Collection of Ideas for Elite 4

maybe someone should explain me the difference from a first person shooter to the view out of a cockpit, not much imho.
"splitting hairs" is senseless anyway :D
don't take the genre's to serious, it's a game after all.
usually i don't like fps, because most (all) single player fps have a very boring attitude as long as you just have to follow a given path and run fortunately into some deadends.
for mmo it might be different, but the "classic" fps mmo is not my part, mainly because of the lack of Frontier in it :rolleyes:
i think it's also stupid to classify people by the games they play (even if i do to), or else you can call me a typical sim and round based strategy games player :eek:
but of course i always liked games i could lean back and play with my friends (back when i had some), golf in example. that's the real fun, doesn't matter then what you play as long as you do it together!
ok, i'm from a different century (must be), we haven't had a big selection of games in swiss shops, beginning of the 90's.

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No, actually i like MMOs. Just that you didn't understand (now there's a turn up for the books!) another member's comment about why they don't want E4 to be an MMO.

The comment in question was:

"Twitch" is like FPS for MMO, and FPSs get an even worse bunch than MMOs.

Did anyone understand that - beyond the fact that he obviously wanted to say something against MMOG-players?

So i was trying to help explain it to you. I have since realised that I have more chance of single-handedly bringing about world peace that explaining anything to you though, so i give up!

You never explained anything. The more specific the question, the more vague or distracting your answer, that is your strategy to turn people's attention away from your unmasked insubstantial ramblings in both threads where I came across them.

Multiplayer FPSs tend to attract the "headshot!!!" type gamer, in my experience.

Another attempt to nail the jelly to the wall: Is your intention for uttering such stuff to implicate that a possible MMO-version of Elite IV - which is the context in which we are posting - will be populated by morons because it would be an MMOG with first-person view? Simple, specific question, just say yes or no. If no: Why are you way out of context then?
 
The comment in question was:

You never explained anything. The more specific the question, the more vague or distracting your answer, that is your strategy to turn people's attention away from your unmasked insubstantial ramblings in both threads where I came across them.

I'll admit this thread has got a bit off topic.

But the comment about you never understanding anything is in reference to the "other thread". I explained the suggestion in detail at least five times for you, once even writing a lengthy step-by-step example. You still just couldn't get it, and kept posting the same question time and time again.

And don't try to claim you are "people". Every other user understood it. In fact many others have posted similar suggestions. It's only you who doesn't (or doesn't try to) understand perfectly simple concepts before replying.


And for the record, my definitive answer to the debate in this thread is:

1) MMOs/FPSs/ etc. may have great players in general. They may have terrible ones. The truth is a mix of both, and all types in between.

2) The reason many people do not want E4 to be an MMO is that in an MMO the player is forced into the community.

3) When a player is forced into a community, they are guaranteed, at some point, to run into someone who breaks their immersion

4) The Elite series is such a personal experience that people don't want the chance of it being "ruined"

If you don't get it, try reading it a few times.
 
Now you are going as far as talking at length about another thread in order to distract from your attempt to throw some cheap prejudiced propaganda against a possible E4-MMOG in this thread.

Your proposals in that other thread - which I linked in my very first posting here - are plain ridiculous (denying problems that occur if some players in a multiplayer session use time compression while others don't) which anyone may check out there for himself.

I simply repeated my criticism there because it was as precise as possible in the first place while you were "answering" to it in more and more vague and wordy ramblings to distract from the point.

And don't claim that "every other user understood it." Other posters dismissed time compression for multiplayer in that thread as well, and the only other one who didn't does not deny the problems that you are denying, because his concept does only allow time compression = deep space travel by all players simultaneously who are online at the same time - which of course is a restriction that most people will find grotesque.
 
And don't claim that "every other user understood it." Other posters dismissed time compression for multiplayer in that thread as well, and the only other one who didn't does not deny the problems that you are denying, because his concept does only allow time compression .

You are misunderstanding again.

Of course some other players dismissed it (everyone has opinions), but they understood the concept.

You did not understand the concept, despite it being explained to you many times, including a (what i thought was) idiot-proof step-by-step explanation. You just kept stating the same problem time and again, despite that problem being addressed each time.

As i have maintained from the start - you are welcome to dislike the suggestion, but do not say it is not feasible, as it clearly is - and has been explained to be at great length.
 
The difference is what I repeat is criticism of highest possible precision, including a detailed example of a problem that your "concept" would provoke that you never answered to with one syllable, whereas what you repeat is utterly vague word-jelly - plus wailing that you are not understood to the point that you are spilling it into other threads.
 
What Michael said applies to everyone. He is not singling out one specific person or post. You're all welcome to discuss, bicker and banter as much as you like, but keep it within the forum rules :)

Regarding the topic at hand, I would suggest you all just agree to disagree.
 
Thanks. Regarding the topics at hand, both of them, I suggest they should if desired be further discussed where they started, time compression in multiplayer having been already discussed in detail in this thread.
 
Small is beautiful too

Regarding the topic at hand, I would suggest you all just agree to disagree.

Well said. A multiplayer Elite will always be a contentious issue, but come on guys, lets see more of the wild ideas that used to populate this thread. For sure multiplayer will be important to a lot of people, so I am sure DB and his crew will do it justice come the time of it's release, but of course it will always be difficult to please everyone on that score.

An idea I had for Elite IV was why focus so much on the "macro" (eg intra galactic adventuring, trading and whatnot) aspects of the game. Why not look to the "micro" side of things too, for example, bring the game down to a planetary scale when you choose to do so.

Imagine finding a planet in a state of world war. It would be great to be able to get involved in this "little" planetside conflict while the rest of the galaxy merrily gets on with its business. I was playing Aquanox the other day and thought how cool it would be if such a "minigame" could exist within the main Elite game on say a system with a waterworld, or perhaps stumbling across a low tech planet fighting a kind of world war II? Just my crazy thoughts :rolleyes:
 
How about having an active war going on between the Empire & the Federation, with the player actually seeing randomly generated battle-fleets located near planets - perhaps even fighting among each other.

It could even include the Federation starting to invade the independant systems simply for the resources to finance their war, and the independant systems banding together into a Coalition of "United Systems" that, rather than having a military, utilise guerilla tactics against the Federation fleet.

If the game introduces "Smart economics", then naturally you could have essential commodoties going for a high price there, while stuff like scrap metal goes cheaper.

If the games used an algorithm for calculating it, then it should be possible to include a randomiser, so every new game in single-player has different systems going into the conflict, and even changing allegiance over time.

Naturally, in multiplayer, this would allow people to specialise in "Player Vs Player" combat, with the server deciding which systems are in conflict.
 
Also if you had a high enough military rank, it would be nice to be able to command these battle fleets and change the political map of the galaxy, or rally a beleaguered force and make a last stand defence of a system against overwhelming odds. Could be fun! :cool:
 
Absolutely - I really hope the ongoing galactic war is reflected more in the galactic story.
I must have nuked scores of Fed bases but they just keep coming back!
 
The more I think about games, especially about MMOGs, the more I have problems with scripted content that restricts my freedom. What I am really looking for is a true sandbox MMOG where the players evolve the storyline by their actions in the game. I wrote it down in more detail here.

I agree it would be great to expand the possibilities to act on planets. But why scripted content? Allow the players or guilds to settle on planets, establish an infrastructure, gain ressources etc - and conflicts between players or guilds on planets may evolve out of that.
 
Well, i would prefer an single player game with mp mode, but how i heard there aren't plans for a elite 4 mmog right now. Only for an MP Mode with up to about 16 Players or something like this. Donno if i am still up to date. Its some time ago.

Well, to the Fleets to command. Cool would be, to make some hirable Ship captains, so we can hire also combat vessels as escort or wingmens, or to hire some cargo ship, if u only have a smaller ship, or want to transport more, which u can also load and who can transport some cargo for u. But u have to pay for the ships. A similar system is in Privateer 2 and in X³.

And scripts are such an problem. I would only want them, if it works also without them, and if i can build own scripts. An CS like this from Bethesda would be nice. :>
 
Nice to see my interstellar war suggestion's proving popular.

It could even open up scope for other missions in the game. For example, one affiliation requesting you, as a pilot, to enter an active combat zone, and get a particular piece of debris - either to protect it from their enemies, or to get the enemies' technology or computer data.

Naturally, there would be massive debris fields in disputed territories...
 
Elite online

IMO, Elite was crying out to become an MMO decades before the technology that would allow that to happen was available. The ability to explore worlds, trade, fight at will still captures my imagination.

Ironically, Elite was way ahead of its time in 1984. In 2010, it would face stiff competition from the likes of EVE and ST: O.

EB
 
yes, it was planed to become a mmog in the first time. But because of lag of the possibilities, they decided to make an single player game out of it, with an MP Mode in it.
I personally welcome this decision. There are already enough mmosg out there, but not very much single player space games (with mp support). Well, there are some already in development, but there aren't very much informations about them and the development is lasting already long by all of this games. ;)
 
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