Then no one should complain about being pirated. It's basically the villain vs. superhero scenerio. You can't have one without the other. So people either need to deal with it or FD needs to get rid of it all entirely. That includes PvP in all it's forms.
It's not a strawman. It's the fact that it's either everything or nothing. That means everyone, in any form, is able to be a 'victim' of legit PvP and it is not griefing. The argument people make is that traders, or a lot of players, want to do PvE only, or simply trade. Part of PvE happens to be piracy. But I never complained about getting ganked in a Sidewinder when doing PvE piracy by someone in an Eagle. I never complained about griefing. It was PvP. Such is if I want to pirate players running PvE things.
Nope, still a straw an argument. As far as I can see on the forums, most people in a tiz about PVP are annoyed because they are getting attacked with no justification. No bounty, no cargo, just blown out of the sky for the lulz.
So, if someone did have a bounty on their head, they're fair game. Doesn't matter where the bounty came from - NPCs or PVP - they're wanted and fair game.
Now, to pursue the argument a little further...
NPCs do not spend hours of their free time improving their skills, building up credits to get better weapons, shields etc.
It therefore is of no consequence when a player kills an NPC. It doesn't matter. It's not annoying, frustrating or unfair to the NPC. THEYRE NOT REAL.
That there is the fallacy in your argument that PVE = PVP. It doesn't. Because it doesn't matter when you kill an NPC, through piracy, legitimate bounty hunting or just ramming them into the toaster rack.
Flip side is, if you attack a player, you are taking away their investment from the game - and that's usually time based. So, it's actually ridiculous to argue that pirating a player, taking their cargo and then blowing them up just because you can - is any way equivalent to doing the same to an NPC.