I tell people not to buy this game

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I kind of agree with OP.

Unless you are a diehard elite fan, you should wait more or less a year before it really worth your money.
 
What you tell people about this game & your experiences is totally your right, it is your honest opinion and how you perceive the product by FD. It is the marketing team at FD who should listen and carefully examine what is worth of all our feedback if they want to "stay in the game".

I only want to add my 5 cent regarding another comment you made => i guess your effectiveness on the resource collection depends on a couple of things:
1. which ship & layout you have.
2. your piloting skills.
3. last but not least: the targets you choose to hunt (check for bounty amount first) when there are multiple targets at a given time.
4. your killrate per time unit, guess also depends on a bit of luck & keen eye to laser outburst in the distance as indicators of "hot zones".

Maybe there are more factors affecting the outcome, but these parameters combined I can make out ~150k in 0.5 hour easy, in some rare case over 200k.
 
There needs to be REAL forums (like MMO-C) where the real gamers can actually talk about ways to improve the game not with these bunch of forum basement friends.

People on the sub-reddit for ED are actually a lot more respectful and open-minded than what you find on these forums. Also, the advantage of posting criticism on the sub-reddit is that many people who have not purchased a game will check reddit to find out if they might like it. They usually don't go to official forums for that.
 
Sorry OP. I agree there are a great many quality of life issues that could be resolved. Unfortunately this forum only has thosewho would dare not use thy software company's name in vain. It's as bad here as it is on the official WoW forums. They think that if you have a complaint that means you hate the game. Apparently something is black or white without a gray area. These are the same guys actually wish the game was single player!!!

There needs to be REAL forums (like MMO-C) where the real gamers can actually talk about ways to improve the game not with these bunch of forum basement friends.

I just have not found anything to be really upset about yet. I am compiling a list of suggestions however.
 
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There's an obscene amount of quality of life improvements that need to be made.

Why does the launch animation at the dock work so slow? Tedious after 500 times.

Why do you i have to open up contacts, find the person I was scanning with my k-warrant scanner, then look into contacts, then look to see if he's got a bounty on him? Breaks immersion, tedious.

Why does the nav plotter reset to economical every time?

"Play your way." Not really, play dope wars in space and haul goods all over or make my no real progression. Combat doesn't scale at all. not like there's a purpose to getting a bigger ship anyway. The only thing it does is let you haul more cargo from X-Y. I could take my 22 mil asp to a resource collection point but after a while, clean people I didn't shoot randomly turning red to me gets a little old. And tedious. Frontier, you've really made it hard for me to stay in combat, which is what I want to do. "play your way."

There's almost 0 player interaction and no purpose to doing anything. The conflict zones sound really really exciting until you realize that its just green and red ships flying around aimlessly while you spend more money killing them than you get out of them. 3k combat bonds? what a joke. We sit on voip and play together but the only benefit is keeping the boredom at bay whlie we play Elite: Docking Simulator 2014. I got a bunch of people to buy this game, now I'm getting a bunch of clanmates not to until it's more than what should be a 30 dollar early access game on steam.

This game promised way more than it delivered, especially calling itself 'multiplayer.'

Sounds like this is not really your kind of game, I hope you manage to find a game that makes you happy, good luck!
 
Why does the launch animation at the dock work so slow? Tedious after 500 times.

I can't claim to with any certainty, but I have my suspicions that this may be hiding some behind-the-scenes (possibly instance-related) trickery; kind of like the hyperspace animation hiding the skybox rendering we know about.
 
There's an obscene amount of quality of life improvements that need to be made.

Why does the launch animation at the dock work so slow? Tedious after 500 times.

I never had a problem with it. You talk about immersion, well thats immersion son.

Why do you i have to open up contacts, find the person I was scanning with my k-warrant scanner, then look into contacts, then look to see if he's got a bounty on him? Breaks immersion, tedious.

How does looking at your onboard computer "break" your immersion? I've gotten pretty good at it myself. If you want real immersion get yourself a rift, then its second nature.

Why does the nav plotter reset to economical every time?

Mine didn't, but this is a reason to not buy the game?

"Play your way." Not really, play dope wars in space and haul goods all over or make my no real progression. Combat doesn't scale at all. not like there's a purpose to getting a bigger ship anyway. The only thing it does is let you haul more cargo from X-Y. I could take my 22 mil asp to a resource collection point but after a while, clean people I didn't shoot randomly turning red to me gets a little old. And tedious. Frontier, you've really made it hard for me to stay in combat, which is what I want to do. "play your way."

You need to learn what factions you are shooting. Its that "contacts" immersion thing again.

Anyways see ya in space... oh wait, no never mind.
 
How does using the ship's onboard computer systems break immersion. What a load of tosh.

I don't know as it breaks immersion but given that we're seeing augmented reality applications today you might think in the future when you have frame shift drives and the like the HUD in your cockpit might be capable of providing information at a glance.
 
I just have not found anything to be really upset about yet. I am compiling a list of suggestions however.

I'm just reporting you for following me around calling me a troll because you don't agree with me. How juvenile. Cause If i say anything back to you I'm just gonna have some mod telling me to stop insulting people.
 
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I don't know as it breaks immersion but given that we're seeing augmented reality applications today you might think in the future when you have frame shift drives and the like the HUD in your cockpit might be capable of providing information at a glance.

We'd also have sensors that have over a 6km range and battles would be shots fired from across the system. Some things are part of making a game a game. I never had much issue with looking at my contacts, but I have it set with voice control etc.
 
I enjoy playing the game. The space stations are excellent. Docking is a great. All the animations and screens are very well done.
It's just trading and player interaction are missing and combat seems to be irrelevant.
Some of the points the OP has made are relevant, but fixable.
 
We'd also have sensors that have over a 6km range and battles would be shots fired from across the system. Some things are part of making a game a game. I never had much issue with looking at my contacts, but I have it set with voice control etc.

Yeah, fair point, but the OP seems to be getting a bit of stick and none of it is really necessary and I hate seeing how dismissive some of the people around here can be. I don't have any problem with the flight computer myself but just playing devil's advocate because I don't really think it's necessary to dismiss his opinion as a load of tosh.
 
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How does using the ship's onboard computer systems break immersion. What a load of tosh.

It seems pretty obvious to me? What I want to be immersed in is the combat right in front of me which is the the most well done part of this game? The physics and the weapons?
 
And another thread on this - I`m turning to one of the people that keep telling "go away" but seriously - Go away! And join another topic on this that already exist.
 
The game promised an Elite remake and it delivered. Elite was never for a wider audience and it still isn't. Everybody who *should* be playing this game heard about it from the kickstarter time and most likely pledged :) Taioring this game for your friends will likely screw it for us, so good riddance!

Wow, that's the most arrogant and (ironically) elitist post I've read on these forums, and that's saying something.

I'm sure Frontier will appreciate your desire to limit the game's market.

(And for the record, I'm loving Elite. No issues at all. But that post just struck a mighty dischord).
 
The basic mechanism of the game has been set for 6 months and more and won't change. And most of us like the game the way it is.
 
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Wow, that's the most arrogant and (ironically) elitist post I've read on these forums, and that's saying something.

I'm sure Frontier will appreciate your desire to limit the game's market.

(And for the record, I'm loving Elite. No issues at all. But that post just struck a mighty dischord).

Actually, FD said THAT was their market, they didn't want to make a mainstream game. You should really inform yourself before coming out with nonsense about people who know more than you
 
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