Griefer at Altair, Solo Orbiter station, INSIDE the station griefing...

Your opinion is fair enough. So what is your solution, then, for having a 5 million credit bounty in all Federation space with the intention of having a similar number in both Empire and Alliance? Simply never dock at 80% of the stations in the galaxy? What about smuggling?

Avoiding scans is easily done, but even a seasoned and experienced smuggler like myself sometimes gets scanned for one reason or another. For that 1 in 100 chance occurance, I would like to have something to fall back on to give me at least a chance to survive if I'm fast enough in my reactions.

Please don't misunderstand what I'm saying. Fix it, obviously, and fix it fast. But don't cancel my docking permission just for defending myself.

My solution would be to first to give my 5 million credit bounty to a squad mate. My next step would be to get his. And my last step would be just pay that bounty from the 5 millions I got from him at some anarchy station with a fed alignment. That is btw working as intended and not an exploit, we ask a dev about it.

If you still don´t want to do that, than you simply stop docking with stations that are not anarchy and try to change with your buddies to change all stations to anarchy. As super duper extra nice addition you can freely kill anyone at anarchy station, so they are the best stations around anyway. ;-)
 
Of course he is, this behavior is precise definition of griefing. However, I never blame players for using exploits, I blame developers for leaving them in the game.
Right. Because you're such a top-notch, genius level developer that you're able to think of ALL possible permutations of human actions.

You have never written a program beyond Hello World in your life, have you?
 
So my question is... Why they thought it would be a good idea to flag point defence damage as aggression?

There is not one scenario i can think of (even outside station) where it is good to have it this way....

Its only causing problems...

Everyone who played at least one session of a X-series title would have known ;)

And i bet, David has played the X-Series :p
 
The term "griefing" is subjective. What you call "griefing" is what I call "playing a game". If I beat you in poker and take $500 dollars from you, did I just grief you? Or, did I beat you at a game?

If you're playing by the rules then you're not griefing. If you're using an advantage that has been given to you _outside_ the rules then you would be griefing (though with those games it's usually called "cheating" and got you tarred and feathered). With Poker that would be a way to see your opponent's cards.
 
Why do you play games if you fear losing?

Without negative consequences to fear should I fail, success has no meaning.

I would like to have something to fall back on to give me at least a chance to survive if I'm fast enough in my reactions.

I agree. A quick ship with a wise loadout, backed by good piloting, should give you a fair chance at escape.
The station should still revoke your docking permission and try to shoot you down if you are caught committing bounty worthy crimes in it's area of control.

So my question is... Why they thought it would be a good idea to flag point defence damage as aggression?

You make it sound deliberate.

PDTs are weapons, they need to do damage to incoming ordinance to destroy it. Any damage inflicted on the station by any weapons on your ship turn the station hostile.

It's a simple oversight.
 
We didn't exploit because we wanted to be smart, we exploited because it was FUN! Big difference.

Blizzard also banned us after our 4th week on the server, and our guild had around 40 members.
Yeah, you probably also have fun taking toys and candies from toddlers.
 
If you're playing by the rules then you're not griefing. If you're using an advantage that has been given to you _outside_ the rules then you would be griefing (though with those games it's usually called "cheating" and got you tarred and feathered). With Poker that would be a way to see your opponent's cards.

Playing outside the game's rules is cheating, not griefing. You can grief without cheating, and you can cheat without griefing.
 
do you reckon you guys can cut it out with the personal jibes? thats not gonna solve anything...

The devs are looking into it and the current work around is to manually turn off your PDT's when coming in to dock... I hope they put in a solution in the next update that stops the behaviour ...
 
BTW, is it just me or do all those who don't like combat have jobs that sucks, because they always need to relax so badly after a very, very, hard, hard day at work? Just some pattern I did notice, the pvp players come from work and enjoy the action too, but they do not complain about their work and their dire need to relax that often. Different in mentality or just coincidence?

Maybe not all people want the same thing out of an game.
I know it is an strange concept but not all people do want the same thing, and not all people want the same thing you want.
Elite was and still is "One comander, one ship" not "Goonsquat camping Solsysthem"

Go play in Eve, there it is encouraged concept of the game, but i guess you got waxed there one time too often for mouthing off.
 
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Playing outside the game's rules is cheating, not griefing. You can grief without cheating, and you can cheat without griefing.

Griefing is using the game's rules to do something they were not meant to allow. That's pretty much cheating in my book.
 
BTW, is it just me or do all carebears have jobs that sucks, because they always need to relax so badly after a very, very, hard, hard day at work? Just some pattern I did notice, the pvp players come from work and enjoy the action too, but they do not complain about their work and their dire need to relax that often. Different in mentality or just coincidence?

Dunno about you, but for me I get my challenge and do my acheiving out in the real world, doing real things. This can, and should, be stressful and difficult at times. Wouldn't want it any other way.

Games are for fun, and relaxation. If you need to get a sense of real challenge and acheivement from them, somethings going wrong.

On topic I think that the obvious answer, as mentioned earlier in the thread, is to rescind docking clearance as soon as weapons are fired in the station. There will always be people who need to annoy others to feel good, best way of dealing with it is closing up the loopholes and ignoring them.
 
You are meant to be able to be killed anywhere you aren't actually docked.

Which is why you should be allowed to open up on people in stations. There should just be very, VERY severe consequences for doing so. If someone is willing to accept those consequences, then best of luck to them.
 
Games are for fun, and relaxation.

Games are for whatever reason you play them.

If you need to get a sense of real challenge and acheivement from them, somethings going wrong.

I could not possibly disagree more. I play games to do things that simply cannot be done in reality, that would be prohibitively risky/difficult to habitually engage in, or things that have prohibitive barriers to entry.

For example, I play a lot of tactical shooters. I have no desire to sell my body and soul to the military, spend 99% of my time doing boring-as-hell menial labor, and the remaining 1% of the time risking my life, for less pay than managing a fast food joint, while oppressing angry yolkels on the whims of a capitalist oligarchy. When I'm playing these games just want to shoot at, while trying to avoid getting shot by, virtual people, on my own schedule...no strings attached, but with the seeming of moment to moment risk (which I find exciting, and enjoyable, especially if I am dying less often than I'm killing).

And supercruise. Well you can die to a star/black hole but that hardly counts.

But there are ways to pull you out of supercruise.
 
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Now you are being silly. Any complicated system can be rorted, and the developers should be judged for how they fix the rort, not whether the rort was possible in the first place. Developers aren't omniscient and you yourself said that this exploit is quite brilliant.

Don't try to use logic on negative nelly. I have never seen a single non-negative or non-derisive post from that one.
 
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