Modes The Solo vs Open vs Groups Thread [See new thread]

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Reality check: it's nothing more than a DRM.

You know, that thing that makes your investors wet their pants.

Reality check - that's called bait and switch!

My argument still holds. Making separate saves for Open/Solo will cause players to drop and defeats the whole "Play it your way" argument coming from FDev.
 
Riiight. The game was never about PVP. Which is why we have anarchy systems, frame shift interdictors, open world PVP in every system with constraints, a bounty and crimininalization system that applies against players for PVP actions, conflict zones, and 'piracy' as an intended gameplay style.

but it's not 'about' PVP...

you are mistaken sir, it's about 'playing the game you want to play' and for a LOT of people coming to elite, that is and will be meaningful PVP engagements - trading and shooting rats doesn't make for a game you can potentially plar for years. Most people will burn out of those activities pretty quickly.

Can you not kill npc's in anarchy systems as well?
Can you not interdict npc's?
Can you not do open pvp with npc's?
Can you not help npc's factions in conflict zones?
Can you not get a bounty killing not wanted npc's?

I'll say it again,this game is meant to be played how the devs want us to play it not how you want us to play it.
 
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Sure.

Myself and a couple of friends teamed up for a little bounty hunting. (Ok, so we also experimented with a little piracy when the supply of crooks ran low, but it was mostly bounty hunting)

It took us a little while to get into the same instance but once we managed to achieve that we were able to stick together across instance changes by following each others wakes. Only one of us carried a FSD interdictor, this was intentional because of the hull damage that results from interdiction. He was flying a Cobra, cheaper to repair than the Asp or the Python that made up the rest of the party. The Cobra would snag the target and then we'd follow his wake out of SC. Then we'd all join in to boil the target, taking it in turns to make the kill-shot. We were all on a group skype call at the time, so coordinating it was no problem. We had a blast.


ETA: This was strictly PVE - we made our own private group for the purpose

A few of my friends and I have done much the same thing. We decided to form a posse and interdict player pirates that were around "our" area interdicting player traders.

Did we have a blast..Yes, some of the most fun we've had in Elite.

Could we all see each other ..No.

Could any one of us see all of us at anytime.. No.

Could we travel together and stay together..No. Split instances every jump.

Could we consistently drop into wakes..No.

Is this fine in a Beta..Yes.

Is this fine in a released game in 2015..No.

Every other Multiplayer I've ever played could manage this.

Jeez Jumpgate could manage this in in 1999 during it's beta.

OK a little off topic there but adding a function to a multiplayer, that allows you to split off into a solo instance, to avoid multiplayer shows the mindset of a company that is really not committed to nor understands MMO gameplay...You have no idea how sorry I am to have to say that.
 
And I presume your response to DB's and FD's public statements that ED is not intended to be primarily a PvP experience was sticking your fingers in your ears and going "LALALALALA... I can't hear you." The authoritative sources have already spoken on that subject and your willful disregard of them isn't going to change the facts.
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Does this help?
 
Riiight. The game was never about PVP. Which is why we have anarchy systems, frame shift interdictors, open world PVP in every system with constraints, a bounty and crimininalization system that applies against players for PVP actions, conflict zones, and 'piracy' as an intended gameplay style.

but it's not 'about' PVP...

you are mistaken sir, it's about 'playing the game you want to play' and for a LOT of people coming to elite, that is and will be meaningful PVP engagements - trading and shooting rats doesn't make for a game you can potentially plar for years. Most people will burn out of those activities pretty quickly.


Those people wanting PvP can stay in open for their fix, what's the problem ? Those who don't can play in solo and those who can't make their mind can switch whenever they want. Problem solved.
 
And I presume your response to DB's and FD's public statements that ED is not intended to be primarily a PvP experience was sticking your fingers in your ears and going "LALALALALA... I can't hear you." The authoritative sources have already spoken on that subject and your willful disregard of them isn't going to change the facts.

Not seen any such statement personally. It's a sandbox game. You can call PVP 'primary' or 'secondary' all you want, again. I will play the game the way I want to .. If FD mechanics meaningful PVP out of the game, I'll leave.. It's pretty simple. Right now it hasn't, and they haven't indicated they won't support PVP & Piracy as viable gameplay.

EVE Online (which everyone loves to compare things to) is not a 'primarily' PVP game either -- The bulk of players live in highsec, which is a PVE garden. There are some forced PVP mechanics like corporation wars and suicide ganking which I hope stay out of E:D. The 'pirates' of lowsec are a slim minority, and the pvpers of nullsec are vastly outnumbered by the highsec players. However the game still provides *meaningful* pvp -- which is what seperates it from every other failed space sim on the market.

E:D is doing well right now because it has an element of that 'wide open sndbox' where almost anything goes. the arguments being made in this thread are simply asking FD to flesh that out and develop it more, rather than create artificial barriers to PVP so that people who want stricylu PVE gameplay will be happy -- why not cater to both? My first 5 years in EVE involved smuggling cargo into nullsec, avoiding pirates and other players trying to kill me -- probably some of the best fun I had. If could have logged off into 'solo mode' the game would have held no thrill at all for me.

All these artificial barriers and making the game a PVE garden, and putting up obstacles because 'we don't want it to be a PVP game' is fine -- the players who want PVP will simple leave. You will be left with a boringm, empty world where all there is to do is trade and hunt rats & it will fade into obscurity within a year.

If you're fine with that, cool .. I see an opportunity for something more and will keep voicing up until I feel they absolutely aren't listening. At the moment, it seems like they probably are to some degree -- they just don't want to make it *strictly* PVP -- which is fine, balance must be achieved. EVE achieved it well, with the possible exception of highsec wardecs and suicide ganking -- mechanics that should be limited down futher, but won't be.

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Can you not kill npc's in anarchy systems?
Can you not interdict npc's?
Can you not do open pvp with npc's?
Can you not help npc's factions in conflict zones?
Can you not get a bounty killing harmless npc's?

I'll say it again,this game is meant to be played how we want to play it not how you want us to play it.

Who is 'we'? Last time I checked, myself and other players primarily interested in PVP are Commanders, and members of the community as well. I think we're generally OK being the minority. Fighting outnumbered is fun :)
 
Well I think it's reasonable to assume that if it could have been trivially fixed by now it would - I really don't think FD are just sitting there watching people explode every day on the forum and sitting back having a laugh.

It's reasonable to assume that many businesses around the world take part in shady practices. Some businesses run out of money and release products they well know are FAULTY. Simply because in the end PROFIT is all that matters.
And this is exactly what happened. FD performed a shameless x-mas money grab and got away with it pretty flawlessly (judging by the reviews). All in all, well played FD and shame on me I guess.

But they aren't hidden from anyone who does even the most minimal pre-purchase research here and on youtube and such - you know like you might if you were going to buy a game you knew nothing about.

Like I previously stated, checking if I will be able to play with my friends in a MULTIPLAYER, ONLINE ONLY game is like researching that the car I'm about to buy actually comes with wheels and an engine.
 
The design is just plain bad. Simple solution ? Make a separate save for offline / online play. All problems solved.

While i agree the design is terrible.

Just doing that still does not balance the eco system

What is the reason for pkers to kill? They cant loot like eve

What is the reason for traders to sit in a belt in mine? No corp/alliance or highsec/lowsec/nullsec (for EXAMPLE)

the ECOSYSTEM is NON-EXISTANT

just making a open-only server makes PVP'ers have targets (mainly each other), but for what purpose? If i wanted a meaningless PVP game i'd play battlefield.

I'm on your side, i love PVP. But meaningful pvp, like UO and EVE. This is a player-driven sandbox. And all we can do is gank people for nothing
 
Every other Multiplayer I've ever played could manage this.

Dark Souls? :p

(Which has a very similar peer to peer architecture to what was built for ED.)

Though I do agree that ED, if it wanted to be an online only game, should have made a greater effort to get at least some of the basics working at launch. Namely, at least providing reliable communication and grouping with friends.
 
Who is 'we'? Last time I checked, myself and other players primarily interested in PVP are Commanders, and members of the community as well. I think we're generally OK being the minority. Fighting outnumbered is fun
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Opps I was meant to put "this game is meant to be played how the devs want us to play it not how you want us to play it."
Anyway edited the post and fixed it.
 
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OK a little off topic there but adding a function to a multiplayer, that allows you to split off into a solo instance, to avoid multiplayer shows the mindset of a company that is really not committed to nor understands MMO gameplay...You have no idea how sorry I am to have to say that.
And here all this time I thought the first 'M' was for "Massively" not "Mandatory".
 
As far as the PVP thing goes - realistically with an instanced game set in a heeyyyuuuggge galaxy - PVP is pretty much always gonna be voluntary and by appointment mostly.

A bunch of Goons have been having a pop at another group in empire space - was even featured in the last newsletter. They seem to have had a blast PVP-wise. Then you have warzones where anyone can go and pick a side and get some pew pew in.

So it is happening...

With regard to solo/open - it's not as simple as creating a separate save.

Look at why they said they removed offline mode. They said they found that as the game developed it became apparent offline would need a separate build and server support and it wouldn't work in the way they wanted it to as the game was developing.

So they canned a planned feature essentially because they decided they couldn't support it they way things had developed and were developing moving forward.

The way it's setup now - there is only one game - one background sim that affects all of us and we all affect whether in solo, private group or open.

To separate the modes now would effectively mean going back to the plan they already canned - because what people are effectively asking for now is for solo mode to be completely separate - i.e. the offline mode that was canned...
 
Not seen any such statement personally.

You haven't been paying attention then. I remember several posted videos where DB said so. Then there's this quote from a live chat he participated in on The Register in June of last year...

The question:
For a multi-player game I find it a bit odd there are so many reported ways the game will offer to hide players from one another. Are you concerned the multi-player side of the game is going to end up feeling like a singleplayer one?

David Braben:
It is important that players enjoy the experience. We are writing this game for ourselves, and the fun of the game is the most important thing. Player-player encounters should be interesting, and part of this is the ability to hide - whether from other players or AIs.

Most of the ships you encounter will be AIs - and in many cases you will kill them - which is why we want the majority to be AIs. Generally speaking we expect players, even beginners, to be more of a challenge than an AI ship, and something that players will tend not to attack, but more cooperate with, and we are designing the bounty system (and others) to discourage PvP and encourage player cooperation.
 
Not seen any such statement personally. It's a sandbox game. You can call PVP 'primary' or 'secondary' all you want, again. I will play the game the way I want to .. If FD mechanics meaningful PVP out of the game, I'll leave.. It's pretty simple. Right now it hasn't, and they haven't indicated they won't support PVP & Piracy as viable gameplay.

Little question, ever read the game's Kickstart page?

· Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.

How does multiplayer work?

You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

If you expected players to be able to force unwilling players into PvP by blockading systems, pirating, whatever, I don't think you did even a cursory research about the game. While PvP can, and does, happen, it happens because all involved players have chosen to be in that situation.
 
I have never had half an answer to the simple question- do you have any tangible evidence that the ability to switch modes is harming the experience in open play ?




I haven't seen swarms of Anacondas armed to the teeth built in the 'safe' environement of solo mode, neither have I seen any noticable effect of players in solo causing negative effects in open. Where is this problem apart from in the minds of those players who have decided to go on a cyber crusade against one of the early (well publicised) mechanics of the game ?



Also, Groups seem to be the red headed step child in these threads while there are thousands of players in just one of the well known groups. The crusaders should be a bit more transparent in their intentions and declare groups as on their 'hit list' as well imo.
 
A few of my friends and I have done much the same thing. We decided to form a posse and interdict player pirates that were around "our" area interdicting player traders.

Did we have a blast..Yes, some of the most fun we've had in Elite.

Could we all see each other ..No.

Could any one of us see all of us at anytime.. No.

Could we travel together and stay together..No. Split instances every jump.

Could we consistently drop into wakes..No.

Is this fine in a Beta..Yes.

Is this fine in a released game in 2015..No.

Precisely. There's nothing ground breaking or next-gen about this game.

Yet some people would still like us to believe that there is some super advanced, next level stuff going on behind the scenes with the net code and servers, which in their minds perfectly justifies this lazy and half-baked release.

Again, this is a 2015 game branded as MMO, with a AAA price, where you can't actually group up with your friends.

But hey, it's acceptable because there are no alternatives on the market!
 
I have never had half an answer to the simple question- do you have any tangible evidence that the ability to switch modes is harming the experience in open play ?




I haven't seen swarms of Anacondas armed to the teeth built in the 'safe' environement of solo mode, neither have I seen any noticable effect of players in solo causing negative effects in open. Where is this problem apart from in the minds of those players who have decided to go on a cyber crusade against one of the early (well publicised) mechanics of the game ?



Also, Groups seem to be the red headed step child in these threads while there are thousands of players in just one of the well known groups. The crusaders should be a bit more transparent in their intentions and declare groups as on their 'hit list' as well imo.

Bro, where do you think those people who farmed 200 million in credits and than sit out Lave no fire made their money?

The rare runners in the Lave loop, do you think those people play open? Do you think pirates can actually pirate with no people in open?

I think it's un fair to force solo players to play open. But to say the experience is not diminished is just solo player arrogance talking.

Its like most of the people who hate pvp or other players never played a normal mmo before and wonder why ppl are confused about the MMO here.
 
I have never had half an answer to the simple question- do you have any tangible evidence that the ability to switch modes is harming the experience in open play ?

You won't get one, because there isn't one. To an individual player there is no difference between a player in a different mode or one in the same mode but a different instance.

When you cannot see or experience an effect, it has no impact on your experience.
 
Bro, where do you think those people who farmed 200 million in credits and than sit out Lave no fire made their money?

The rare runners in the Lave loop, do you think those people play open? Do you think pirates can actually pirate with no people in open?

I think it's un fair to force solo players to play open. But to say the experience is not diminished is just solo player arrogance talking.

Its like most of the people who hate pvp or other players never played a normal mmo before and wonder why ppl are confused about the MMO here.

Can't speak for anyone else but I've done all my trading in open - and my rares run takes me through Lave, Leesti and Usszaa. And I see lots of type 6 player traders too so not everyone is trading in solo..

ETA - am in an Asp now.
 
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