The game puts the consent of players to anything happening to them first obviously. So, if you find a consenting party - go ahead and play with them.I love watching the plague of griefer community here
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The funniest parth is that these people just don't get itWhich line do you think is empty?
Lets all play a game called firing line.
Everyone that wants to be a shooter, line up to the right. Everyone that wants to be a target line up to the left.
Which line do you think is empty?
He said Bigcheese was wrong, I merely invite him to support his assertion.
I play with other players - in a private group. Just because you don't see someone in open, does not mean they are in solo.
The funniest parth is that these people just don't get itEven the most hard-core PvP oriented MMOs have starter zones without any PVP enabled, here we don't have that but we have a) Solo b) private groups c) firewalls d) my signature e) ignore list
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The game puts the consent of players to anything happening to them first obviously. So, if you find a consenting party - go ahead and play with them.I love watching the plague of griefer community here
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I know this is a very contentious issue, which I have been wrestling with since I first came on to the project. The way I see it at the moment is pretty straightforward:
So my answer is to say that we will support all of them but not to the point where one player is happy at the expense of another. And a clean way to do this is by using a grouping system.
- We have players that want a range of different experiences
- All of those experiences are valid
- Some of those experiences are mutually exclusive
The worst case scenario here is that a player who wants to avoid an encounter will vanish into a private group. In this case, the player will be forced to escape conventionally first (via hyperspace, docking or something similar).
In this instance, the aggressor still gets some benefit - they "defeated" their prey, and we can hopefully build on this in terms of rewarding them in various ways: via reputation, which can lead to missions and events, via player bragging rights (perhaps only players that remain in the "all group" can feature in various global news feed articles) and potentially via limited physical rewards.
If players are going to live in private groups, well, that suggests that if we had a single environment they would be playing offline or not at all, so they aren't part of the equation.
Well you can guarantee that I'll be in the empty line. Aggressor or target - I don't care. That's the point that so many seem to miss. Only one of us will win and once battle is joined that could be either of us.
You know what else? I don't care which is which. I'd prefer it to be me but if it's not I still gain. Why? Because the experience will help to improve my performance. We learn more from our defeats, after all.
Win or lose I won't be harmed in real life.
Win or lose I won't lose more than I can afford to lose because, well I ain't so bad at video games that I'd put myself in that position.
I suppose its just a difference in mindset in what we are looking for. Its just a game, I play for entertainment value and relaxation. Im not looking to win or lose, just to wind down and relax. For me that is exploring the galaxy, playing with the reputation system, and finding lucrative trade routes. I do enough in real life to fulfill my basic human need for achievement, I don't seek that from pixel domination, I ain't so bad at real life that I'd put myself in that position.
I tell you that, I didn't even read itYes it does but you appear to have, perhaps deliberately (I can't be sure), interpreted the actual statement in a way mean something else. So just so we're clear I'll post it the important bit in full:
I suppose its just a difference in mindset in what we are looking for. Its just a game, I play for entertainment value and relaxation. Im not looking to win or lose, just to wind down and relax. For me that is exploring the galaxy, playing with the reputation system, and finding lucrative trade routes. I do enough in real life to fulfill my basic human need for achievement, I don't seek that from pixel domination, I ain't so bad at real life that I'd put myself in that position.
I tell you that, I didn't even read itI'm glad they have a lot of points there that go along the line of what I am thinking, but I am mostly looking at the game and how it is designed with P2P and all that. There is no way in hell you can enforce non-consetual PvP in this architecture
I doubt Frontier developer are dumb and don't understand that as some people here, so this was obviously done with intent and is unlikely to change.
So if you are equally happy in either circumstance why avoid the possibility of loss at all costs?
I won't be harsh or even impolite when I rob you. I'll flatter you and tell you you have lovely eyes if it helps. Piracy doesn't have to be stressful. Just lie back and think of Proxima Centauri and it will all be over shortly. It may hurt a little at first but, who knows, you may even grow to like it. Open yourself to new experience. Give yourself over...
I'll agree with you on that and I personally don't support the notion it should be forced. On the other hand I also don't support the notion those who do engage in PvP should be villified, insulted and pillored, neither should those who don't want it at all.
Winning and losing are subjective terms and we each take our victories in different ways. When I'm trading I'll take mine in outthinking or being better prepared than my opponents when opposition is unavoidable. That can be just as simply down to escaping them unharmed because I thought ahead and geared myself up... because I carried enough defenses to make acts of piracy against me extremely hard, kept a careful eye on my radar at all times, or knew when to bow out and find another route when the one I planned on gets too risky. It doesn't actually involve much PvP violence on my part and if it really comes down to that I have a few desperate last ditch options to let fly, or I might accept defeat and hand over some cargo. Occasionally I might end up dead, but I also plan ahead for that and carefully ensure I always have a decent pot of credits to fall back on. I'll feel disappointed when those days come, but every time I leave a pirate standing whilst I hyperspace off into the distance I'll get a nice warm rush of satisfaction, then also feel veeery relaxed and entertained.
That entire experience is a hundred imes more meaningful than engaging reams of mindless AI, and yet I don't really think that is PvP in the traditional sense. I think that's an important distinction that needs to be made with Open.
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I'll agree with you on that and I personally don't support the notion it should be forced. On the other hand I also don't support the notion those who do engage in PvP should be villified, insulted and pillored, neither should those who don't want it at all.
because with a silly response such as that you deserve a good hiding from a player.In reply to the thread title: Why should I?
because with a silly response such as that you deserve a good hiding from a player.
because with a silly response such as that you deserve a good hiding from a player.
Nothing silly about that response. No one has presented a compelling reason as to why someone should try open over solo. There is no selling point.