You are right, so again, am I right? There is some serious unbalance in this universe, and we need some action taken against.
It was just the terminology that I was discussing, something that's irked me since the days of UO and EQ. Balance. Not every path a player takes should be the same, and they should have different struggles and a different feel to them. I was agreeing with your point, but I guess disagreeing with the way you termed it. Each profession should have its own opportunities and progression within that field, but I think comparing two different ones solely on how much they might make an hour to be apples and oranges. It shouldn't be about the income, but about how worthy it is to do those things to a player. Rewards should be more than just credits. And no, I'm not sure where I'm going with that, just a gut feeling, as I'm not caught up in that race to get the next shiny toy.