I hate supercruise

Nobody finds it hard. We find it boring.
Why the hell do people by a boring game in the first place??? Did you actually look into ED before hiitng the "Buy" button?

It is not, that there are no YouTube videos available?

Anyway I don't mind an autopilot, but I wonder how it could help you with that boring aspect, as it would take the autopilot the same or even more time to reach the station, while you watch...waiting for an interdiction to occur, so yopu won't lose your ship to some pirate?
 
a totally unrelated video just brought me to the conclusion that autopilot may very well arrive at some point in the future.

i just watched a x-plane 10 video with a huge passenger airplane. those do have autopilots. what you can do in x-plane is, you set the autopilot and then the simulation actually allows you to walk inside the aircraft, look out of the windows, inspect the interior etc... i know that walking inside your ship is a planned feature for elite. but how do you walk inside your ship if you need to fly it at the same time? easy, with an autopilot. of course, that's absolutely no confirmation to anything but i just think that there is a high probability because of that upcoming feature.
 
***Begins sarcasm***
McDonald Douglass, Boeing, and the other aircraft manufacturers should do the same thing with the passenger jets. Why pay pilots when you can have a computer do it for you?
***End of sarcasm***

You really want to break the game don't you? Supercruise is an integral part of the game. Learn to fly and you won't be overshooting all the time. It's just one of the skills you have to learn. Face it, it's space travel. Space travel is boring for the most part. I'm a trader and I live for the interdictions, cause I can evade most of them, and the ones I can't, you pays your money, you takes your chances. Had one guy invite me to perform an obscene act on myself for evading his interdiction. Really made my day.

And I'll say it again, The designers should go with their design vision, not what we think it should be.

You do realize supercruise is nothing but a senseless grind without any skill requirement? Your throttle only needs to stay within the blue and the ship automatically adjusts the speed for you... Supercruise is a waste of time and whats worse it is tedious.

All combat ships should have a travel computer. I dont care about haulers, they can fly manually as for them the traveling part makes 90% of the game. For combat pilots its killer boring, skill free and repetitive. And for me thats the definition of a grind.
 
Last edited:
You do realize supercruise is nothing but a senseless grind without any skill requirement? Your throttle only needs to stay within the blue and the ship automatically adjusts the speed for you... Supercruise is a waste of time and whats worse it is tedious.

All combat ships should have a travel computer. I dont care about haulers, they can fly manually as for them the traveling part makes 90% of the game. For combat pilots its killer boring, skill free and repetitive. And for me thats the definition of a grind.

Well, then set it in the blue area and then go do your trade route planning, or whatever it is you want to do. Since if you set it in the blue the ship will adjust the speed for you.

I thought the Jump Drive in the original Elite was the same way. I'd get mass locked and then have to sit there crawling along for the longest while I got out of range with these idiot ships going at oblique angles. Well, guess what? I didn't complain, or stop playing, or any of that nonsense. I just figured I'd take the bad with the good or not have any good at all. But I guess people are special now. They whine about anything and expect to be placated. You guys would have HATED the original Elite with it's jump drive being mass locked all the time. I once spent 25 minutes getting in from the jump point to Leesti station and that was just normal civilian traffic cause there weren't any pirates in that Corporate State.
 
The simple solution to getting mass-locked in E1 was military lasers - i used to vape everything that encroached on my scanner as a matter of personal principle..
 
Why the hell do people by a boring game in the first place??? Did you actually look into ED before hiitng the "Buy" button?

It is not, that there are no YouTube videos available?

Anyway I don't mind an autopilot, but I wonder how it could help you with that boring aspect, as it would take the autopilot the same or even more time to reach the station, while you watch...waiting for an interdiction to occur, so yopu won't lose your ship to some pirate?

Here here.

This entire suggestion thread is full of terrible arguments in favor of the suggestion. It will either prolong the boredom, make it worse, or enable AFKers. None of that is a good thing. People need to stop crying about this and just let it go.
 
The simple solution to getting mass-locked in E1 was military lasers - i used to vape everything that encroached on my scanner as a matter of personal principle..

I'll bet you had Fugitive status too. Would have had to have since police vessels would mass lock you as well. Kill a few of them and you go to Fugitive real quick.
 
With a fully kitted-out Cobie 3, vipers = popcorn.. Fugitive? Affirmative. Stoppable? Forget it...

And that's one thing that always irked me about E1. It would let anyone, even fugitives dock at lawful stations. Never understood that. But that was just part of the game. Just like Supercruise is here. At least the supercruise makes sense, unlike a lawful station letting a fugitive dock.
 
You do realize supercruise is nothing but a senseless grind without any skill requirement? Your throttle only needs to stay within the blue and the ship automatically adjusts the speed for you... Supercruise is a waste of time and whats worse it is tedious.

All combat ships should have a travel computer. I dont care about haulers, they can fly manually as for them the traveling part makes 90% of the game. For combat pilots its killer boring, skill free and repetitive. And for me thats the definition of a grind.

Absolutlely True.
After ~30 hours in the game the only thing i do is to hang around nav points, because flying around bores me to death.

Easy Solution: Autopilot for SC and Hyperdrive. No need to change game mechanic.
Let some some Computer just do the boring stuff.(align - engange - avoid star - align - engage...; SC is even more boring, holding stick for 5 minutes, making minimal corrections....)

Maybe some time penalty for autopiloting, so everybody would be happy.
 
And that's one thing that always irked me about E1. It would let anyone, even fugitives dock at lawful stations. Never understood that. But that was just part of the game. Just like Supercruise is here. At least the supercruise makes sense, unlike a lawful station letting a fugitive dock.

Yeah right because everyone hates being the ultimate badass.. What fun is that, right? Because they just GAVE those military lasers away. Came gift wrapped, on a silver platter with a freakin' cherry on top.

Has it ocurred to you that they could've fitted them to stations, too? Yet they chose not to. Now i wonder why that would be..

Elite rocked. It was utterly brilliant. Yet in all the ports and sequels, they never changed this. Weapons were ineffective against stations; vipers kept law and order, and a crack pilot with military lasers was the ultimate boss. That was the formula, and it SO worked..

And don't even get me started on Torus jump - it was PERFECT. No faffing around, if you weren't mass locked you could just instantly jump, at constant high speed, until you reached the planet or another target.

If Elite 1 had had SC, it would've tanked, guaranteed.

They should just sort it out, dump the SC and bring back Torus jump.

SC as is is an insult to Elite.
 
Yeah right because everyone hates being the ultimate badass.. What fun is that, right? Because they just GAVE those military lasers away. Came gift wrapped, on a silver platter with a freakin' cherry on top.

Has it ocurred to you that they could've fitted them to stations, too? Yet they chose not to. Now i wonder why that would be..

Elite rocked. It was utterly brilliant. Yet in all the ports and sequels, they never changed this. Weapons were ineffective against stations; vipers kept law and order, and a crack pilot with military lasers was the ultimate boss. That was the formula, and it SO worked..

And don't even get me started on Torus jump - it was PERFECT. No faffing around, if you weren't mass locked you could just instantly jump, at constant high speed, until you reached the planet or another target.

If Elite 1 had had SC, it would've tanked, guaranteed.

They should just sort it out, dump the SC and bring back Torus jump.

SC as is is an insult to Elite.

That's your opinion, which you are entitled to. My opinion however is that SC is the best way to handle the distances involved. I think we just need to agree to disagree.
 
I will say that it has taken me a while to come to terms with SC, but I tend not to overshoot anymore now that I have. Patience and an understanding of the games very specific mechanics have sorted it out, as many have mentioned. However I also admit to significant frustration at the galactic u-turns that seem necessary to rest control of your velocity, from your ship, if you manage to push your engine too hard at the wrong time. It would be great if vessels had a known top speed in SC, dependent on their ship, components etc. Stated in their stats. This could add the possibility of choosing to push your drive past factory recommendations and thus risk damage to systems in exchange for an unsustainable speed increase. Also, completely manual speed control. Removal of the auto ramp up and down. Approach vectors added on the HUD would also be a very cool way of visualizing and assisting the pilot with an appropriate route and speed for dropping out of SC to a planet or station.

Something I still find strange is that we can only jump, or rather drop out of jump-space, at stars. Directly in front of them. always. I love the "dear Jebuzz" moment don't get me wrong, but it seems odd that there wouldn't be nav beacons at stations sometimes, or multiple beacons in a system, or simply in varied locations. Only having them at stars seems exceedingly unrealistic to me. You'd think some industrious pirates would get frustrated and simply snap a chain on one and tow it to a nearby base.
 
The problem with a "top speed" is that it's variable according to the distance being travelled.

You can also start having some "fun" with SC once you get used to it - I swear by (and sometimes swear at when I get it wrong) swinging RIGHT past planets and using what I assume is the force of gravity to slow me down on the final leg between the planet and station... Another thing is (I'm sure I've seen it mentioned) that it can actually be quicker to overshoot and use turning to force your speed down. In any case, that would be down to differences of seconds between a straight route and a non-standard one (and makes no difference to the main issue of long distances being devoid of interaction - it's the final 1-1.5Ls that gets "interesting).

It's fun hurtling towards moons and planets at speeds that would seem to be absurd and then pull out to arrive at the station just as you cross the 1km/s line though...
 
Last edited:
That's your opinion, which you are entitled to. My opinion however is that SC is the best way to handle the distances involved. I think we just need to agree to disagree.

Just to be devil's advocate, I don't understand the distances argument. We've made up light speed travel. Why not simply have two speeds, standard and jump-space? Why can we not simply be jumping from wherever to wherever? Or from wherever to nav beacons placed at numerous and varied locations throughout known space? What 34th century rule is there in tech that jump drives are only capable of jumping from anywhere to directly in front of one star per system? The argument seems strong for this type of thing in untraveled systems, but not populated ones. That being said I'm not vehemently opposed to the SC, it just seems odd.
 
The problem with a "top speed" is that it's variable according to the distance being travelled.

You can also start having some "fun" with SC once you get used to it - I swear by (and sometimes swear at when I get it wrong) swinging RIGHT past planets and using what I assume is the force of gravity to slow me down on the final leg between the planet and station... Another thing is (I'm sure I've seen it mentioned) that it can actually be quicker to overshoot and use turning to force your speed down. In any case, that would be down to differences of seconds between a straight route and a non-standard one (and makes no difference to the main issue of long distances being devoid of interaction - it's the final 1-1.5Ls that gets "interesting).

It's fun hurtling towards moons and planets at speeds that would seem to be absurd and then pull out to arrive at the station just as you cross the 1km/s line though...

Very good point, it's a riot, and you wouldn't be doing that without SC due to the distances involved. The relative speed required based on the distance to travel is another good point. Would love to have manual drive control, approach vectors and the ability to jump to multiple points in large systems and/or to varied locations throughout known space though. This could go a long way to allowing for more unique locales to host more varied encounters/content. Break up the current nav beacon / UIS heavily instanced feel.
 
supercruise is amazing to me, better then there being some kind of lane system or anything the you lose the ability to control where your going. you just have to manage your speed on approach, I do with there was a better way to manage your velocity when your closing in on your destination, I hate when your fine and then boom! you speed jumps
 
SuperCruise (note the spelling, thread starter) is more than for just arriving at your destination. There's a whole host of things to do, people going here and there, it's a great place to find and track targets. Getting rid of supercruise or allowing other people to avoid supercruise is removing an integral part of the game and will never happen. :)
 
I don't favor jumping right the @&$ of a star :/ that I will agree with, unless I chose too but you would think it would be further away from it
 
I don't favor jumping right the @&$ of a star :/ that I will agree with, unless I chose too but you would think it would be further away from it

Prevents AFK, gives more challenge, forces you to pay attention.

Unless you're not paying attention or you have one too many chromosomes, there's no real problem with arriving right at the star.
 
Back
Top Bottom