Sagittarius A* visitors list

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Great thread, hoping to follow your travels as you post them.

I agree that Science Outposts in out-of-the-way places would be good.

Think, more unusual missions for cargo or in improvements to come, transport scientists to station xxxxx.
 
The challenges to building one close enough to be considered in the same system with factors such as heat, tidal forces, and radiation from a supermassive black hole weighing in several million solar masses have to be astronomical... Even for 3300 tech.
 
The challenges to building one close enough to be considered in the same system with factors such as heat, tidal forces, and radiation from a supermassive black hole weighing in several million solar masses have to be astronomical... Even for 3300 tech.

Yeah, I was kinda thinking that as I was flying at 0.1 AU... What's keeping my ship from flying apart? Handwavium :)
 

Harbinger

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With regards to the question posed in your topic title I'd have to say that the supply line would be a major limiting factor towards building a base 25,000 LY away from populated space.
 
It's a good question: if players can travel many thousands of light years in a few days, then why did the population of the galaxy stop expanding?
Why is only a small portion of our galaxy populated if interstellar travel is so easy and quick?
 
With regards to the question posed in your topic title I'd have to say that the supply line would be a major limiting factor towards building a base 25,000 LY away from populated space.

An express courier would take a week to resupply the station. Sounds a bit like pre-20th century outposts, no?

Actually, they should have player missions for that too. And ferrying the passengers (tourists, staff).

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It's a good question: if players can travel many thousands of light years in a few days, then why did the population of the galaxy stop expanding?
Why is only a small portion of our galaxy populated if interstellar travel is so easy and quick?

Probably Thargoids would make it difficult to defend. If there were no one else, then yeah, what prevents you from having a home a couple of weeks away from inhabited space?
 
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I was looking for Earth-like worlds around the systems closest to Sag-A*, as finding one and getting the data back to an NPC corp would probably be the best way of getting an outpost built out there (if the background simulation is designed to work like that). Are there any purely scientific factions that would want that kind of data ?

I found nearby water worlds, but no Earths yet. But yeah, I think in the year 3300 there should have been a science outpost there, studying closeup the galaxies only supermassive black hole. :S


Welcome to the Sagittarius A* club, commander! :)
 
I was looking for Earth-like worlds around the systems closest to Sag-A*, as finding one and getting the data back to an NPC corp would probably be the best way of getting an outpost built out there (if the background simulation is designed to work like that). Are there any purely scientific factions that would want that kind of data ?

I found nearby water worlds, but no Earths yet. But yeah, I think in the year 3300 there should have been a science outpost there, studying closeup the galaxies only supermassive black hole. :S


Welcome to the Sagittarius A* club, commander! :)

Thanks! And I was going to do exactly that: trying to find the closest Earth-Like to Sag A*. Which would be kind of interesting, since you'd have the perfect planet... except for the massive radiation.
 
Another request: allow the UI Select binding to select a destination from the systems map.
 
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Can you imagine the face some CMRDs will make when they see a 10 million credit supply mission with a hefty fine for failing, accept it without checking the location first to than realizing that they just hired to kitchen delivery trip for the restaurant at the abyss of the galaxy?

Or even better, as such a exclusive touristic attraction needs the right kind of fireworks: Throwing toxic waste every day at midnight into the maw of the abyss for those nice game radiation bursts ... and someone has to deliver all that toxic waste to feed Sagittarius A. Brilliant idea.

I would build such a station just to cash in on all the bypassing commanders on overpriced repair bills :D

Furthermore the system is the most obvious choice to look out for aliens as it is the one central point of our galaxy. The obvious point to look out for other species with FTL drive.
 
And what about tourism? This is like the Grand Canyon, a week or 2 cruise, weekend at the (well shielded) station gaping at an ominous giant black sphere (with cool gravity lensing), what's not to like?

Go for a 2 week holiday to visit a black hole, emerge from the gravity well to find 200,000 years have passed due to time dilation...
 
Great Pics

I'm in the process of making my way to the furthest arm of the Milky Way, been exploring for a few days now and it seems like I've barely made any headway, but I'm having a great time.
Only 399,999,999,000 some odd systems to go.
 
Same reason we don't have a hotel orbiting the moon. We can get there, but the construction and operating costs make it impractical. Plus, only a portion of players explore. Only a fraction of those leave the 5000 ly bubble, and only a percentage of those few will ever visit the core.
 
I was looking for Earth-like worlds around the systems closest to Sag-A*, as finding one and getting the data back to an NPC corp would probably be the best way of getting an outpost built out there (if the background simulation is designed to work like that).

More spoilers: Michael Brookes said in a thread yesterday (I think) that new stations will not be created automatically by the sim. When they happen, it'll be done manually.
 
Found one, w00t! 3.66 LY from Sag-A*! Around a binary!

Any astrophysicists or xenobiologists in the house care to comment if this is even possible?

EDIT: If my calculations are correct, surface gravity is 0.78g. Can we have this in the info panel as well, please?

20150114_112916.jpg


20150114_113007.jpg
 
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