Patch Notes Update Elite: Dangerous Update 1.04 Change Log

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Michael Brookes

Game Director
Hi everyone,

update 1.04 is incoming and everyone will be removed from the server at 2.30 pm GMT while we apply the update and make the new client available. Here is the change log for the update:

- If a station somehow loses it's parent then move it to another body so players at that station can load
- Prevent inconsistencies between client and server in which parts of a sector are and are not occupied
- Some fixes to meta-data that were being disguised by an issue with inconsistent generation
- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
- Fix only the first consequence being applied to the universe state when completing a mission
- Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
- Reduce likelihood of server disconnects from stellar forge server queries
- Fix mouse control if galaxy map opened with key binding when in outfitting
- Updated exoplanets Kepler 438 b and 442 b
- Add produced by and consumbed by information to all trade goods (except rares)
- Telemetry added to try and figure out why some machines are failing to load resource files
- Remove the terraforming data for Pareco system causing an assert
- Fix packet loss statistics
- Use the correct absolute magnitude in bolometric luminosity calculations
- Various text fixes

There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region of space as you.

Edit: The downtime should be less than 30 minutes.

Edit: I missed some mission changes:

- Reputation fixes for delivery and massacre missions
- Fix influence issues in assassination, massacre and delivery missions
- Fix altruism slave mission influence

Thanks!

Michael
 
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- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
So, a fix for bounty hunting then?
 
Hi everyone,

update 1.04 is incoming and everyone will be removed from the server at 2.30 pm GMT while we apply the update and make the new client available. Here is the change log for the update:

- If a station somehow loses it's parent then move it to another body so players at that station can load


Michael

huh ?
does that mean I suddenly have to change course sometimes cos the station has relocated??
 
Is it sizeable update to download, sorry have a horrid connection in rural N.Wales! (also need to finish off all the internal wiring in the house to improve old cabling issues too!)
 
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