50% Credit Bonus on Open Play Server

I dont really see how its an Penalty to Private Groups or Solo.
Its simply an Reward for taking the higher Risk of being dragged into PvP.
Nothing more and nothing less.

What higher risk? Once you get out of the core groups there is no risk. Human occupied space is massive. The chances of running into another player are very small. The chances of that player attacking you are even smaller. Ok, so there is not absolutely NO risk but it is small enough to be insignificant.
 
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maybe there shouldn't even be an open play mode. why is there one ? so frontier can sell their current space skyrim ? wow..
also i seem to lag out the last few days a bit too often. it all burdens my patience in the end, but i like multiplayer - so i guess i'll just play some other game until this half dead, crippled and bugged online social world gets a fix.
I didn't mean to pay to get 80% of supercruise blueballs and 30% of farming npc's in my total time spent playing.
it doesn't meet my standards for a quality singleplayer game, and i really feel i bought some cheap soap made for advertisements' sake. peace
 
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This is a great idea. Why would I want to play on the main server unless I just wanted to fly around and kill people. If implemented in away people can't take advantage of it. For instance, take out loop holes like, accept a mission in open play, do it in solo, turn it in on open play. As long as you can't do that, then its a great idea. Make sure the traders get the bonus too, I really want to... see them flying around in open play.
 
The idea that one of the three online modes would get a bonus for players playing in it equates to a penalty for players in the other two modes *relative* to those in the chosen mode.

As all players can group switch on a session by session basis, players would indeed notice.


Not really.
Because the Online Mode which gets the Bonus also gets the Higher Risk in Exchange.


If one is honest they will Realize that right now its the Open Players which are Punished.
Because theyre having an additional risk to cope with but dont get any additional rewards for it.
 

Robert Maynard

Volunteer Moderator
Not really.
Because the Online Mode which gets the Bonus also gets the Higher Risk in Exchange.


If one is honest they will Realize that right now its the Open Players which are Punished.
Because theyre having an additional risk to cope with but dont get any additional rewards for it.

Yes, really - a bonus for one mode is a penalty for others - increasing something reduces the relative value of the thing that was not increased.

Higher risk in populated areas only.

I get that you don't like the group switching feature - you don't need to resort to inferred accusations of dishonesty.
 
I've been playing for the last two weeks in open, i'm 130 Ly from Sol and never see another player so how is Open more of a risk?
 
It will be more risk once pirates actually expect any targets outside cores.
Right now the risk is small cause hardly anyone plays.

Why should i pirate outside cores when i know that 99% of traders play solo ?
Outside cores there is nothing right now because right now the only guys playing open are those who want to find people.
These people have no reason to leave the core right now.

But if traders suddenly got a reason to play open. Pike an additional reward.
It wont take long till pirates and others will also make tgeir way there.
 
maybe there shouldn't even be an open play mode. why is there one ? so frontier can sell their current space skyrim ? wow..
also i seem to lag out the last few days a bit too often. it all burdens my patience in the end, but i like multiplayer - so i guess i'll just play some other game until this half dead, crippled and bugged online social world gets a fix.
I didn't mean to pay to get 80% of supercruise blueballs and 30% of farming npc's in my total time spent playing.
it doesn't meet my standards for a quality singleplayer game, and i really feel i bought some cheap soap made for advertisements' sake. peace

1. Space skyrim? Yeah, because Skyrim was totally a sandbox multiplayer game....

2. Lagging out? Get a better connection or play solo.

3. If all you're doing is supercruising and killing NPC's then that's just down to your lack of imagination. You can literally make your own fun on this game, and will be able to do even more once "Wings" is released and further content updates.

4. Maybe you should have researched the game before buying it, and realise that a LOT of features are still to come.

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My two cents on open vs solo. Allowing the same character to play on both means that most traders will go solo, then go to open once they earn enough from their risk-free trading.

What does this do? Punishes players that want to pirate (due to lack of open traders), and therefore also punishes players that want to bounty hunt said pirates..
 
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Wrong.
All it does by rewarding open play is penalize solo players.
It sends the wrong signals to solo players. It won't make me join the open universe...I NEVER intended to play the game in anything but solo.
Now you want me to make 50% less just because I'd rather play solo. You play in whatever mode you like and I'll do the same.
Gad I'm so sick of these solo vs open threads. Sorry I sound so testy but what makes people think that they can somehow induce solo players
to make themselves targets. I played all the other Elite games solo and will do the same here.

Greater risk, greater reward.

You're wrong.

You're not taking 50% less by playing solo. You're gaining 50% more by playing in a riskier situation.
 
Wrong.
All it does by rewarding open play is penalize solo players.
It sends the wrong signals to solo players. It won't make me join the open universe...I NEVER intended to play the game in anything but solo.
Now you want me to make 50% less just because I'd rather play solo. You play in whatever mode you like and I'll do the same.
Gad I'm so sick of these solo vs open threads. Sorry I sound so testy but what makes people think that they can somehow induce solo players
to make themselves targets. I played all the other Elite games solo and will do the same here.


I like the OP's idea.

I dont see how it penalises solo players since you are not encountering a single CMDR. So your not competing in any way (that I know of) with CMDR's that will be getting the extra credits for taking the extra risk.

To put it another way: Some people trade without shields so they have more cargo space. Due to the increased risk they can make bigger profit. Is this penalising all the players who decide to gave shields? Should it be banned?
Some traders choose to play in open. They are taking increased risk. They should be rewarded for the increased risk. Currently they are not.

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Open play is not a risk
Tell that to the CMDR's I wasted :)
 
What about people that simply don't want to play multiplayer. I am typically one of them. For me games are something I do as a solitary hobby when I have time to spare. The only MP game I have played for any length of time is War Thunder and I play that solo. I don't really team up or chat except to have thanks mapped to a joystick button. Just in case someone saves my butt.

I typically don't want to chat even and avoid NPC combat. The couple of times I have seen another player since launch no one has talked to me, I haven't talked to anyone. Tried to talk to a couple of my War Thunder -JOY- squad mates but simple chat doesn't even work.

Today I read that apparently you have to initiate chat about 3 times between you before it starts to work.

Maybe when they incorporate wings they will fix comms and more people will want to play in open. Right now you can barely pair up or communicate so what's the point.

I don't play for combat, but might go open for company and help out a buddy I know who mines and does little else. But until you can pair up with someone you know and want to play with and/or exchange cargo or money there really isn't much point. Especially for a person like me who has been playing games for about 35 years mostly by myself when bored with no one around to spend quality time with. Don't really like MP but might make an exception with this if it became more of a in character role playing game.

Most of my multiplaying is done with real life friends around a table with the new 5th edition Dungeons and Dragons or Pathfinder. Not on a computer.

I don't see why people should be penalized for not wanting to play the same game as you do. Or forced to play the game the way you want them to. It's not a PvP game, it's a make your own adventure game. And for some people that means exploring, mining, trading by themselves.
 
1. Space skyrim? Yeah, because Skyrim was totally a sandbox multiplayer game....

2. Lagging out? Get a better connection or play solo.

3. If all you're doing is supercruising and killing NPC's then that's just down to your lack of imagination. You can literally make your own fun on this game, and will be able to do even more once "Wings" is released and further content updates.

4. Maybe you should have researched the game before buying it, and realise that a LOT of features are still to come.

- - - - - Additional Content Posted / Auto Merge - - - - -

My two cents on open vs solo. Allowing the same character to play on both means that most traders will go solo, then go to open once they earn enough from their risk-free trading.

What does this do? Punishes players that want to pirate (due to lack of open traders), and therefore also punishes players that want to bounty hunt said pirates..

1. well if it says ''sandbox multiplayer game'' on the cover it doesn't mean it actually is. screw the sandbox if i do my part solo. what a fail
2. i think you are told what to do a bit too much
3. yeah maybe you should try to read about the word ''multiplayer'' if you know what it is
4. see point 1.
 
What about people that simply don't want to play multiplayer. I am typically one of them. For me games are something I do as a solitary hobby when I have time to spare. The only MP game I have played for any length of time is War Thunder and I play that solo. I don't really team up or chat except to have thanks mapped to a joystick button. Just in case someone saves my butt.

I typically don't want to chat even and avoid NPC combat. The couple of times I have seen another player since launch no one has talked to me, I haven't talked to anyone. Tried to talk to a couple of my War Thunder -JOY- squad mates but simple chat doesn't even work.

Today I read that apparently you have to initiate chat about 3 times between you before it starts to work.

Maybe when they incorporate wings they will fix comms and more people will want to play in open. Right now you can barely pair up or communicate so what's the point.

I don't play for combat, but might go open for company and help out a buddy I know who mines and does little else. But until you can pair up with someone you know and want to play with and/or exchange cargo or money there really isn't much point. Especially for a person like me who has been playing games for about 35 years mostly by myself when bored with no one around to spend quality time with. Don't really like MP but might make an exception with this if it became more of a in character role playing game.

Most of my multiplaying is done with real life friends around a table with the new 5th edition Dungeons and Dragons or Pathfinder. Not on a computer.

I don't see why people should be penalized for not wanting to play the same game as you do. Or forced to play the game the way you want them to. It's not a PvP game, it's a make your own adventure game. And for some people that means exploring, mining, trading by themselves.

If you just want to play solo then that is your right and I dont see any issue with it at all. You are effectively playing a single player game and thats fair enough. So, 50% bonus credits for those who play open simply wont affect you or any solo players at all. Just carry on as you are.

Currently some players, myself included, are worried that there are not enough open players playing to support that format and it may eventually die off. So we want to encourage some players to play open. Basically its the Traders, miners and explorers that originally intended to play open but are playing solo instead that we want to encourage. Some of us recognise that currently there is a penalty for traders, miners and explorers to play open. Generally CMDR's are much better pilots than NPC's and the chances of losing ships and cargo are higher. So the OP's idea is to reward players who take that risk. As a way of encouraging open play.

As I said in a earlier post. Solo players will not be penalised. I really dont see why solo players would be upset if open players earn more credits for the increased risk since they are not competing against anybody.

Some solo and open traders decided to trade without shields. Its increased risk that gives them increased profit. So are players who trade with shields penalised? Of course not, it is accepted that if you choose to take the risk you may be rewarded for it.
 
Currently some players, myself included, are worried that there are not enough open players playing to support that format and it may eventually die off. So we want to encourage some players to play open. Basically its the Traders, miners and explorers that originally intended to play open but are playing solo instead that we want to encourage. Some of us recognise that currently there is a penalty for traders, miners and explorers to play open. Generally CMDR's are much better pilots than NPC's and the chances of losing ships and cargo are higher. So the OP's idea is to reward players who take that risk. As a way of encouraging open play.

There are people in open, for fun or to play PvP. The rest are not there.

Bounty hunters can go to open and look for bounties, they do not need extra income from trade. Traders, smugglers, miners can do all the same in solo or open, equally well at the moment.

Basically this idea brings freighters for pirates to hunt. So pirate players mostly are interested from this idea, right?

This idea does not really bring quality pvp, only strong abusing weak. Why do you want this kind of lame pvp?
 
If you just want to play solo then that is your right and I dont see any issue with it at all. You are effectively playing a single player game and thats fair enough. So, 50% bonus credits for those who play open simply wont affect you or any solo players at all. Just carry on as you are.

Don't try and make the game into something it isn't. You lot are just making huge generalizations because of the way you are tempted to play. Not everyone cheats, or exploits. Besides which, there is no set goal in this game. It doesn't really matter. There will always be someone with a better ship than you, more money than you. Just like in real life. If you started playing today your at a huge disadvantage.

Currently I pay over 100'000 less in insurance for my ship than someone that bought after release.

People that supported the game earlier get even more discounts both in insurance and gear.
I expect there's a less than 20% vocal collection of you that want this change.

If the game gets more interesting things to do in MP that make MP fun. More people will play it.

And what about those people that play in coop PvE groups of thousands of players? I suppose they should be punished for not wanting to play with you in your game?

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On murder type piracy. Frontier already said they have ways to deal with it. One way Braben said they would treat serious offenders that get flagged by the server. Is to remove them from the open game discreetly and move them to their own ganking group against other unscrupulous PvP players. I assume they have to be pretty bad to get put there though.
 
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''This idea does not really bring quality pvp, only strong abusing weak. Why do you want this kind of lame pvp?''

you call it just that ? it would fulfill the word ''sandbox'' meanning every role would get real, it would help create player territories, it would give factions their own devotees, create mining groups with armed escort who build stations and who trade their goods for station upgrades (assuming that rumour is true), it would give trading a new dimension (trading goods that other players need, not just what the npc market dictates because this is just plain grinding), freight services, mercenaries would get hired, bounty hunters would have more business cleaning up the galaxy, crafting would have to be introduced, bla bla blaaaa
that's probably why solo and open can't be separated. this game is a simple waste of potential and it's ment to be like this. lol
 
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Still, FD can bring new players with this "bonus" periods like double credits for limited time (or weekends) like being done on BattleField 4 for example..
 
There could be an increased impact on the universe sim, but additional income is IMO wrong.

Or maybe the other way. Playing in solo or group could cut down the impact on the simulation to 1/4 of what it is in Open Play.
 
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