LOL... NO. If I wanted to "shut you down" all you'd hear from me is *plonk* because I've been on the internet since before it had that name and know how to use an ignore list or a killfile. I do respect your opinion, I'm just curious why you hold it. Currently mine differs from yours but I'm open to persuasion. My own experience is that shield cells do not trivialize combat, they are simply another dynamic to take into account. I've seen nothing in the videos posted or the anecdotes in thread comments to change my opinion. If you've got something better then I would welcome you showing it, and would view it with an open mind. So far, though, I've not seen anything that rises to that level.
Well in the first Video, we saw how an Anaconda frontally facing a Viper couldn't take the Vipers shields down because of Shield cells.
In the second we saw how two Vipers and a Cobra wore down a Python's shields over and over again, only for the Python to simply refill them. They poured practically constant fire on the Python for 7 minutes until the Python casually decided to frameshift away. The Python never took any damage.
I've had my own experience with using shield cells too, both when facing players and NPC's. I think it's especially sad for the NPC's, since players at least have the opportunity of fitting SCB's and using them properly. NPC's sometimes try but they always pop them off too late.
They're certainly a dynamic to take into account, but they also remove other dynamics from a position where they have to be taken into account. I find that they are a ''false feature'', something that removes more than its existence.