DIY Head Tracker For A Tenner

Quick question about the UI, from a post the other day

I haven't had it open after doing the set-up while playing, should I have it open but minimised, or is it OK to have it closed.

Thinking I might re-run the config stuff with the latest sketches
 
I gotta say I was having some kind of bounce/drift issue with my 9150, but after using this new firmware along with these instructions:

https://reprapdad.wordpress.com/2015/01/13/edtracker-latest-9150-test-firmware/

I'm now freaking golden. I love these guys. :)

Tried the same thing, as I had some slight drift issues, but I can`t seem to get anything beyond EDTrackerMag V1.0.1 to work with my board.

Both the Bias and Calibration step seems to work fine, but as soon as I load the 9150DMPTest4 (or 3 or 2, for that matter) I end up with no movement on the axis as I move by Edtracker, but I there is some data being capture in the Yaw Drift.

Any pointers on where to start troubleshooting it, or am I stuck with the v1.0.1 sketch?
 
Just got my new 9150 yesterday, loaded it up, calibrated, everything is working UNTIL I try to set the look axes in-game. Then it is as if the device is not there.

Am I hitting a limit on the number of joystick controllers? Running Warthog stick and throttle, and CH pedals.

I don't believe you do, as with newer versions of Windows you can have many more joysticks. I have same hw setup as you, TM Warthog Stick and Throttle and CH Pro Pedals. Edtracker2 works for me, with the v1.0.x code (9510DMPTest 1.0.0 and EDTrackerII_9150 1.0.0 from the Flash pulldown list). As pocketmoon asked, do you see movement of the axis in your Game Controllers control panel aplet?

(If you like me, have a hard time finding it, assuming you've been stupid enough (like me) to upgrade to Win8.1, got to Control Panel > View Device and Printers > [right click] EDTracker2 and select Game Controller Settings > Properties of EDTracker 2)

as mentioned in my previous post, I only get movement registered with the v1.0.x sketches
 
I don't believe you do, as with newer versions of Windows you can have many more joysticks. I have same hw setup as you, TM Warthog Stick and Throttle and CH Pro Pedals. Edtracker2 works for me, with the v1.0.x code (9510DMPTest 1.0.0 and EDTrackerII_9150 1.0.0 from the Flash pulldown list). As pocketmoon asked, do you see movement of the axis in your Game Controllers control panel aplet?

(If you like me, have a hard time finding it, assuming you've been stupid enough (like me) to upgrade to Win8.1, got to Control Panel > View Device and Printers > [right click] EDTracker2 and select Game Controller Settings > Properties of EDTracker 2)

as mentioned in my previous post, I only get movement registered with the v1.0.x sketches

Yes, only the Z axis as you said (in the test screen) but the cross moves. I'm using the same FW as you, but I used the EdtrackerII_Calibrate_9150 instead of the Test software.
 
Just got my new 9150 yesterday, loaded it up, calibrated, everything is working UNTIL I try to set the look axes in-game. Then it is as if the device is not there.

Am I hitting a limit on the number of joystick controllers? Running Warthog stick and throttle, and CH pedals.

I also have this problem and at least for me it is the 3 device limit (bug?) in E: D. My HOTAS has seperate controllers for throttle and stick add in the mouse and I cannot then use EDTracker in game so I use Opentrack which gives me TrackIR functionality. I actually prefer using Opentrack as it is just so configurable and the filtering means no jitters at all.

I'd give Opentrack a go if I were you.
 
I've been testing out the new 9150 firmware the last couple of nights and it is awesome. Responsiveness of the 6050 but absolutely no drift over extended periods. And I mean extended - like I picked up my headset the following night (24 hours), popped it on and my view was smack bang dead ahead as you'd expect :) no button press, nothing.

Same here. I had to change my accella filter settings to get rid of some microstutter and it seems to use slightly more resources. Nothing compared to a camera.

Only time I need to touch anything is if I lie it on the ground sideways for a period of time.

I actually wondered if a pause/off function past a certain angle might be able to stop it from drifting when left at a steep angle off center. Otherwise I might have to find a small head sculpture or something to hang it on when not in use. If I perch it upright somewhere then it stays perfect.

Ohhh, could you elaborate please?

http://edtracker.org.uk/index.php/using/opentrack

It's changed a little but mostly the same and gives you three axis rotation not just two. Once calibrated you don't need the UI tool. You can set your deadzone and falloff with spline curves. Plus it supports keybinds for pause, reset that can be mapped to your joystick.

Works a treat. I prefer the 2.2 stable release over the more recent 3 RC8. I can't get the filters to behave as well in the newer RC builds.
 
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Quick question about the UI, from a post the other day

I haven't had it open after doing the set-up while playing, should I have it open but minimised, or is it OK to have it closed.

Closed is fine. If you need to use hot-key recentre it needs to be running and minimised.
 
I also have this problem and at least for me it is the 3 device limit (bug?) in E: D. My HOTAS has seperate controllers for throttle and stick add in the mouse and I cannot then use EDTracker in game so I use Opentrack which gives me TrackIR functionality. I actually prefer using Opentrack as it is just so configurable and the filtering means no jitters at all.

I'd give Opentrack a go if I were you.

I followed the directions on the EDTracker info page for Opentrack; no joy. That makes no sense to me; Windows sees it, joystick setup sees it, EDT ui sees it, OpenTrack sees it, but ED won't. Maybe a bug of some kind. TrackIR worked before, though. It's just that it kept jittering to one side, which is why I went for the EDT instead.

I am noticing yaw precession, though. I dread the idea of having to recalibrate but I'm sure I have a complicated magnetic environment here... Still, that's not the main problem.

Any further ideas?
 
My only other thought Opentrack-wise would be what protocol do you have Opentrack set to output?
I.e. in Game protocol/settings try setting it to " use TrackIR/Hide Freetrack", also you need to have Opentrack running before you start E: D

Other than that, I'm at a loss

- - - - - Additional Content Posted / Auto Merge - - - - -

User settable smoothing coming this weekend for 9150 users and then will push back into 6050 firmware next week :)

Will this sketch allow me to go back to having my USB on the right?
 
EDTracker2. Output is Use TrackIR/Hide Freetrack as the doc suggested.

Seems to me the device is fine, and Windows is handling it correctly. Both the UI and OpenTrack see the input from it. So I'm thinking the game does not recognize it for some reason.
 
I also have this problem and at least for me it is the 3 device limit (bug?) in E: D. My HOTAS has seperate controllers for throttle and stick add in the mouse and I cannot then use EDTracker in game so I use Opentrack which gives me TrackIR functionality. I actually prefer using Opentrack as it is just so configurable and the filtering means no jitters at all.

I'd give Opentrack a go if I were you.

what device limit? I use a mouse (and kb, both usb connected) in addtion to the three other controllers.
 
I was worried there might be a limit, Tihee.

So I tried Euro Truck Simulator 2, and the same thing. Game doesn't recognize the input. So... What kind of system issue could cause these symptoms? I'll see if I have any other sims loaded up and try again.
 
The old 2.2 doesn't have any axis mappings by default. It was flat so no movement registers. Also, you have to get the axes right.

In 2.2 yaw, pitch and roll all match up but inverted for top left side usb.

With 2.3 RC8 they went back to axis #1-8. On mine it's #2,#3,#4 for Yaw,Pitch,Roll

I assign F8 to recenter and F9 to pause tracking since those don't interfere with ED or War Thunder (The two games I play)
 
Couple of things to check ;
What do you have AutoCentre set to in the UI?
Do you play with the UI minimised ?
If you place the tracker down and hit 'recentre' does the view in the cockpit become central (toggling headlook on and off will show if it isn't central) ?
The strange thing is I get the same problem with all settings combinations in the UI (I have tried them), also with not running the UI at all.
If I re-centre with the hotkey or the button on the unit it always re-centers fine.
It does not seem to matter how the unit is oriented (I have tried it on top of my head, to the side, etc) the problem is the same.
The most joy I have had is manually adjusting the drift compensation during play, but this gets insane to do effectively after a while so I just have given up. As other people do not seem to be having this problem I have come to the conclusion to just leave it and enjoy the game.

The weird thing is that if I calibrate it, leave it clamped to the desk, calibrate drift compensation and play the game with it clamped to the desk it stays solidly centred.
Now - what can this mean?
I am really flummoxed by this.
I have even tried changing USB cables and ports in case there was some kind of weirdness there but of course that made no difference.
 
EDTracker2. Output is Use TrackIR/Hide Freetrack as the doc suggested.

Seems to me the device is fine, and Windows is handling it correctly. Both the UI and OpenTrack see the input from it. So I'm thinking the game does not recognize it for some reason.

could it be the other issue I have, that my EDTracker2 device is reported with VID: 2341 and PID:8036, while the game only declares EDTracker with PID:8037 in the DeviceMappings.xml? I was only able to get it to work after I manually added a line declaring:
<EDTracker2> <PID>8036</PID> <VID>2341</VID> </EDTracker2>

and then configuring the following in my custom.binds (or rather my <own>.binds file):

<HeadLookPitchAxisRaw>
<Binding Device="EDTracker2" Key="Joy_YAxis" />
<Inverted Value="1" />
<Deadzone Value="0.04000000" />
</HeadLookPitchAxisRaw>
<HeadLookYawAxis>
<Binding Device="EDTracker2" Key="Joy_XAxis" />
<Inverted Value="0" />
<Deadzone Value="0.04000000" />
</HeadLookYawAxis>
 
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