Rare respawns

Get rid of the respawn timers on rares please. Isn't it enough you reduced the amount we can have of any one rare. Do we honestly need to sit in a station for half an hour waiting for 8 of them to spawn?

Please review this respawn timer on rares.
 
Yeah the timer is completely pointless. If the max is ten tons just give us the ten tons.

Inb4 "you want an IWIN button" strawmen.
 
Artificial timesink... Not needed, it takes long enough to earn money as it is.

Trading rares is not an exploit. They are rare, limited in quantity, and you have to travel many light years to make them worth while. But when you do, you make 12,000cr per ton. I don't think it's supposed to be easy. :)

@Geers
I've heard and read about these limits, but not experienced them. Sometimes I'll get 1 ton, sometimes, 11, sometimes 20.
 
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Trading rares is not an exploit. They are rare, limited in quantity, and you have to travel many light years to make them worth while. But when you do, you make 12,000cr per ton. I don't think it's supposed to be easy. :)

@Geers
I've heard and read about these limits, but not experienced them. Sometimes I'll get 1 ton, sometimes, 11, sometimes 20.

Huh?
I've not said they are an exploit.

I'm talking about the timers for them to respawn.

Dock at a station that will give you a max of, say, 10 rares, but only 1 is available when you dock. So you wait 10 minutes and maybe another 5 will spawn, so you have to wait yet again another 10 minutes and you're not guaranteed to have another 4 spawn even then, so you could even wait another 10 minutes.

It can take, sometimes, 2 and a half hours to run a rares loop that only stops at 5 stations if I wait for the max amount I can carry to spawn.
 
Trading rares is not an exploit. They are rare, limited in quantity, and you have to travel many light years to make them worth while. But when you do, you make 12,000cr per ton. I don't think it's supposed to be easy. :)

@Geers
I've heard and read about these limits, but not experienced them. Sometimes I'll get 1 ton, sometimes, 11, sometimes 20.

If the max is say... 10 tons, the rares will spawn at 1-3 tons per ten minutes or so. Something along those lines.
 
If there was no timer Rare trading would make normal trading obsolete again. Right now the two are pretty balanced on average, but finding a trade route that nets 200k~ per 100 tons one way and 100k+ back is better than rare trading.

Imo, the whole rare item implementation is bad and they need to do it differently. Such as only obained from NPC traders at random areas for some other normal item. And kinda make it a lottery type deal.

Or they are drops through pirating and increase their value to offset the black market penalty.
 
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If there was no timer Rare trading would make normal trading obsolete again. Right now the two are pretty balanced on average, but finding a trade route that nets 200k~ per 100 tons one way and 100k+ back is better than rare trading.

I don't have the time to find decent trade routes of normal commodities.

If I only get a few hours to play, I can spend that time finding a decent trade route. If I log in a couple of days later to run it for a few hours it's normally degraded to the point it isn't worth my fuel expense.

If you have a 200k route on normal commodities going from A to B to A. You'll probably be able to run that route 3 or 4 times, in the time I spend sitting waiting for 10 rares to spawn for what, 150k to 200k profit on those 10 rares. Then I have to wait for the station I sold those rares at to spawn my max amount, so you'll be able to run your route another 3 or 4 times. I also have to fly 160ly from station to station too.

Your route = 6 to 8 runs at 200k = 1.2 to 1.6 million.

My rares route = 1 run at 400k = 400k

It really isn't balanced at all.
 
If there was no timer Rare trading would make normal trading obsolete again. Right now the two are pretty balanced on average, but finding a trade route that nets 200k~ per 100 tons one way and 100k+ back is better than rare trading.

Imo, the whole rare item implementation is bad and they need to do it differently. Such as only obained from NPC traders at random areas for some other normal item. And kinda make it a lottery type deal.

Or they are drops through pirating and increase their value to offset the black market penalty.
You can actually get rares from pirates. Once I was hunting one down and he started dumping Leestian Evil Juice everywhere.
 
I have only done a little bit of rare trading, half an hour to spawn them all (I think thats what the op is saying) doesn't sound like very long. Can't you trade around longer than 30 mins to offset this?
 

Tar Stone

Banned
If the respawn was put up to a few days, then you wouldn't sit there for an hour. Problem solved, increase the respawn timer for rares.
 
Clusters of rare-selling, neighbouring systems tend to offer more tonnes of rares than a Cobra or below can carry between clusters and will earn more than if it was doing regular trading. If you can carry more and don't have the time for regular trading due to real life, that is not the fault of the game design.

Or you could simply store a different ship along you route and go and do something else periodically. To answer your first question, no, the only person forcing you to wait is you.
 
Clusters of rare-selling, neighbouring systems tend to offer more tonnes of rares than a Cobra or below can carry between clusters and will earn more than if it was doing regular trading. If you can carry more and don't have the time for regular trading due to real life, that is not the fault of the game design.

Or you could simply store a different ship along you route and go and do something else periodically. To answer your first question, no, the only person forcing you to wait is you.

Just so we're clear, I don't support changing the timers on rare respawn. However - you cannot store a ship that has cargo, so doing something else whilst waiting for respawn in a different ship is not an option; nothing to stop you running some cargo in the remaining cargo space between local systems though (which is what I do).

Trying to make MAX PROFITS on every trade is dumb, you can make additional profit whilst waiting with small trades. I don't even just ship the best goods either, as satisfying food and materials requests earns you better standings with the systems you're delivering to.
 
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If I only get 1 - 4 rares, instead of waiting half an hour at a station, I like to jump to a couple of neighbour rare systems and collect before I come back. That way you can spend the waiting time more profitable.
 
@Fergal: I could just buy what's available and head to the next station in my route, by the time I get back to that station it'll have more available, maybe even the max amount. This still seems an inefficient way to trade though.

@Tar stone: Try not to be selfish, some of us can't play for 8 hours a day grinding the same trade route of normal goods.

@Sparkle: I'm not buying rares from a station within a cluster of rares and I can't store a ship with cargo on board.

@Zebarmy: Trying to maximise profits on a trade run is the most efficient way to trade. You wouldn't trade in tea for 100 credits a tonne if you could trade in gold for 2500 credits a ton.

@Stein: Not all rare stations have neighbouring rare stations to bu different rares from. Also buying rares from clusters needs a bigger cargo hold which is something I don't wish to have.
 
Get rid of the respawn timers on rares please. Isn't it enough you reduced the amount we can have of any one rare. Do we honestly need to sit in a station for half an hour waiting for 8 of them to spawn?

Please review this respawn timer on rares.

Or just get rid of the rares.
 
@Zebarmy: Trying to maximise profits on a trade run is the most efficient way to trade. You wouldn't trade in tea for 100 credits a tonne if you could trade in gold for 2500 credits a ton.

Maximising profits for the sake of bigger numbers, rather than enjoying the game for what it can be (helping out factions, making your mark on the populace) is a sure fire way to burn out on the game to me. Or to become a Capitalist anyway :D

Far be it for me to judge how others play, but personally, I've got a lot more enjoyment out of the game by just playing it, rather than worrying about min/maxing everything (I did do that in Beta though).

Almost all of the negative posts I read are core focused on how unprofitable exploration/mining/bounty hunting (delete as applicable) are, or how boring running the same stuff from A to B is. I get the pain about getting into bigger ships, but everyone seems to want the biggest as soon as possible! I've got 80ish million to my name, and I'm Expert/Merchant/Trailblazer. I even love mining... That's just by playing, without any specific drive to get an Anaconda with all A fittings. I upgrade parts of my ship as I go, rather than requiring the absolute best immediately. I find it more fulfilling.

As I said though, to each their own, I don't want to detract from the way that other folks want to play it.
 
Maximising profits for the sake of bigger numbers, rather than enjoying the game for what it can be (helping out factions, making your mark on the populace) is a sure fire way to burn out on the game to me. Or to become a Capitalist anyway :D

Far be it for me to judge how others play, but personally, I've got a lot more enjoyment out of the game by just playing it, rather than worrying about min/maxing everything (I did do that in Beta though).

Almost all of the negative posts I read are core focused on how unprofitable exploration/mining/bounty hunting (delete as applicable) are, or how boring running the same stuff from A to B is. I get the pain about getting into bigger ships, but everyone seems to want the biggest as soon as possible! I've got 80ish million to my name, and I'm Expert/Merchant/Trailblazer. I even love mining... That's just by playing, without any specific drive to get an Anaconda with all A fittings. I upgrade parts of my ship as I go, rather than requiring the absolute best immediately. I find it more fulfilling.

As I said though, to each their own, I don't want to detract from the way that other folks want to play it.

500k an hour, 2 hours a day, 3 days a week = 3 million a week. That's 26 days everyday(or just over 2 months at 3 days a week)of doing the same thing over and over and over again for me to get your 80 mill.

Sorry dude, but I need quicker rewards than doing the same thing every time i play for 2 months just to get the 80 mill you have.
 
500k an hour, 2 hours a day, 3 days a week = 3 million a week. That's 26 days everyday(or just over 2 months at 3 days a week)of doing the same thing over and over and over again for me to get your 80 mill.

Sorry dude, but I need quicker rewards than doing the same thing every time i play for 2 months just to get the 80 mill you have.

A Cobra mining can bring in 800k -> million an hour (granted with some variation, but on average), you already said that you don't want to expand your cargo hold further though, so not really sure what you're asking for... There are plenty of opportunities for profits in running missions. Working up faction standings reduces repair, rearm and refuel costs too. All of these things help in reducing your bottom line.

What is your end goal? Do you have one, or do you just want to be the richest dude?

The other issue, is that if you scale out so that the rewards are more, those that put in more than 6 hours a week, are going to be absolutely minted... When they come by and trash your D fitted Python with their A fitted one, what will you say then? Where does it stop?
 
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