ED is not EVE. They are different type of games, dot

I find world of tanks pretty comparable in network type (especially amount used) and its instant fire, so was planetside

Planetside II's net code isn't always the best and for big battles its really dodgy to ridiculous. Never played WoT.
 
Well, I want to see how you would create netcode for 100+ clients in an FPS :)
Planetside II was non stop downloading that's why I stopped playing it, and for another reason but it worked, I think it worked but I think it could of be better, germans
 
I think that here there is nothing to compare becouse this is two different games. EVE is already 11 years....for Elite Dangerous is the beginning.
 
I think that here there is nothing to compare becouse this is two different games. EVE is already 11 years....for Elite Dangerous is the beginning.
Erm, how exactly do you determine they're different games without comparing them?

I'd like to see how one achieves that feat :)
 

Beld

Banned
But that's where the argument ends. FD is it's own company. The game was created on a different publishing model. They crowdsourced the funds in order to create ED, and they self-published the game.

Eve was published by CCP, a corporate run publishing house.

A company that self-publishes gets to make the decisions based on their own thoughts, ideas, and if they choose, input from others.

A corporate published game has to swing to the way the investors demand. If there's a risk of losing customers (players), therefore income, the investors tell the publisher what to do, or cause a buyout and bring in a different company to run things, the way the investors want it done. You end up getting changes made to games, in the name of money.

You should try actually researching CCP before you make such assumptions, you are completely incorrect about CCP, It was started by a handful of people essentially in someones backyard, self published a boardgame of all things which was very sucessful and went on to self publish eve, before crowd funding was even a thing, they've grown in a large successful business and the majority of its shareholders are the staff and founders, with investment companies making up the rest, its not some gigantic shareholder driven company like EA or sony.

http://en.wikipedia.org/wiki/CCP_Games
 
I find world of tanks pretty comparable in network type (especially amount used) and its instant fire, so was planetside

It's not the same network type (AFAIK), isn't it client/server and not P2P?

I'm not familiar with all the details of the WoT server setup, but I've heard it runs on a 20Hz tick (reference here), which might or might not be fast enough for something like ED. Any twitch MMO probably uses a lot of predictive processing, so the server ticks can be much lower than the frame rate displayed to the user.

It's also possible that the nature of combat in a 3-dimensional spaceflight environment crunches and sends more data than a tank game. Does WoT have NPC's in the fight? That's another data set that has to be kept in sync between all players.
 
Erm, how exactly do you determine they're different games without comparing them?

I'd like to see how one achieves that feat :)

Here's the problem with comparing the two.

Here's a quote from Wikipedia
Development
According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller. Eve combined concepts from Elite with the multi player chat and player-versus-player aspects of Ultima Online. Elite had four single-player aspects of missions, mining, trade routes and combat with random hostile NPC's all of which are aspects of the first incarnations of Eve Online.
Eve was actually based of Elite, not the other way around. However, the developers of Eve decided to take a more player controlled aspect with Eve. Eve is a VERY difficult game to get into, and the losses a player feels in Eve leaves many new players to quit long before they ever even get anywhere in the game. The learning curve is very steep in Eve as well.
th


I've played Eve off and on for the past 5 years or so.
There are major problems with Eve for a player like me that makes ED more suitable for me.

1) Too much player interaction. I enjoy being able to do what I want when I want. In Eve, you can do that, but you're likely to be blown up by another player. You are the wanted criminal, the hauler being pirated, or the missioner being ganked.


2) Everything in Eve feels tedious. Mining, missioning, Pirating, baiting, Hauling, etc. etc. etc. It all just gets so boring after a while, and you feel like you're playing a point a click game.. Well, that's exactly what you're doing. It's all point and click.



3) I'm risk averse and you basically lose everything in Eve. If your ship gets popped, there's not option to buy back and a slight price. Sure, there's insurance, but it typically doesn't cover the cost of the ship, let alone the modules on it.

Now, I will say there are a few things that ED can take from Eve.

1) More player interaction - Not to the extent that Eve does, but more. It seems like most players spend all there time shooting NPCs and are detoured from fighting each other. I like how ED sits not, but I would like them to find a way to promote more PVP without effecting any current mechanics.

2) A bit less player control - I feel this could be addressed mostly through the star map and FSD.

  • Allow the player to set a destination and the game will plan a route based on current jump distance capability. It would still be up to the player to align warps and refuel.
  • Allow the FSD to auto-pilot but without effecting the ability for controlled flight. Basically, when i lock a destination, allow me to either FSD like I always do, or a choice to FSD to destination, which can be over ridden by player, much like the docking computer.
  • I would also like to add that it would be nice if the docking computer would undock as well... Not that I can't do it, it would just be nice.

3) I would very much like more explanation on systems. What i mean by this is, what items are available on the market, and more specifically, what ships and fittings can I buy if I go to said system/station. This would make buying new ships and modules much less of a hassle, and would also allow me to find a system that suites my needs, without having to fly all over the cosmos and docking in every station/outpost, just to be disappointed.



Back on topic though, the only reason there is any comparison is because they're both space based MMOs, and they're both based off the original Elite games.
However, they're two very different approaches, kinda like WoW compared to Ultima or other MMOs in the realm of fantasy adventure. They're comparable because they're giving you the same thing, but with a different approach.
One game suites one person's play style, while another suites another.
This is the same case with Eve and ED. I've played Eve for years, but ED suites my play style much better, so I'm likely to drop my Eve sub (again), as ED is just much more enjoyable to me.

Not to mention the self proclaimed "Elite" players of Eve are just douches that try to stop any advancements the devs try to make if it doesn't suite them.
 
Do i miss somethimg? Is the topic something like "philosophics over the word compare"?
Please...

No, I'm arguing that this "you can't compare the two" argument is silly. There are plenty of features which both games haves, there are several features which are a bit different and some which are diametrally opposed.

How do I know that? Because I compared the two. Because I can.

All your arguments nonwithstanding, I can do that. And for some weird reason you guys insist on a magical inability not to do that.

But I just did. Logic (y'know, the one thing you repeatedly went on and on and on about) dictates that if you can provide even _one_ counterexample to a hypothesis, then this very same hypothesis is flawed. qed.
 
Here's the problem with comparing the two.

the devs try to make if it doesn't suite them.
Nice pic but I don't really think they used elite for that much of a basis, I mean who cant make a space game.
Yeah if elite was as some might say complete id probably be playing it now, great graphics and I do actually preffer fps aslong as ive got my rts fix that is :p
 
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Well, it seems there are several groups trying to have this discussion, let me list a few of them.

1) Those who havent played EvE : have no experience with actual EvE play : Has an Opinion on EvE

2) Those who havent played EvE, yet claim to have : have no experience with actual EvE play : Has an Opinion on EvE

3) Those who havent played EvE BUT knows someone who knows someone who may or may not have played EvE : have no experience with actual EvE play : Has an Opinion on EvE

4) those who played EvE for the free trial : have no experience with actual EvE play : Has an Opinion on EvE

5) those who played/still play EvE : HAS experience with actual gameplay : Has a well thought out and balanced (good and bad) opinion of EvE : Actually understand what they are saying and can actually compare two things that are not exactly identical.

i personally fall into the group #5
 
Well, it seems there are several groups trying to have this discussion, let me list a few of them.

1) Those who havent played EvE : have no experience with actual EvE play : Has an Opinion on EvE

2) Those who havent played EvE, yet claim to have : have no experience with actual EvE play : Has an Opinion on EvE

3) Those who havent played EvE BUT knows someone who knows someone who may or may not have played EvE : have no experience with actual EvE play : Has an Opinion on EvE

4) those who played EvE for the free trial : have no experience with actual EvE play : Has an Opinion on EvE

5) those who played/still play EvE : HAS experience with actual gameplay : Has a well thought out and balanced (good and bad) opinion of EvE : Actually understand what they are saying and can actually compare two things that are not exactly identical.

i personally fall into the group #5
rails and a jump drive man
 
Well, it seems there are several groups trying to have this discussion, let me list a few of them.

1) Those who havent played EvE : have no experience with actual EvE play : Has an Opinion on EvE

2) Those who havent played EvE, yet claim to have : have no experience with actual EvE play : Has an Opinion on EvE

3) Those who havent played EvE BUT knows someone who knows someone who may or may not have played EvE : have no experience with actual EvE play : Has an Opinion on EvE

4) those who played EvE for the free trial : have no experience with actual EvE play : Has an Opinion on EvE

5) those who played/still play EvE : HAS experience with actual gameplay : Has a well thought out and balanced (good and bad) opinion of EvE : Actually understand what they are saying and can actually compare two things that are not exactly identical.

i personally fall into the group #5

6) Those who havent played EvE, does not care about EVE, will not ever play EVE and does not have any opinion about EVE are just wondering if EVE is so great game why all these EVE gamers are here and NOT playing EVE???
 
6) Those who havent played EvE, does not care about EVE, will not ever play EVE and does not have any opinion about EVE are just wondering if EVE is so great game why all these EVE gamers are here and NOT playing EVE???
because its such a great game im using one monitor to play eve while I use the other to read this forum
 
I'm still baffled by people so vehemently arguing that there can be NO comparison to EVE, and there is *nothing* EVE has accomplished that should be eventually put into ED. Saying that is simply untrue. The fact that a moderator actually came in here and said they aren't comparable is MIND-BOGGLING to me.

Nobody is saying that EVE is perfect, nobody is saying that ED should take everything from EVE. We are suggesting that *some systems from EVE* would be useful in ED. Allow me to list just ten off the top of my head...

1) In-game systems that allow you to view market prices at different stations
2) In-game notepads, calculators and browser to help you crunch those market prices
3) In-game flavor text for weapons, modules, etc.
4) An in-depth lore excuse for getting blown up and immediately reappearing back in a station
5) The option to settle into an orbit around something (orbiting planets/stars in supercruise could be useful)
6) Comprehensive communication options with other players
7) More immediate, harsher police response to pirating/pvp in policed systems
8) More mechanics to encourage PvP in non-policed systems
9) Galaxy map options for traders to plot routes *avoiding* non-policed systems
10) Galaxy map that actually allows you to quickly plot an extremely long route (there are already browser apps that do this in seconds, not sure what the problem is in-game)

And that's LITTLE stuff. Stuff that will almost certainly be added naturally over the course of ED's life. I'm not pooh-poohing ED for not having these already, and I'm not saying they are specific to EVE. I'm saying that comparisons can be drawn, easily, and mechanics can be borrowed without being a big deal.
 
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