Modes The Solo vs Open vs Groups Thread [See new thread]

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And FD have stated that both co-operative play (wings) and chat options are being looked at and worked on along with a lot of other stuff.

ok but If you go to elitedangerous.com it doesn't have a big red sign "WARNING: YOU CAN'T ACTUALLY PVE OR PVP with your friends yet." Its a beta and I've been tricked into pre-ordering a product branded as an MMO, which will be released in late March. Get a grip all you FD fanboys, the problem people have with this game is that it looks good, it promises a lot and it has a potential to be great - one day - but today its just a beta and a great Oculus Rift demo.
 
I'm a PVP enthusiast (love UO/EVE style) but Open play is very tricky, and i'l tell you why

Game was not balanced around Open-play at all. (Risk/reward is totally off)

Game has no security measures or proper police intervention making the game more of a griefers paradise than EVE (And people hate EVE on this forum saying it's a PVP nightmare... LOL) Tell me in EVE highsec where you can get killed while undocking and the attacker gets no repercussions (Elite you can shoot no-fire zone). Or interdicted as soon as you leave (hint: EvE has concord in highsec) which punishes griefing but allows meaningful pvp everywhere else

Hint: maybe Elite could actually make Anarchy systems worth the reward and make proper gameplay out of them.

Game has no Risk/reward balancing. Traders have no reason to play open. PVP'ers gain nearly nothing from pirating. Trading dominates economies. ZERO ECOSYSTEM other than pvp = kill other player for fun. No wonder there is only people complaining about griefing.


Really ,there is almost no point to them balancing open play because they can just "write it off" and tell you to play solo play "the way its meant to be played" as some people here would suggest... lol
 
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And you appear to be avoiding my pointed attempts to point you in the direction of Lugh. So let me bring it here:

I'm not. I've read the whole thread before. As it is right now, the background simulation is VERY lackluster. It's an illusion, nothing more. What background simulation can there really be if NPCs are completely non existent ? They serve no purpose, they don't trade, they just fly around randomly and aimlessly.

However, please feel free to correct me if I'm wrong here (about the NPCs).
 
ok but If you go to elitedangerous.com it doesn't have a big red sign "WARNING: YOU CAN'T ACTUALLY PVE OR PVP with your friends yet." Its a beta and I've been tricked into pre-ordering a product branded as an MMO, which will be released in late March. Get a grip all you FD fanboys, the problem people have with this game is that it looks good, it promises a lot and it has a potential to be great - one day - but today its just a beta and a great Oculus Rift demo.

Whilst I'd agree there is no such warning - you can actually do those things - people are - just not as well as is planned yet.

I you feel you've been tricked - well that's your call. But is it really that much of a big deal? I mean surely you must do some research before you buy a game to find out if it's your thing - if you get that offended by features that are incomplete wouldn't you make double sure what you are getting?

I guess having been here since pre-alpha waiting for stuff is just situation normal for many of us .. never really thought of myself as a fanboy.

But you do realise that whatever the "fanboys" say - FD do things at their own pace - presumably as quick as they can given there is no benefit to delaying stuff.
 
At the risk of repeating myself and flogging a dead horse as some would see it my central assertion is this:

If the multiplayer mode of the game is designed such that important effects of actions by players in that mode can be mitigated simply by a pilot or group of pilots switching to a solo or group mode - what incentive is there for players in the multiplayer mode to engage in those gameplay elements?

There are a few gameplay examples I can think of but basically they all boil down to the fact that at any time (apart from in the heat of battle - unless you pull the plug so to speak) you can just make all the other players go away!

Maybe I am missing the point - and I hope I am, I hope FD have created a new kind of gaming. But I can't see how the 'make any player whose having an influence you don't want dissapear' dynamic is going to lead to player created content driven by need/risk/co-operation. Where is the role for player co-operative combat if the influence one can have over other players is so nerfed? What will a wing of players be able to do? (apart from of course wing bulletin board missions, which will be great I'm sure) - but no match for PvP. There has to be incentive, consequence, influence, persistence for players to have conflict with each other - or on the flipside co-operate with each other. I'm finding it hard to see how the current implementation of multi-player mode creates these conditions.

I KNOW not everyone wants to play the game the way I want to play it. I probably won't always want to play in open mode, but I would be happy to have another commander to play in the other modes if it meant that open mode developed in its own right. You have sooo many options already to avoid PvP if you want; the size of the galaxy, group mode, solo mode. And you even have a background simulation that is influenced by player actions that you don't have to be involved in should you choose. But I feel that the mode switching dynamic as it is implemented at the moment, will seriously restrict the PvP development in multi-player. Necessity breeds invention. Restriction stimulates creativity.

I LOVE single player games - I don't really play much multi-player at all, and ED in my opinion is already a great single-player game that will get better and better - I'm loving it. AND it could ALSO be a great multi-player game, I would love to see that.

We understand your point already. We just don't agree with it. This game was designed primarily as a PVE game. The point is that you're not supposed to have much influence over other players, but rather over NPCs.
 
Traders have no reason to play open. PVP'ers gain nearly nothing from pirating.

Exactly. There are many people who see this but are just bullied not to voice their opinion. They are being told that they have too little posts to matter or that they are malcontents. Nah. We have to speak up and make Braben realise that gaming has gone a long way since 1984. The standards are higher.

IF there is SOLO play - there should be an equivalent in intelligent NPC's doing viable trade runds, minings, warping to station etc. Those NPCs should emulate the the CMDR's who have chosen to go SOLO. That would be a solution, but now we get instanced NPCs who are just empty shells doing nothing. It's all smoke and mirrors.
 
I'm a PVP enthusiast (love UO/EVE style) but Open play is very tricky, and i'l tell you why
Game was not balanced around Open-play at all. (Risk/reward is totally off)

The design is just plain bad. Simple solution ? Make a separate save for offline / online play. All problems solved.

I mean surely you must do some research before you buy a game to find out if it's your thing - if you get that offended by features that are incomplete wouldn't you make double sure what you are getting?

The thing is, you don't exactly research stuff like "CAN I GROUP WITH MY FRIENDS" in a MULITPLAYER, ONLINE ONLY GAME. You just don't, it's like asking if the car you're buying actually comes with wheels and engine!

I've researched tons of stuff about ED. I knew all about the intentional crappy design of "offline / online switch at demand". But it never crossed my mind to research if I will be able to see my friends in my GROUP ONLY or ONLINE game.
 
Can you elaborate what exactly you were able to achieve together ? In terms of game mechanics: what did you do with your friends ?

Sure.

Myself and a couple of friends teamed up for a little bounty hunting. (Ok, so we also experimented with a little piracy when the supply of crooks ran low, but it was mostly bounty hunting)

It took us a little while to get into the same instance but once we managed to achieve that we were able to stick together across instance changes by following each others wakes. Only one of us carried a FSD interdictor, this was intentional because of the hull damage that results from interdiction. He was flying a Cobra, cheaper to repair than the Asp or the Python that made up the rest of the party. The Cobra would snag the target and then we'd follow his wake out of SC. Then we'd all join in to boil the target, taking it in turns to make the kill-shot. We were all on a group skype call at the time, so coordinating it was no problem. We had a blast.


ETA: This was strictly PVE - we made our own private group for the purpose
 
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The design is just plain bad. Simple solution ? Make a separate save for offline / online play. All problems solved.



The thing is, you don't exactly research stuff like "CAN I GROUP WITH MY FRIENDS" in a MULITPLAYER, ONLINE ONLY GAME. You just don't, it's like asking if the car you're buying actually comes with wheels and engine!

I've researched tons of stuff about ED. I knew all about the intentional crappy design of "offline / online switch at demand". But it never crossed my mind to research if I will be able to see my friends in my GROUP ONLY or ONLINE game.

Well if you did that research it's hard to see how you missed the problems they've been having - these things have been regularly brought up on the forums and elsewhere since online was enabled back in alpha.

There are and have been problems since that bit was launched - they are trying to fix it - it would appear to be very challenging technically.

Hopefully "wings" when it arrives in March will fix it..
 
The design is just plain bad. Simple solution ? Make a separate save for offline / online play. All problems solved.

Which then forces Open players off the game when they connection goes bad or they have to go somewhere (Hotel/Abroad/On Board) where they could have gone Solo and continued their pilots career. That may be bad in your your books but it means more players online more of the time. Better for a lot more people.

The thing is, you don't exactly research stuff like "CAN I GROUP WITH MY FRIENDS" in a MULITPLAYER, ONLINE ONLY GAME. You just don't, it's like asking if the car you're buying actually comes with wheels and engine!

I've researched tons of stuff about ED. I knew all about the intentional crappy design of "offline / online switch at demand". But it never crossed my mind to research if I will be able to see my friends in my GROUP ONLY or ONLINE game.

Are you making the assumption that MMO = PvP? The game is more than just shooting at things you know!!! If it wasn't plenty of people would not be playing it right now. Yes, Groups and Instancing is buggy. There have been worse releases of Games in the past, and Elite Dangerous is certainly not the worst of them. Hell, they actually had servers up and running on release day. That alone is a miracle in terms of release of an on-line game.

Give a little or you'll snap. Have some elastic band juice.
 
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Well if you did that research it's hard to see how you missed the problems they've been having - these things have been regularly brought up on the forums and elsewhere since online was enabled back in alpha.

Yes. BACK IN ALPHA. That's what alpha's and beta's are there for, right ?

I would assume those would be fixed when I bought RELEASE VERSION of the game.

The thing is, FD completely dropped the ball on this and there is really no need to defend situations that simply can't be defended.
 
Which then forces Open players off the game when they connection goes bad or they have to go somewhere (Hotel/Abroad/On Board) where they could have gone Solo and continued their pilots career. That may be bad in your your books but it means more players online more of the time. Better for a lot more people.

Well, and they still can't play on the road / on the plane / without the internet. So you argument is completely invalid.
 
Well, and they still can't play on the road / on the plane / without the internet. So you argument is completely invalid.

What about ppl on bandwidth caps and bad connection or teathering from say a phone or using a dongle.
This game is not about pvp never was.
Give up it's not going to change now.
 
Well, and they still can't play on the road / on the plane / without the internet. So you argument is completely invalid.

Huh?

Haven't you heard that Hotels, Trains and Planes have internet? Of Course they have internet. What they don't have is fully broad unlimited connections and usually no uPNP. Which means that Open and Groups is not available, but Solo is!!!

That's one of the big reasons Solo exists, to overcome the bandwidth/uPNP problem!!!

Didn't you know that?
 
The design is just plain bad. Simple solution ? Make a separate save for offline / online play. All problems solved.

This statement shows a fundamental misunderstanding of how the three modes work. There is one set of servers providing the persistent galaxy and managing matchmaking and instancing. The servers don't care which mode you're in and nor does the game, except when requesting matchmaking into an instance. If you're in solo mode, the client tells the matchmaking server that and you always get a fresh unpopulated instance and nobody else arriving in that spot will be joined to it. If you're in a private group, you'll only be matched with other group members. If you're in open mode, you're potentially matched with anyone else playing in that mode. This is the only difference between the three modes.

Creating a "separate save" for the different modes would be a nightmare. It would have consequences throughout the client and server code. Also, what would be your solution to private groups? A separate save for every group you're a member of? That will never fly. Personally I'm a member of 3 groups so you'd want me to have 5 different saves? Would you combine the private group save with open? That would effectively give you exactly what we have now, since "solo mode" would just be a matter of creating a new private group and inviting nobody else to join it. Combine private group save with solo? Since groups are fundamental to the experience with friends and I doubt that the introduction of wings will detract from that, who'd play open then? That kind of arbitrary fragmentation of the player-base runs completely counter to the vision FD have communicated for the game.

You say the design is bad, but it is the design, and nobody is demanding you like it, just if you want to play this game you do have to live with it. If you can't do that, your solution is obvious and it isn't ranting on the forums about something that isn't going to change.
 
What about ppl on bandwidth caps and bad connection.
This game is not about pvp never was.
Give up it's not going to change now.

Riiight. The game was never about PVP. Which is why we have anarchy systems, frame shift interdictors, open world PVP in every system with constraints, a bounty and crimininalization system that applies against players for PVP actions, conflict zones, and 'piracy' as an intended gameplay style.

but it's not 'about' PVP...

you are mistaken sir, it's about 'playing the game you want to play' and for a LOT of people coming to elite, that is and will be meaningful PVP engagements - trading and shooting rats doesn't make for a game you can potentially plar for years. Most people will burn out of those activities pretty quickly.
 
Yes. BACK IN ALPHA. That's what alpha's and beta's are there for, right ?

I would assume those would be fixed when I bought RELEASE VERSION of the game.

The thing is, FD completely dropped the ball on this and there is really no need to defend situations that simply can't be defended.

Well I think it's reasonable to assume that if it could have been trivially fixed by now it would - I really don't think FD are just sitting there watching people explode every day on the forum and sitting back having a laugh.

Some people wanted the release date put back - others who were already waiting for gamma/release that was already delayed - wanted it released as is.

None of these problems are hidden from view - sure they don't advertise them;

But they aren't hidden from anyone who does even the most minimal pre-purchase research here and on youtube and such - you know like you might if you were going to buy a game you knew nothing about.
 
As for risk and people's personal lives, i wont comment on any perceived lack of 'risk' that may or may not be present in your life, but as for me i served 13 years in the British army as a reconnaissance soldier, and completed 3 frontline tours of Iraq and 2 frontline tours of Afghanistan. So i don't think its unfair to say i know a hell of a lot about risk, and not the 'risk' associated with hobbies.

LMAO,

I think half the soddin board's rejects from the Naffi que. To be honest, if its a willy wavin contest Rezla I think I may have you beat. Ended up with more Company Conduct Sheets stapled together than you had years in, let alone taxpayer funded holidays to places where people can be a bit anti.

Guess what, I appreaciate FD's stance and implementation way more than I support forcing anyone to do something that should be fun for them, into doing something that's not. They payed exatly the same as you or I, who are we to dictate how they spend their free time or try to have restriction placed on it.
 
Riiight. The game was never about PVP. Which is why we have anarchy systems, frame shift interdictors, open world PVP in every system with constraints, a bounty and crimininalization system that applies against players for PVP actions, conflict zones, and 'piracy' as an intended gameplay style.

but it's not 'about' PVP...

you are mistaken sir, it's about 'playing the game you want to play' and for a LOT of people coming to elite, that is and will be meaningful PVP engagements - trading and shooting rats doesn't make for a game you can potentially plar for years. Most people will burn out of those activities pretty quickly.

And I presume your response to DB's and FD's public statements that ED is not intended to be primarily a PvP experience was sticking your fingers in your ears and going "LALALALALA... I can't hear you." The authoritative sources have already spoken on that subject and your willful disregard of them isn't going to change the facts.
 
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