Elite and SpaceEngine

I think SE could be the base for a truly remarkable space exploration game. As a space dogfighting game it would have more difficulty. The truth is realistic space warfare would be nothing like in Elite and not near as fun as Elite.
 
its amazing what they have done when only $26k has been donated to SpaceEngine, imagine what they could do with millions
 
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Guess we'll see ED-meet-SE when everyone's coffee maker has more sheer GPU and CPU power than the cards produced in the year 2525.

I don't know why you think that would be necessary. SE runs in real time on high settings on years old hardware pretty well. It's already, in many ways, similar to ED. Just completely seamless. Which is amazing not having to go through a loading screen (hyperspace) each time you want to go somewhere, and watching the entire universe move around you as you move, instead of the skyboxes that we have now. Furthermore, the person making it has long term goals of eventually making a game, which sounds similar to Elite in a lot of ways, in his Engine

https://www.youtube.com/watch?v=rswRCT3097g

Space Engine is amazing. ED should try to do more things like Space Engine.
 
Mind.....Blown

It's just one guy. One solitary Russian that has done the bulk of this work in his off-time from work. He only semi-recently achieved high enough funding to let him work full time on it for a year.
Totally amazing. I can't imagine what he could produce with some real resources behind him.
 
When you make a procedural universe engine it's all seamless and all. Once you add in networking everything needs to be synchronised, thus "rooms" need to be designated, In Elite: Dangerous's case every star system is a separate "room" with hyperspace being an actual load screen in between these rooms to load the next systems assets.

Elite will have seamless planetary landings, It's not like you can't go 1 kilometer per second in supercruise (which is safe entry in an atmosphere for space vehicles) it's just that FDEV have limited the minimum speed in supercruise to 30 km/s (before in beta it use to be 10 km/s)

So technically each star system is a room and the skybox is a 2D image and isn't a rendering of 3D scene, In Space engine it depends on your speed, When you're travelling at several AU's a second you'll notice that there is parallax movement of the stars in the back ground, the moment you slow down the skybox then renders a 2D Image and your solar system becomes a room (this is how SE saves memory)

TL:DR when you bolt on a game to Space engine it becomes Elite: Dangerous.

In time Planetary landings will come, just be patient.
 
I don't know why you think that would be necessary. SE runs in real time on high settings on years old hardware pretty well. It's already, in many ways, similar to ED. Just completely seamless. Which is amazing not having to go through a loading screen (hyperspace) each time you want to go somewhere, and watching the entire universe move around you as you move, instead of the skyboxes that we have now. Furthermore, the person making it has long term goals of eventually making a game, which sounds similar to Elite in a lot of ways, in his Engine

https://www.youtube.com/watch?v=rswRCT3097g

Space Engine is amazing. ED should try to do more things like Space Engine.

Space engine has 2D skyboxes too. It just depends on your speed. Go to the center of the galaxy and then slow down to a hault, you'll notice the game saves the scene as a 2D skybox.
 
Space engine has 2D skyboxes too. It just depends on your speed. Go to the center of the galaxy and then slow down to a hault, you'll notice the game saves the scene as a 2D skybox.

Interesting. I've never noticed. In any case, the transition from skybox to stars, nebula, galaxies, etcetera actually being objects that you can fly past in real time feels pretty darn seamless. I'd like to see traveling between stars be more like that than a loading screen and static, non-changing skyboxes.
 
Interesting. I've never noticed. In any case, the transition from skybox to stars, nebula, galaxies, etcetera actually being objects that you can fly past in real time feels pretty darn seamless. I'd like to see traveling between stars be more like that than a loading screen and static, non-changing skyboxes.

I agree, How FD should have done hyperspace is to partition it as a whole different instance in itself, And simulating travelling through the galaxy seeing the parallax of the 3D rendered galaxy, Even though it's a technical loadscreen it feels way more seamless and it also provides homage to Frontier developments own "capitol ship battle video"
 
I think SE could be the base for a truly remarkable space exploration game. As a space dogfighting game it would have more difficulty. The truth is realistic space warfare would be nothing like in Elite and not near as fun as Elite.
That's every game. Even the hard core combat flight sims don't really replicate firing missiles at planes that only exist on radar, or turning guns on what looks like a mosquito at a distance. Realism and entertainment rarely mix, unless nudity is involved.
 
I tried space engine last night, and I'm not able to fly. It is out of control, and unusable. I am able to click on a star and "go there", and also zoom in and out with the mouse. What am I doing wrong? Is there a tutorial, because I haven't been able to find one.
 
SE is a great idea, and looks terrific. With ED I usually run around 30FPS on my ancient pc, and never below 20. SE sometimes doesn't manage to get multiple frames per second. :D It is not SEs fault, my pc is just old. But if you take SE and add an actual game to it you'd need to book a session at NASA to actually play it, I am afraid. ;)
 
I don't know why you think that would be necessary. SE runs in real time on high settings on years old hardware pretty well. It's already, in many ways, similar to ED. Just completely seamless. Which is amazing not having to go through a loading screen (hyperspace) each time you want to go somewhere, and watching the entire universe move around you as you move, instead of the skyboxes that we have now. Furthermore, the person making it has long term goals of eventually making a game, which sounds similar to Elite in a lot of ways, in his Engine

https://www.youtube.com/watch?v=rswRCT3097g

Space Engine is amazing. ED should try to do more things like Space Engine.

That cannot be done in ED because it is a multiplayer universe. You don't just have to keep track of stars and planets, which move slowly and predictably, but also thousands of players which do not. You can't keep it all in one huge instance.
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Eve Online has a server infrastructure that keeps all players in one server space, 10 years of game building and a huge team and resources, and even they have to treat each star system as a separate instance with warp animations to hide transitions.
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The programmer of SE is undoubtedly hugely talented, but I'll wait and see what game he manages to produce before I compare it to ED.
 
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Purely subjective, but graphically, especially lighting wise, Space Engine runs rings (pun intended) around E: D for me. Love things like tidally locked planets being half in ice to the rear, with giant weather systems on the lit side. Oh and the aurora. :)
 
I doubt we'll ever see SE completed...thanks to the NWO and their fake Islamic/Satanic Messiah that's coming.
 
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