Still no VR improvements, still unplayable

No offence meant but I do not believe this!. have you actually checked your fps in stations and asteroid belts?.

PS you do know you are in the VR forum right? I assume you are not meaning 1920x1080 on a monitor which is a completely different beast to VR

I'm not obsessed with looking at FPS. I just go by what my brain tells me. I'm not going to fork out £300-£400 for a card upgrade just so I can see some numbers go up. The 760 works fine in the Rift, in stations and in Asteroids. It feels very smooth and lag free. I can dogfight and have an amazing overall gaming experience.

If you don't believe me I don't know what to say. Maybe your PC isn't as good as mine - its not always all about the video card.
 
But I don't know why people keep saying this... I have a GTX 760 and mine runs smooth as anything at 1920x1080 with SMAA on and everything max.

I'm running a GTX770 and a very reasonable machine and in the rift my GPU is being maxed out with everything on low. I am therefore curious to know what the difference is.

Am I correct in thinking you are running in direct mode... I can't as my system keeps it a 60Hz so I am using extended mode.
Do you not experience any blurring or judder when inside a hanger?

Just curious.
 
I'm running a GTX770 and a very reasonable machine and in the rift my GPU is being maxed out with everything on low. I am therefore curious to know what the difference is.

Am I correct in thinking you are running in direct mode... I can't as my system keeps it a 60Hz so I am using extended mode.
Do you not experience any blurring or judder when inside a hanger?

Just curious.

Very (and I mean very) slight judder in Stations but really mainly in the hanger. Once I go up to the main station its absolutely fine. No blur.

I have Ambient Occlusion and Blur switched Off. I have Shadows on Medium (not that it seems to make much difference if I have it on High). AA is on SMAA and everything else is on High or Ultra whatever is the highest for that setting. I am in Extended Mode (Direct Mode works but there is lots of stuttering every few seconds). When I am playing I am not mirroring the display at all - this does affect performance if I do.

I can even supersample at 2560x1440. Not great in stations but fine in space and dogfighting etc..

I don't know if these have a factor but I am running Windows 8.1, Main monitor is 1920x1080 also, Elite Dangerous is installed and running on an SSD drive. I have 16gb memory and my board and CPU are a Gigabyte 2.6ghz Quad Core i7. The GTX760 is plugged into an x16 PCI-e Slot for full bandwidth (Is yours x16?).


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Does Elite Dangerous have a FPS counter? How would i get you some figures?
 
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I can't disagree more...... 100 hrs or more in rift vr prove to me its not true. Asking for a refund due to your idea that its support for an unrelease product is broken esp when the majority believe otherwise seems a little unrealistic imo

I'm not obsessed with looking at FPS. I just go by what my brain tells me. I'm not going to fork out £300-£400 for a card upgrade just so I can see some numbers go up. The 760 works fine in the Rift, in stations and in Asteroids. It feels very smooth and lag free. I can dogfight and have an amazing overall gaming experience.

If you don't believe me I don't know what to say. Maybe your PC isn't as good as mine - its not always all about the video card.

I'm with you on that. Once you start worrying about FPS, you tend to do more testing and talking about numbers than actually playing
 
I'm with you on that. Once you start worrying about FPS, you tend to do more testing and talking about numbers than actually playing

Generally I agree with you that ppl are too worried about FPS but when it comes to VR it is impossible to have a good experience if you don't at least meet a minimum amount of FPS. Even though cherbert does not care about his fps he obviously meets that minimum or he would not be happy with his experience since there would be double images every time he moved his head among other issues.
 
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Ok - I have a DK2, taken the red pill and it's the only way to fly. Sorry, it does work and it's very very usable. Going back to the 2D version of ED, even with the better graphics detail, it's a total turn off now (and I don't have a spare room to implement the three projector solution I saw on YouTube the other day)...

The immersion is totally and wonderfully cool. To the FD developers - THANKS. Nothing else comes close to DK2 immersion apart from ED.

Thanks for the info! I have a DK2 (and a GTX970), so I'll look into some of the settings you mention. I agree that the immersive experience with the Rift wins the day.
Flying into a space station and landing is a joy - and much easier to gauge distances etc.
The sense of size when sitting in a hangar is brilliant.

Depending on the graphics settings, the text can be more or less readable - I haven't found the sweet spot yet, but you can just lean forward to help with this. I'm sure they'll tweak this going forward - maybe make text displays hover closer or something. That said, it may not be an issue with the consumer Rift.

I'm currently unable to get past the loading screen, so can't play the game itself until that is fixed (somehow...). Looking forward to getting back in the cockpit with the Rift (maybe just settle for the training mission or the moment).
 
So, i want to way in a little. I have been using both the Dk1 and Dk2 with Elite, and have not experienced the problems the OP seems to have. The in-game UI looks great, I don't have any issues with the text. Especially, after switching the HUD color to green in order to play into the strengths of a pentile matrix screen. The game runs perfectly smoothly @75fps in extended mode. Direct Mode however is still broken. That being said, the only issue that still exists is that the Mouse control does not line up well in the galaxy map UI. However, besides that it is aligned everywhere else. Also, as a VR developer you should know that the DK2 will not work well unless you have a locked 75fps. Not more not less. Remember to run the Rift as your primary monitor, if the other monitors connected to your computer are 60hz screens.

Anyhow, I am sorry that you have issues with the VR implementation, though I cannot say my experience has mirrored yours.
 
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