the laughin devs

This game want to give the player the opportunity to feel free and to do what he wants, but there is a difference between "think, try and learn" and letting them completely alone. This does not give me the feeling, that devs want me to do something, this gives me the feeling, that devs themselves DONT want to do something.

I tried now for two days, to get some faction points. First day, there simply was no quests at station for me to choose. Second day, i powered my standing up! And then? I shall hunt some smugglers. But who is a smuggler? I beat up an Type-6 who was trashtalkin to me on the communicator. This MUST be a smuggler! But what happens? I get a bounty from the system, the security attacked me and? The quest doesnt react. Ahh, no smuggler :D So, i pay my own bounty and negate the credits i should get for this quest and finally? My standing falls down to the neutral as before! Hell yea, this is really a amazing thing. No explaining and if you try something out, you get an asskick. What a huge design! Send players somewhere, tell them to shoot some kind of AI but doesnt explain which one it is. And when they attack the wrong AI, give em fire. Send Anncondas to them! This must have been so much fun for the devs. i can hear them laughing right now ^^

Well, its like some days ago. I was in a planet ring, mining. I love mining. Well, i loved it in other space games. Here it is a mess. You get good credits, sure. But it's really WORK and it bothers you wherever it can. You must search for good ore, again and again, because this game doesnt allow you to scan astros. When you have one (party *dance*) with gold or something else, dont be too happy. 10 chunks and this huge astro is empty. You scratch the surface with your mining laser, but 10 splitters and its empty :D Then, you have to play a minigame to get these chunks and DONT YOU EVER mine off more then 5 chunks!! Metalchunks dissappear in this universe! Sounds stupid, but it does. Can you hear this evil laughter? It rumors again ^^

Then you take your little mining ship back to the station and sell the metal! Because? This game has NO STORAGE SYSTEM! Nearly EVERY GAME i know has a inventory and a chest, container, whatever, where players can put their things in. This is a game about the future and no sto..... man, now i can hear this laughin again...stop it!!!

Ahh, i forgot that story of my explorations! Let me tell :)

I traded. I had an ASP and started first trading to get some more credits (CREDITS thats what its all about!!!) for better fittings. I jumped around, used my 1.6mio scanner in every system between jump in and jump out. I sold the scans and yes! I made really credits with it. 3 hours trading = 130k just for those in-between-scans. And even as it where silent again, i hear the laughter over and over, while i clicked somewhere between 200 and 300 times on my left mouse button to sell all this system scans. SCAN *click* SELL *click* *wait* SCAN *click* SELL *click* *wait*SCAN *click* SELL *click* *wait*SCAN *click* SELL *click* *wait*SCAN *click* SELL *click* *wait* ....awesome......not....
Then i asked myself, when i get so much money just for that one *WWOOOMMPPP*, what will i get if i explore it all?
So i jumped back into one system with 24 objects. i scanned it all. It took me about an hour to do so. Belts, planets... and gues what...hahahaha is back! i took 14.000c for that one WOMMMP which was one click (5secs) and 6.oooc for the rest (1hour flytime). Silence.....where is the laughter? I guess devs are already killed by laughing attacks -.- What is the idea of this?

My friend bought himself a landing computer. 3 days ago he lost his ship, because his landing computer failed hard. Well, ok. This time i really rofled too :D

How can you buy a landing computer in a game, where everything is against the player? Where simply NOTHIN helps you?!

Remember this hyper-aggro-station-rules? you do not have permission? WE KILL YA! You land on the wrong pad? WE KILL YA! You did not fly out in certain minutes? WE KILL YA! What is the idea of this?
And if this should not be enough, the pad numbers are not painted on the pads :D Noooo, they are flickering light and sometimes, yea somtimes you cannot even see this light! So WE KILL YA!
Is there something that can be more stupid in the connection to this? -.-

All the things, that make you feel good, make you enjoy games are missing. You cannot build yourself a home, even if you try, there is no way to feel "this system, this station is my home" - no, this sell-all-mentality the game pulls over is allmighty.
You cannot advance, no levels, no character-data, no skills to improve. So you think, ok, then i improve my ship. Fittings, better ships...but there are a handful of very very expensive ships, but there is no use to feel improved. Quests will stay the same. Only the costs explodes. So - no advancement.
Ok, understood. So Elite wants me to play my own style. But what is it? Lets try out! :)
But every try depends 99% on your own imagination, because the games always says: "Oh, you've done something? Here are the credits!", there is no motivation but your own, no goals but your own.

A game needs goals, needs something, that players can reach out for. Thats the core of gaming! This here is not a game. its a nice demo, a really nice demo-thing. But its not a game. And when i look at all those stupid design-descisions, it's not only "not a game" and it's against players.

I made about 20mio credits. I have a nice ASP. This weekend i want to fly where no a player ever has been before. Yea! But even if i do, i know its just for my own imagination, because the game is not interested in me or what i am doin. It will just say "Oh, you've done something? Here are the credits!" when i come back someday...and i already feeling **d when i think about how many clicks i must do, when i sell all those scans,....just because the devs always want to laugh....
 
But every try depends 99% on your own imagination, because the games always says: "Oh, you've done something? Here are the credits!", there is no motivation but your own, no goals but your own.

Exactly. It's Elite.

A game needs goals, needs something, that players can reach out for. Thats the core of gaming!

Urm, no it's not.

I made about 20mio credits. I have a nice ASP. This weekend i want to fly where no a player ever has been before. Yea! But even if i do, i know its just for my own imagination, because the game is not interested in me or what i am doin. It will just say "Oh, you've done something? Here are the credits!" when i come back someday...

Exactly. The universe is vast and uncaring, and you (and I) are the tiniest speck of nothingness imaginable in it. That's the beauty of Elite.
 
I have a long term goal, and I'm pretty sure that other people will have thought along similar lines. I intend to sow anarchy amongst the establishment. I care not for the three major factions, and will target key systems to disrupt their infrastructure. If a minor system faction has a colour, or the word 'raiders' in their name, then I will do any mission to improve their standing. Yes... even those ones!
 
i know its just for my own imagination, because the game is not interested in me or what i am doin.

Any people say Elite is not a 'sim' or not 'realistic' but it sounds like it is a very realistic simulator of what life is, whether that is driving to work in rush hour, or in some far flung future where you are on an interstellar sight seeing trip, nobody or nothing you do is important to anyone but yourself.
 
Ah c'mon, even if it is the simpliest thing to win, a game always needs goals. Tell me a game which has none. I am a gamer since i was born :D I really can't remember a game, that has no goals. This isn't working. I mean, it's not a bad thing not being a game eh? :)
 
Bounty hunting is not as simple as shooting anything that moves...there are factions and wanted status to take into consideration, shooting a ship because you think it may be a bad guy without checking is called piracy and you become the hunted.
Mining is bare bones at the moment, I would expect some love in that direction
There is no commodity storage and that is by design so I wouldn't expect that to change a whole lot.
Exploration only pays worthwhile rewards if you are the first to hand the scan in...the more people who sell data on a system the less you get
I have a home system where I am allied and it always feels nice coming home...The game is what you want it to be, it has no set objectives, no paths to adhere to and doesn't tell you how to play which is pretty much what a sandbox is.
Your post lists the gameplay mechanics and finds no saving grace in any of them, this seems to indicate the game is not what you want and I am pretty sure never will be.
There is much to add to ED and the devs have been quite open about that, if you are not having fun take a break and maybe come back in three, six or even twelve months
 
Last edited:
Ah c'mon, even if it is the simpliest thing to win, a game always needs goals. Tell me a game which has none. I am a gamer since i was born :D I really can't remember a game, that has no goals. This isn't working. I mean, it's not a bad thing not being a game eh? :)


Uh no. The game doesn't need to set your goals. You define your own goals...
 
But every try depends 99% on your own imagination, because the games always says: "Oh, you've done something? Here are the credits!", there is no motivation but your own, no goals but your own.

And when I said that to all new "what are we to do in this game" guys, I was ridiculed and insulted.

That's the nature of this beast. Either YOU find something to do in it, or you'll quit soon.
 
Ah c'mon, even if it is the simpliest thing to win, a game always needs goals. Tell me a game which has none. I am a gamer since i was born :D I really can't remember a game, that has no goals. This isn't working. I mean, it's not a bad thing not being a game eh? :)

Well, I don't know when you were born. When I was young I played Pacman and Space Invaders in the arcades. Those games have no goals except perhaps to reach a very high score. I never was interested in high scores. I always played for fun.
Today I also like some cool story driven games but I really enjoy Elite Dangerous. Important is IMHO to have fun. To play the game is the goal in Elite. This is indeed a rare concept today but I'm glad not all games are following the same pattern...
 
Last edited:
You all have a very romantic view. I like that :)

But somehow i think you missunderstand me. It's not that hand i need, which guides me, tells me everything and always gets wet, when i do something right. I did go out and learned how to use mining effectively. I wrote guides for other players. I like this idea you are all talking about, its great!
But there is a border between this and the fact of missing game design. And i do not think, that this simulator is what you are talkin about. You are romanticizing a bit too much.
This absolutely stupid WE KILL YA! mentality of stations is not a beauty! This poor mining design also. It's not the feeling of being a nothingness, when a simple buy-menu got no filters, no TABs. This is simply the result of lazy programming or its the will to provocate the player with awkness.
You cannot push this horrible exploration reward system away by sayin' "yea, it's your imagination! You define your own goals". Wether you did not really read my thread or you don't understand it. You hang up on this last words and ignore all this bad mechanics and this ugly design descissions by sayin "thats the beauty of Elite"? Man...

@sbock
I am 43 and i played it all :D and as you say, there WAS a goal. It was the high score! The level no one of my friends ever reached. It was a race. I wanted to be the best and the game was designed exactly for this. To be a content. That was the first big experience in computer gaming. The content. The battle.
We stole the money of our parents just to play again and beat those high scores! *blame on me*
 
Last edited:
OP made me laugh... Those little annoyences everywhere.... You are right about those...

I hope there are a lot of advancements regarding usability and gameplay around the corner....

The core thing is already quite solid, now it needs some polish and diversity...
 
Uh no. The game doesn't need to set your goals. You define your own goals...

That is just mostly a sorry excuse for very little depth to the game. Because it's one thing to say players can define their own goals but if the game doesn't give you the tools (communication, player contracts, player organisation, player exchanges etc...) to actually realise those goals it's a shallow and false promise...
 
I have a long term goal, and I'm pretty sure that other people will have thought along similar lines. I intend to sow anarchy amongst the establishment. I care not for the three major factions, and will target key systems to disrupt their infrastructure. If a minor system faction has a colour, or the word 'raiders' in their name, then I will do any mission to improve their standing. Yes... even those ones!

Are you, by any chance, Captain Aircool Platini, IQ 212?
 
Ah c'mon, even if it is the simpliest thing to win, a game always needs goals. Tell me a game which has none. I am a gamer since i was born :D I really can't remember a game, that has no goals. This isn't working. I mean, it's not a bad thing not being a game eh? :)
Ok I'll play...

What are the goals of these popular single/multiplayer games' that everyday players aim for:
  • League of Legends
  • Battlefield (any)
  • Team Fortress 2
  • FIFA (any)
  • Kerbal Space Program
  • Call of Duty (any)
  • Sims (any)
  • DayZ (either)
  • World of Warcraft
  • Minecraft
  • Need for Speed (any)
  • Space Engineers
  • Grand Theft Auto (any)
  • Civilisation (any)
  • EVE
  • Starcraft (either)
  • DOTA 2
  • And once it's released in late 2016, Star Citizen
  • Any other popular games I may have missed
There's a fair bit you can aim for in each, but not lots when you think about it :/

ED CMDRs can aim for:
  • Elite rank in combat
  • Elite rank in trade
  • Elite rank in exploration
  • Work with a group to destabilise systems' factions
  • Top rank with Feds
  • Top rank with Empire
  • Wanted by every faction
  • Blockade systems' for you and your group
  • Huge bounty on your head (in 100s of millions?)
  • Destroy Elite-ranked and/or top-spec-ship NPCs in a Sidewinder
  • Destroy Elite-ranked and/or top-spec-ship CMDRs in a Sidewinder
  • and there's no doubt more that I can't think of, sorry :(
BTW, comparisons with other games to pleasantly discuss cool features that FDev can later add to ED is groovy and all. But nothing to do, no goals?!
 
Last edited:
That is just mostly a sorry excuse for very little depth to the game. Because it's one thing to say players can define their own goals but if the game doesn't give you the tools (communication, player contracts, player organisation, player exchanges etc...) to actually realise those goals it's a shallow and false promise...

"Yes, this Elite thingy is bound to flop. No goals, no points, no end game. No depth whatsoever, and not interesting for today's youth. "

Those were exact words when the big gaming companies turned down Braben & Bell 33 years ago. And oh boy, how they were right...:)
 
Back
Top Bottom