I will say that it has taken me a while to come to terms with SC, but I tend not to overshoot anymore now that I have. Patience and an understanding of the games very specific mechanics have sorted it out, as many have mentioned. However I also admit to significant frustration at the galactic u-turns that seem necessary to rest control of your velocity, from your ship, if you manage to push your engine too hard at the wrong time. It would be great if vessels had a known top speed in SC, dependent on their ship, components etc. Stated in their stats. This could add the possibility of choosing to push your drive past factory recommendations and thus risk damage to systems in exchange for an unsustainable speed increase. Also, completely manual speed control. Removal of the auto ramp up and down. Approach vectors added on the HUD would also be a very cool way of visualizing and assisting the pilot with an appropriate route and speed for dropping out of SC to a planet or station.
Something I still find strange is that we can only jump, or rather drop out of jump-space, at stars. Directly in front of them. always. I love the "dear Jebuzz" moment don't get me wrong, but it seems odd that there wouldn't be nav beacons at stations sometimes, or multiple beacons in a system, or simply in varied locations. Only having them at stars seems exceedingly unrealistic to me. You'd think some industrious pirates would get frustrated and simply snap a chain on one and tow it to a nearby base.