Snakebite
Banned
Ok this has happened several times today, and to be honest its beyond annoying, its actually ruining my game and making me think of going elsewhere.
So I'm still doggedly playing as bounty hunter, and due to the lack of legit targets (i've not yet met a single human wanted player since starting this game) i've been forced to start interdicting 'clean' ships, I pull em out of supercruise and scan them with the KWS just to see if they have any bounties.
Now, i'm not yet quite ready to turn to piracy, so as long as they are clean I let them go.
But.... what is really getting on my wick is the number of ships that are exploiting the disconnect-to-get-out-of-trouble bug.. I think about 4 out of 5 ships that I try to interdict simply vanish from the scanner, i'm guessing that they simply pull the plug rather than risk an engagement.
TBH I wish these chicken poo commanders would just move over to solo mode, after all why bother to play online if they are going to chicken out of any contact ? They are just wasting my time and ruining the game....
FD REALLY need to sort this out it going to ruin the multiplayer game for many, otherwise
why not try something like this.
Once an interdiction tether is established you cannot pause or quit.
If you disconnect then the AI takes over your ship and you cannot rejoin the game until the engagement is over.
If the AI looses the engagement then tough, you loose a ship and its your own fault for chickening out.
If the AI wins, then its tough on the person that interdicted you.
This Game is Called Elite Dangerous, why have they made it so soft ?
So I'm still doggedly playing as bounty hunter, and due to the lack of legit targets (i've not yet met a single human wanted player since starting this game) i've been forced to start interdicting 'clean' ships, I pull em out of supercruise and scan them with the KWS just to see if they have any bounties.
Now, i'm not yet quite ready to turn to piracy, so as long as they are clean I let them go.
But.... what is really getting on my wick is the number of ships that are exploiting the disconnect-to-get-out-of-trouble bug.. I think about 4 out of 5 ships that I try to interdict simply vanish from the scanner, i'm guessing that they simply pull the plug rather than risk an engagement.
TBH I wish these chicken poo commanders would just move over to solo mode, after all why bother to play online if they are going to chicken out of any contact ? They are just wasting my time and ruining the game....
FD REALLY need to sort this out it going to ruin the multiplayer game for many, otherwise
why not try something like this.
Once an interdiction tether is established you cannot pause or quit.
If you disconnect then the AI takes over your ship and you cannot rejoin the game until the engagement is over.
If the AI looses the engagement then tough, you loose a ship and its your own fault for chickening out.
If the AI wins, then its tough on the person that interdicted you.
This Game is Called Elite Dangerous, why have they made it so soft ?
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