented, but small game studio with not a lot of clout and marketing power, so they probably release it earlier and go with later extensions, than go directly against ED release with all hype and promises and stuff.

Problem with X:R and to some extent SC is that I have played WC and previous X series quite a lot, and they simply doesn't cut it in terms of Elite replacement. It takes very isolated part of Elite game play, and tries to extend it with admittedly beautiful handcrafted graphics. As long as other users try ED and see it's how different - and FD marketing dep does its job very well - games will be seen as standing on their own and after that only player's preferences.

In the end I would like to point out that competition can be good for games - X:R will revitalize interest, and people will flock to ED videos to compare these two games (same with SC and ED, and SC and X:R). Modern space sim market isn't exactly saturated at this moment, and if marketing deps won't sit on their asses, and will do their jobs properly, all these games can thrive and "steal" gamers from currently unchallenged segments of the gaming/entertainment market while expanding space sim segment.

Just my two eurocents,
Peter.
 
Some fanboys really lack any critical thinking regarding ED. If you can´t take a single feature comparison without yelling "EvE 2.0" or "X-Rebirth 2.0", why even respond. I can be a fan and still think critical about ED.
I´m not the random mean game reviewer guy from IGN or Gamespot who will complain about "features he misses" when ED hits the shelves, he will be the one comparing it to other space sims, like Star Citizen, EvE and X-Rebirth and put a review score on it.

And there will be no grace period for missing features which might be added "somewhere down the road".

If you think it´s cool to have 400 Billion Star Systems and no real reason for this endless number, instead of "being realistic" then fine, have your opinion.
I´d prefer seeing these multiplayer universe proportions put to some use, doing things with it the competition can´t do. Since they could hand out systems to players like candy, unlike the competition, I wonder why this is not part of the plan.

"FUEL" had the same problem. Everything that Fuel did in its procedural world could have been done on much smaller sized territory. The world size didn´t have any reason to exist.


X:R is single player only, as usually pushes eye candy, but it's game play still are very linear and limited.

yeah, that is misinformation, sorry

there is nothing linear or limited about X-Rebirth if you read all the information and watched the videos, you would know. The only drawback, it´s single player only (and looks a bit cartoony).
There is a story plot, that you can follow or not. You can trade, fight, build stations, command flag ships, build factories,. ... nothing linear about that and the galaxy will be a lot bigger than any previous X game (which all weren´t small either). Then there is the drones feature and walking around space stations, so that doesn´t sound "limited" to me.
 
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