I love bounty hunting, so I am doomed not to progress.

You are right, so again, am I right? There is some serious unbalance in this universe, and we need some action taken against.

It was just the terminology that I was discussing, something that's irked me since the days of UO and EQ. Balance. Not every path a player takes should be the same, and they should have different struggles and a different feel to them. I was agreeing with your point, but I guess disagreeing with the way you termed it. Each profession should have its own opportunities and progression within that field, but I think comparing two different ones solely on how much they might make an hour to be apples and oranges. It shouldn't be about the income, but about how worthy it is to do those things to a player. Rewards should be more than just credits. And no, I'm not sure where I'm going with that, just a gut feeling, as I'm not caught up in that race to get the next shiny toy.
 
It was just the terminology that I was discussing, something that's irked me since the days of UO and EQ. Balance. Not every path a player takes should be the same, and they should have different struggles and a different feel to them. I was agreeing with your point, but I guess disagreeing with the way you termed it. Each profession should have its own opportunities and progression within that field, but I think comparing two different ones solely on how much they might make an hour to be apples and oranges. It shouldn't be about the income, but about how worthy it is to do those things to a player. Rewards should be more than just credits. And no, I'm not sure where I'm going with that, just a gut feeling, as I'm not caught up in that race to get the next shiny toy.

I get what you are trying to say and I mostly agree. What I would like to see is some specific reward. We all get money, more or less. Fine. But for many, including myself, money just doesn't cut it. Now some go for the pure joy of it (sigh....) but I would need some profession related reward. Like a galaxy wide ranking system (oh wait, we have ranks! though useless at the time being) that offers us, I don't know, special weapons or special ships. I would like to have a ship that I earned because I destroyed hundreds of pirates and when people see my ship they know it. Get where I'm heading? It's just not rewarding as it is right now.
 
You must have been doing something wrong, seriously. Killing Anacondas is my only income for weeks and besides some turning out to be Orcas instead (known bug) it never happened to me that a target wasn't to be found.
You only have to jump to one of the locations described in the mission info and from there to another depending what a ship at a USS told you. Two systems, anaconda found. Remember to always fly at 30km/s when searching for USS, they will appear directly in front of you, you only have to press the button and you are in.

I've heard from a bug that prevents those missions from working correctly. (No first "hint"-USS-event, if multiple missions were taken.)

Did this bug ever exist? And if yes: is it fixed?
I would geuss, yes, if you don't absolve your missions one after the other, but accept more than one at a time...
So, do you?
 
I felt I had progressed enough to take on an elite anaconda mission ---- I have spent 2 nights searching for Anders at every USS I come across ---I got the update I just saw him in the other system notification but then nothing --- don't get me wrong there are plenty of wanted for me to dispatch at the uss's but have not been able to find my target

This is unusual.

I normally take a mission, go to the least useful of the three systems listed (since the target will be found in another system), spend a few minutes creeping around at 30km/s looking at USSes, get the specific location, then do the same thing in the specified sector. Rarely takes more than two or three USSes, often they are the first or second one I check. A handful do take longer, but again, this is rare. Out of dozens of these missions only one or two required more than five USS for a step.
 

Jex =TE=

Banned
Did you even read what I was saying? Yes, that was my point, hunting players is not possible right now.

But is it ever going to work - that's kind of my point. A P2P network that can only instance 32 players and would seem to randomly place you in one. One thing I'm not sure about is whether or not these instances are area based. Mt friend in the US and me in the UK could not get together after 6or 7 disconnects and reconnects. Is it even possible to get in an instance in Open Play with people in other countries because if not, ED for me is going to be a waste of time and I suspect other people too. I thought that if you and a friend (as in an added friend in ED) joined OP it would try to put you together - do you (or anyone else) know how the instancing works?

It concerns me that MP hasn't been thought out particularly well for ED and might not go the way we want it to.
 
What us bounty hunters need are pirate hideouts, etc. to hunt in. Where are the derelict cap ships turned into makeshift bases? A long since shattered planet surrounded with dangerous gases/debris with a pirate base nestled inside? Anything...
 
So as a question to FD, I have chosen "my path" and I love everything about it, well almost. Bounty hunting is great, I love the flight model in game, it never gets old for me. Dog fighting in extraction zones, bobbing and weaving asteroids and taking down bounties with my viper and x55. It's a blast! But Holy crap man, I have been stuck with my viper for a while now, and it has quite a lot of upgrades. The next ship in the line up is a type 6,but I refuse to buy it due to it being a trading ship. I tried trading and it almost ruined the game for me, way too Boring even if the money is great. So tell me FD, why am I being punished? The most fun aspect of the game for me doesn't pay enough! I really don't see how players can trade for hours everyday. Just running from point A to point B over and over and over again... If that's the only way to make millions in this game it is a failure!

And don't tell me there is more of a risk while trading, that's complete crap. Good shield gen, shield cells, improved hull, and boost out from any interdiction. Running away linked with zombie like gameplay equals big money in this game, and that just baffles me.

I'm not asking to buff bounty hunting to make millions, but nerf the heck out of trading. Balance it so players aren't forced to trade to progress in the game, please.

Here come the flames, bring it on.

Undoubtedly trading is the best way to make income but you are doing something wrong if you can't make millions bounty hunting. I've been playing since the official launch for about 2 hours a day and I've netted mearly 10 million bounty hunting. Now for a trader that is terrible but I'm happy with it.

Although I've not read all the thread I'm sure you've also been asked why you need millions anyway? The game is not about amassing credits but having fun. You say you love the hunt, me too, so stop worrying about your balance and go kill some bad guys :)
 
I get what you are trying to say and I mostly agree. What I would like to see is some specific reward. We all get money, more or less. Fine. But for many, including myself, money just doesn't cut it. Now some go for the pure joy of it (sigh....) but I would need some profession related reward. Like a galaxy wide ranking system (oh wait, we have ranks! though useless at the time being) that offers us, I don't know, special weapons or special ships. I would like to have a ship that I earned because I destroyed hundreds of pirates and when people see my ship they know it. Get where I'm heading? It's just not rewarding as it is right now.

A big Aww hell no! from me on that one. I think that would go against the very core of the game. This is not a game of linear progression and levelling up, beating bosses, getting achievements. Now as far as achievements go, I would LOVE to be able to buy a bumper sticker for my ship at Hutton Orbital...I made it to Hutton Orbital, and all I got was this lousy sticker :)
 
Well but it is. I traded some and made millions in a few hours, can't say that from bounty hunting. It is possible but it happens very rarely and inconsistent. Oh that's another point, trading is a consistent source of income, it's secure.
No, it's not. It's between 1.5 to 3 times as much in a comparable ship, not orders of magnitude. A Cobra kitted out for responsible trading with 40 T capacity can do between 300 kCR and 600 kCR per hour purely trading. Then as Underhook says, you can make 250 kCR per hour in a combat Cobra with NPC Cobras to kill.

What you guys are doing is comparing the potential CR/h of T7's, Clippers, and T9's to what you can do in your Cobras and Eagles, but that's not fair. Trade is not imbalanced; what's missing is a lack of content (and pay) for the combat ships which are in the same tier as the T9's.
 
A big Aww hell no! from me on that one. I think that would go against the very core of the game. This is not a game of linear progression and levelling up, beating bosses, getting achievements. Now as far as achievements go, I would LOVE to be able to buy a bumper sticker for my ship at Hutton Orbital...I made it to Hutton Orbital, and all I got was this lousy sticker :)

I too am against the idea of rewards just for the sake of rewards. But I can see where he's coming from. A working reputation system would lean towards that. Yeah, it's a leveling thing, but it can rise and fall based on your actions, and is more of an indicator of who you are. And maybe that's just it, instead of attaching a label to someone because of what they have, it should be able what kind of person they are (whether that be the player or the character they play. One in the same really, if the game works right).
 
Why would you need such a large ship for bounty hunting or smuggling anyway? The size works against you in visibility and maneuvering and you don't need all that cargo space for those professions, just enough space for the various tools of the trade. The Falcon wasn't all that big compared to other ships.

Of course smugglers need cargo space. The more they carry, the more profit per flight. Smuggling as in buying illegal goods where they are legal and selling them at a black market, right?
 
I don't know how I could make this clear. I don't care about the money because I already have more than I will ever need. I don't care about money being the scoring system of this game, all I care about is fracking balance, is that so hard to understand.

Ye-es, but when you talk about balance, you only talk about money. No other factors.

There's more to the game than money. That means there's more to creating balance than earnings.
 
The real "problem" I see with bounty hunting is that much of the bounties you collect can not be cashed in immediately.

When you finish a trade run, you are richer.
When you are hunting for bounty you are potentially richer. Realizing profit is what takes time and amassing some bounties to be worthwhile the trip is therefore tempting.

Just lost about 1.7 mio bounties in the Alliance and the Empire after crashing my vessel into an asteroid (FA OFF at an extraction site... :rolleyes:) on my way back to the "center" after sucessfully hunting down two Anacondas (200.000 cr. in 10-15 minutes). I just wanted to relax from the thrill, taking out a few Cobras before heading to the Empire...

So, yes, bounty hunting can be very profitable. If you don't act like a noob and try to play billards with celestial mountains...

As much as I despise the trade grind I have to disagree. When a trader has a full cargo hold and loses his ship, along with his cargo, I akin that to a combat pilot loosing his unclaimed bounties because his ship was destroyed. Actually the trader might have it worse because not only did he lose his ship and profit but also the capital he put in to buying his cargo.
 
Of course smugglers need cargo space. The more they carry, the more profit per flight. Smuggling as in buying illegal goods where they are legal and selling them at a black market, right?

Risk vs. rewards. The more likely you'll get caught, the more irrelevant you were carrying more cargo. Not saying you can't use a huge freighter to smuggle something, but you're making it harder to succeed (with everything else equal).
 
Risk vs. rewards. The more likely you'll get caught, the more irrelevant you were carrying more cargo. Not saying you can't use a huge freighter to smuggle something, but you're making it harder to succeed (with everything else equal).

I find it rather trivial and risk free to smuggle stuff to outposts, but then again it makes no sense in the first place as the profits are usually worse than shipping Res Seps from a high tech system to a refinery and gold back, so smuggling is rather pointless now
 
True. I make about 300k an hour hunting at my preferred Nav beacon. But lets put this in perspective. A kitted bounty hunting ship is going to cost about 5mil. A kitted trader is going to cost upwards of 250mil, plus fuel and maintenance costs.

The best trade ship in the game costs 175m. I trade and bounty hunt. I have owned a t9 but I hated it so I'm trading in a Python now. I've spent less than 100m on outfitting and not all of that was on trading. The majority of it was on non trade vessels.

Trading costs the least to upgrade.

Bounty hunting is much better than it was in beta. It's probably the second highest paid career right now. So I think it doesn't need any love until the other careers get some.

But it does need love, particularly at the higher end.
 
I too am against the idea of rewards just for the sake of rewards. But I can see where he's coming from. A working reputation system would lean towards that. Yeah, it's a leveling thing, but it can rise and fall based on your actions, and is more of an indicator of who you are. And maybe that's just it, instead of attaching a label to someone because of what they have, it should be able what kind of person they are (whether that be the player or the character they play. One in the same really, if the game works right).

I am fine with reputation based perks such as getting the Imperial Clipper, or certain missions being available or not based on faction rep. I am however absolutely opposed to things like weapons upgrades, ship availability, damage perks, things like that based on your combat, trading, or exploring rank. That would essentially be unlocking rewards for levelling up.
 

Beld

Banned
You pay 60 pounds for a game and by week 2 (if you are slow/busy with life) you've maxed out the best ship for combat and you've done every mission 10 times over, then people point out that hey you've got the best ship for the job, what more do you want?

really?

This game was such a rip off, but it serviced the fans and the scammers got both cash and acclaim, all they had to do was put in just enough content to get a few good reviews.
 
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