Hello Commander Robert Maynard!
First, as a reminder to everyone - there's no iron guarantee or ETA on any of the stuff we discuss here, unless we absolutely state as much. Now, caveat duly issued:
As it happens, we've recently been discussing a "Reboot and Jury Rig" option that would allow you to bring dead systems back online with some minimal health (say a couple of percent) by "eating" an equivalent (or probably double amount) from other systems. This would allow you to come back from being crippled, but not save you from A) destruction at the hands of someone who really wanted you dead and B) further issues and malfunctions (but we think this could be a pretty cool aspect, actually).
Hello Commander Snake Man!
A couple of points: running without shields is incredibly dangerous. If you get caught out and drawn into combat, you've kind of been asking for it. The Type 9 is a big enough ship that, outfitted with the correct modules, can cause some amount of trouble to aggressors whilst waiting for the long frame shift cool down to expire.
Hello Commander elaverick!
Hahahahahahaha! Umm, not intentional...
Hello Commander NeilF!
Pirates, in general, can be persuaded to stop attacking you if you drop cargo (even if you have traded shots with them). Of course, the more powerful the pirate ship, the more cargo they need to sate their greed.
The premise of legacy fines is not to keep a bounty active, but to turn it into a everlasting fine if someone kills you to collect it (in part to stop exploits between players to make money killing each other in starter ships).
Hello Commanders!
A couple more points:
Having your ship be controlled by some form of AI when you log is not straightforward (otherwise we would have done this already!

)
There's an interesting sentiment that keeps cropping up: if you make it harder to escape from aggressors, then I'll be forced back into solo. I'd like to ask, is this a player-only issue, or would it include NPCs. Because the idea we've always had for trading is that being attacked is the core game play risk.
In fact, I'd posit that one of the reasons (not the only one, obviously) trading is so much more profitable is because there's little risk of losing your ship or taking much damage, or losing cargo (feel free to disabuse me of this notion if you have evidence to the contrary!)
Now I certainly don't want to see traders getting slaughtered like lambs in an eternal spring, but I want to make it clear that being attacked/placed in significant danger has always been part of our plans for the trader role.