Well my "guildies" or Clan as we like to call it would probably camp systems and charge tolls or kill those who refuse, we would take control of territory and expand onto that imposing our will on whomever is unfortunate enough to encounter us. Of coarse this would cause rifts and create opportunities for other groups of players to band up against us.
But of coarse everyone will be spacetrucking in solo mode avoiding our blockades and attempts to change the PU....
Don't worry so much about solo mode, group mode etc, people will get through regardless especially if you're trying this in a popular system, or even if you're not, I for instance maybe living in a different continent from will not ever see you due to the way game instances. I would personally still try to pursue whatever goal you feel like doing and care-less about others, if others really want to come against you and fight they will, or just run the "gauntlet" of open because it excites. For others trust me, its like giving them a ten thousand volt shock and they will rarely venture out.
I have the right to use any public information available to me to formulate my opinion about the game and the company that made it. In the end, It's MY TIME I plan to invest into something that gives no Real life benefit whatsoever. This is what makes me a typical gamer and not a fanboy like some of the responses I've seen to my criticism. My time is valuable and I'm not wasting it doing long boring trading missions instead of getting involved in something worth investing in...
Yes, but again any company I research you will get negatives, yet lack the details. And how do you know people who are also "typical gamers" aren't seeing the same thing and coming up with a different opinion? Some people love trading, others simply use it as a tool to explore, mine etc or do a combination of things they feel like doing. Sure there are certainly some things in game which is helped if you like Astronomy, but David Braben and some of his team at least are space geeks and it will be reflected in the game.
If it's true about ED being for you Niche fanboys then you guys go ahead and have it. I'll probably see you in SC and be ready to run you down and steal your space goods!

, or maybe you'll see me as a medic or any of the other many interesting things there will be to do in the game.
The PU is at least one to three or more years away and we have variables there that haven't been played out during development, things getting dropped because they look good paper, but end up not so good in game or become a huge issue even to get incorporated. That's still to come for SC, but even if things change I am looking forward to seeing and playing what Chris and his team deliver, plus hey I got a 'Tali and a Banu MM

. Also, will the PU end up being instanced and I also believe you'll be able to play in a similar mode to what Elite or Shroud offers.
You guys need gamer's like me to keep your game alive. To do that you will need to compromise on many aspects of your beloved game to keep the player base needed to run such a game. The only answer will be time but a lot of you seem to be very defensive at the idea of expanding on top of what the core game offers and that's contributing to my opinion about the future success of this game.
Some of your feedback is well documented, specifically multiplayer which is going to be addressed first as it is quite apparent people are having difficulties with the currently basic provided tools, hopefully you'll keep an eye on this upcoming development as it should hopefully be entering beta fairly soon. Are you signed up for the newsletters? I tend to disagree on compromise or at least use a lot of caution, especially if the feedback is from someone who may not understand the game and if incorporated due to "forum noise" can easily end up in a game that is
compromised in a way that not only makes current players upset, but also fails to attract what you're terming "the typical gamer", so in effect attracting no-one new while driving out the old. Really Elite is much closer to a space simulation than a straight out multiplayer PVP pew pew style arcade game and people are quite concerned if this is the direction people want to take it at the expense of others. What really makes you think you're a typical gamer though? Isn't it Frontier's concern about the player base? How do you know if they're really aiming for millions of users? Or perhaps creating a game and improving on a vision which they hope others will also like and offer feedback to make it much more of a reality? First I think a player needs to understand what type of game Elite is and to get a sense of
where Frontier want it to go. Sure lots of room to grow what is basically now a good foundation with basic furniture, so we shall see. Having seen other games with much more rocky starts with a niche audience I am looking forward to seeing what is in store for the future whilst enjoying what we have now.