Your opinion is fair enough. So what is your solution, then, for having a 5 million credit bounty in all Federation space with the intention of having a similar number in both Empire and Alliance? Simply never dock at 80% of the stations in the galaxy? What about smuggling?
Avoiding scans is easily done, but even a seasoned and experienced smuggler like myself sometimes gets scanned for one reason or another. For that 1 in 100 chance occurance, I would like to have something to fall back on to give me at least a chance to survive if I'm fast enough in my reactions.
Please don't misunderstand what I'm saying. Fix it, obviously, and fix it fast. But don't cancel my docking permission just for defending myself.
Right. Because you're such a top-notch, genius level developer that you're able to think of ALL possible permutations of human actions.Of course he is, this behavior is precise definition of griefing. However, I never blame players for using exploits, I blame developers for leaving them in the game.
The term "griefing" is subjective. What you call "griefing" is what I call "playing a game". If I beat you in poker and take $500 dollars from you, did I just grief you? Or, did I beat you at a game?
Why do you play games if you fear losing?
I would like to have something to fall back on to give me at least a chance to survive if I'm fast enough in my reactions.
So my question is... Why they thought it would be a good idea to flag point defence damage as aggression?
Yeah, you probably also have fun taking toys and candies from toddlers.We didn't exploit because we wanted to be smart, we exploited because it was FUN! Big difference.
Blizzard also banned us after our 4th week on the server, and our guild had around 40 members.
If you're playing by the rules then you're not griefing. If you're using an advantage that has been given to you _outside_ the rules then you would be griefing (though with those games it's usually called "cheating" and got you tarred and feathered). With Poker that would be a way to see your opponent's cards.
BTW, is it just me or do all those who don't like combat have jobs that sucks, because they always need to relax so badly after a very, very, hard, hard day at work? Just some pattern I did notice, the pvp players come from work and enjoy the action too, but they do not complain about their work and their dire need to relax that often. Different in mentality or just coincidence?
Playing outside the game's rules is cheating, not griefing. You can grief without cheating, and you can cheat without griefing.
BTW, is it just me or do all carebears have jobs that sucks, because they always need to relax so badly after a very, very, hard, hard day at work? Just some pattern I did notice, the pvp players come from work and enjoy the action too, but they do not complain about their work and their dire need to relax that often. Different in mentality or just coincidence?
Griefing is using the game's rules to do something they were not meant to allow. That's pretty much cheating in my book.
You are meant to be able to be killed anywhere you aren't actually docked.
And supercruise. Well you can die to a star/black hole but that hardly counts.You are meant to be able to be killed anywhere you aren't actually docked.
Games are for fun, and relaxation.
If you need to get a sense of real challenge and acheivement from them, somethings going wrong.
And supercruise. Well you can die to a star/black hole but that hardly counts.
Just have the stations disable everybody's weapons problem solved.
Now you are being silly. Any complicated system can be rorted, and the developers should be judged for how they fix the rort, not whether the rort was possible in the first place. Developers aren't omniscient and you yourself said that this exploit is quite brilliant.
Just have the stations disable everybody's weapons problem solved.