And I presume your response to DB's and FD's public statements that ED is not intended to be primarily a PvP experience was sticking your fingers in your ears and going "LALALALALA... I can't hear you." The authoritative sources have already spoken on that subject and your willful disregard of them isn't going to change the facts.
Not seen any such statement personally. It's a sandbox game. You can call PVP 'primary' or 'secondary' all you want, again. I will play the game the way I want to .. If FD mechanics meaningful PVP out of the game, I'll leave.. It's pretty simple. Right now it hasn't, and they haven't indicated they won't support PVP & Piracy as viable gameplay.
EVE Online (which everyone loves to compare things to) is not a 'primarily' PVP game either -- The bulk of players live in highsec, which is a PVE garden. There are some forced PVP mechanics like corporation wars and suicide ganking which I hope stay out of E

. The 'pirates' of lowsec are a slim minority, and the pvpers of nullsec are vastly outnumbered by the highsec players. However the game still provides *meaningful* pvp -- which is what seperates it from every other failed space sim on the market.
E

is doing well right now because it has an element of that 'wide open sndbox' where almost anything goes. the arguments being made in this thread are simply asking FD to flesh that out and develop it more, rather than create artificial barriers to PVP so that people who want stricylu PVE gameplay will be happy -- why not cater to both? My first 5 years in EVE involved smuggling cargo into nullsec, avoiding pirates and other players trying to kill me -- probably some of the best fun I had. If could have logged off into 'solo mode' the game would have held no thrill at all for me.
All these artificial barriers and making the game a PVE garden, and putting up obstacles because 'we don't want it to be a PVP game' is fine -- the players who want PVP will simple leave. You will be left with a boringm, empty world where all there is to do is trade and hunt rats & it will fade into obscurity within a year.
If you're fine with that, cool .. I see an opportunity for something more and will keep voicing up until I feel they absolutely aren't listening. At the moment, it seems like they probably are to some degree -- they just don't want to make it *strictly* PVP -- which is fine, balance must be achieved. EVE achieved it well, with the possible exception of highsec wardecs and suicide ganking -- mechanics that should be limited down futher, but won't be.
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Can you not kill npc's in anarchy systems?
Can you not interdict npc's?
Can you not do open pvp with npc's?
Can you not help npc's factions in conflict zones?
Can you not get a bounty killing harmless npc's?
I'll say it again,this game is meant to be played how we want to play it not how you want us to play it.
Who is 'we'? Last time I checked, myself and other players primarily interested in PVP are Commanders, and members of the community as well. I think we're generally OK being the minority. Fighting outnumbered is fun
