Well... way too much lens flare á la JJ Abrams....
Guess we'll see ED-meet-SE when everyone's coffee maker has more sheer GPU and CPU power than the cards produced in the year 2525.
its amazing what they have done when only $26k has been donated to SpaceEngine, imagine what they could do with millions
Mind.....Blown
I can't imagine what he could produce with some real resources behind him.
I don't know why you think that would be necessary. SE runs in real time on high settings on years old hardware pretty well. It's already, in many ways, similar to ED. Just completely seamless. Which is amazing not having to go through a loading screen (hyperspace) each time you want to go somewhere, and watching the entire universe move around you as you move, instead of the skyboxes that we have now. Furthermore, the person making it has long term goals of eventually making a game, which sounds similar to Elite in a lot of ways, in his Engine
https://www.youtube.com/watch?v=rswRCT3097g
Space Engine is amazing. ED should try to do more things like Space Engine.
Space engine has 2D skyboxes too. It just depends on your speed. Go to the center of the galaxy and then slow down to a hault, you'll notice the game saves the scene as a 2D skybox.
Interesting. I've never noticed. In any case, the transition from skybox to stars, nebula, galaxies, etcetera actually being objects that you can fly past in real time feels pretty darn seamless. I'd like to see traveling between stars be more like that than a loading screen and static, non-changing skyboxes.
That's every game. Even the hard core combat flight sims don't really replicate firing missiles at planes that only exist on radar, or turning guns on what looks like a mosquito at a distance. Realism and entertainment rarely mix, unless nudity is involved.I think SE could be the base for a truly remarkable space exploration game. As a space dogfighting game it would have more difficulty. The truth is realistic space warfare would be nothing like in Elite and not near as fun as Elite.
I don't know why you think that would be necessary. SE runs in real time on high settings on years old hardware pretty well. It's already, in many ways, similar to ED. Just completely seamless. Which is amazing not having to go through a loading screen (hyperspace) each time you want to go somewhere, and watching the entire universe move around you as you move, instead of the skyboxes that we have now. Furthermore, the person making it has long term goals of eventually making a game, which sounds similar to Elite in a lot of ways, in his Engine
https://www.youtube.com/watch?v=rswRCT3097g
Space Engine is amazing. ED should try to do more things like Space Engine.
I tried space engine last night, and I'm not able to fly. It is out of control, and unusable. I am able to click on a star and "go there", and also zoom in and out with the mouse. What am I doing wrong? Is there a tutorial, because I haven't been able to find one.