Patch Notes Update Elite: Dangerous Update 1.04 Change Log

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Thickonese translation ...

- If a station somehow loses it's parent then move it to another body so players at that station can load
deep technical thing fixed to prevent crashes/lockouts/glitches/etc
- Prevent inconsistencies between client and server in which parts of a sector are and are not occupied
deep technical thing fixed to prevent crashes/lockouts/glitches/etc
- Some fixes to meta-data that were being disguised by an issue with inconsistent generation
deep technical thing fixed to prevent crashes/lockouts/glitches/etc- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
stop apparently unprovoked police attacks
- Fix only the first consequence being applied to the universe state when completing a mission
deep technical thing fixed to prevent crashes/lockouts/glitches/etc during missions
- Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
fixes problem with players not getting bounties or reputation when they kill other players by shooting FSD and main power unit
- Reduce likelihood of server disconnects from stellar forge server queries
deep technical thing fixed to prevent crashes/lockouts/glitches/etc- Fix mouse control if galaxy map opened with key binding when in outfitting
Fix mouse control if galaxy map opened with key binding when in outfitting
- Updated exoplanets Kepler 438 b and 442 b
Fix to keep astronomy nerds happy
- Add produced by and consumbed by information to all trade goods (except rares)
Further explanation required - this sounds potentially intriguing
- Telemetry added to try and figure out why some machines are failing to load resource files
added liberal sprinkling of print statements throughout code to try and get to the bottom of a weird bug
- Remove the terraforming data for Pareco system causing an assert
changed assert(system != Pareco) to if (system != Pareco)
- Fix packet loss statistics
deep technical thing fixed to prevent crashes/lockouts/glitches/etc - Use the correct absolute magnitude in bolometric luminosity calculations
fixed brightness of certain stars
- Various text fixes
removed double entedres and other Profanisaurus entries from procedurally generated station & player names
 
Did anyone actually see missions after the patch? My bulletin boards are empty with the exception of the missions I picked up before the servers went down
 
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