Firstly, the lack of content in this game is very concerning. Even if you ignore the bugs, and balancing issues, the game still feels very rushed and unfinished.
£35-39 is the price of the common aaa game, but right now elite dangerous feels like half a game. The game is enjoyable, and the basics are there, but they are in desperate need of expansion.
The release trailer made the game seem like a fast paced space combat game, full of live action, and player interaction; but at the moment the game is nothing like that.
If frontier had acknowledged that the game needs more content, and plan on releasing them via free updates, then why are they calling it a full release?
They may have rushed it to get a release before christmas, and around the anniversary of the original, but this is no real excuse.
There are very few flyable ships.
No exterior ship customization, unless you want to pay for a skin.
No real progression for each job type.
Lack of additional things to do such as races, raids.
Npc's are all soul less and are too easy- they should all be 'elite'.
400 billion star systems; almost identical.
Every profitable activity feels like a grind.
I shouldn't have to use imagination as an excuse to repeat the same activity over and over. Right now its just: grind-> money-> more expensive ship-> repeat.
You could argue that the game will get more content over time, but the game version says 1.0, so any additional content could be charged for.
While micro transactions may be necessary to keep the servers running; Adding paid dlc's like planetary expansion will most likely damage the game. Players will become even more separated, and the galaxy will feel even more empty.
I'm pretty sure many other dlc's are planned, involving content that should already be in the game, all because they rushed the release.
Its already being described as "an ocean as deep as a puddle", "a sandbox without the sand" which is why Frontier needs to start acknowledging user feedback if they want to gain a decent player base.
Well... what's your definition of "Content"? Most people who play any form of an MMO, would say content is PVE or NPC generated quests, story-driven missions, dungeons, events, etc. There are elements of that in Elite, however that only makes up maybe 10% of what is in Elite.
For the "other" group of players, where content is defined as ANY kind of in game interaction which creates an experience driven by the player itself, Elite is more than just "content" inside a box. That is the nature of a "Sandbox" game (eg:Star Wars Galaxies), where content could be game generated, or it could be player created.
If you're the type of player that wants missions to tell you where to go, follow a set storyline, progress in a linear fashion towards more difficult missions, and is primarily PVE based, then Elite may not be for you. Don't get me wrong, that doesn't mean PVE is bad or isn't in the game. That just means that in Elite, PVE and PVP can be one in the same, and contributes a lot to the overall experience.
The format that Elite follows is Trading, Combat, or Exploring. The implementation of those three things (at least right now), take place within a giant box of sand. How you scoop your sand, what tools you scoop it with, and where you scoop it, is all up to you. Hence the term "Sandbox".
From my point of view, Elite is full of content. Your hand isn't held at any point in this game, so if you are used to games that do, then you may not like Elite. Consequences in this game can be dire, and a simple mistake can lead to re-starting 160ly from where you launched. If that doesn't interest you, then you may not like Elite.
With Hotas, surround sound and an Oculus...Elite becomes more than a game, it becomes an entire experience. Choose how you play the game, choose what you fly, choose who you play with, and enjoy that experience how you want to. If you're not after an "Experience", then Elite is not for you. Eve may be more of your liking...