Scrap or redesign shield cell modules, they are too overpowered and trivialize PvP.

aowqyaaw

Banned
I'm sure this was proposed before but, only one shield cell bank per ship ? That would go on par with only one fuel scoop and only one shield generator :p

It has been. And it would be more welcome than the changes that are being rolled out.

Shield cells make the game so forgiving. Elite Forgiving.
 
Currently there doesn't seem to be any incentive for traders to play the multiplayer. Is this why I hardly see any other players in game even when I went to SOL? I can understand people with expensive ships not wanting to risk them in the multiplayer if they are destroyed too easily. --

I see lots of traders, and pirate a few of them as well. Playing solo is also not "safer" at all, since NPC's will interdict you as well. In fact, I have only been interdicted ONCE by another player. But lots of "space jockey" NPC interdictions have happened.

Currently the SCB is a "must have" for combat ships. No matter how much they "tweak" the mechanics, this will stay a "must have" as long as it can boost your shields. I would rather they took at look at some of the weapons to be honest. Gimbals are way op.
 
I see lots of traders, and pirate a few of them as well. Playing solo is also not "safer" at all, since NPC's will interdict you as well. In fact, I have only been interdicted ONCE by another player. But lots of "space jockey" NPC interdictions have happened.

Currently the SCB is a "must have" for combat ships. No matter how much they "tweak" the mechanics, this will stay a "must have" as long as it can boost your shields. I would rather they took at look at some of the weapons to be honest. Gimbals are way op.

Right on. And rail guns. They cause me trouble. And plasma's. Nerf those as well. In fact let's nerf everything.

Or maybe let's just use the many and varied mixture of tools the game gives us along with our own brains to deal with the challenges we face.

Like chaff for instance.
 
Well that did not work!

To misquote a famous moment in the last good Alien film

"I say we take off and nerf the entire game from orbit. It's the only way to be sure"

Edited.
 
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aowqyaaw

Banned
Well that did not work!

To misquote a famous moment in the last good Alien film

"I say we take off and nerf the entire game from orbit. It's the only way to be sure"

Edited.

Shield cells were the nerf. We're calling for an unnerf, but thanks nonetheless.
 

aowqyaaw

Banned
The training wheels. Same as dumbing down the NPCs, and making them fly without shields as well.

Yeah, what's with that? And the overconfidence.

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Onionhead withdrawal maybe??
 
Soooo... I just continued my bounty hunting in one of these Anarchy extraction sites. After I rescued some slaves, my Viper attracted pirates like cow dung flies.

I may not be a good enough pilot (obviuosly, according to some posts in this thread), but I was quite happy I had those shield cells equipped. Fighting against three non-harmless NPCs at the same time might be something, the awesome top guns this thread is filled with might do while eating a muffin. Not me, unfortunately.
And while keeping an eye on a) my target, b) the additional attackers, c) the asteroids, d) other ships (on radar and directly) in order to not create an additional enemy, e) the power distribution and finally f) my shields, I somehow felt that using the shield cells at the rigth moment needed a certain amount of minimal skill.

And despite being probably wrong, as I used those unworthy health potions that spoil every bit of fun in the game, I had a blast in this fight! I promise, next time I will be bored, as I should have been...

--

As I said before: tweak them, if you must, but keep them in the game and don't nerve them into oblivion.
Instead, increase the danger (e.g. multiple attackers) and shield cells will be a necessary (and fun) equipment.
 
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I think everyone suggesting the nerf on shield cells forget that this is not a PVP arena, this is a game where life is not fair and you exploit whatever resources you have at your disposal to get the job done.
 
Problem is that shield cells have the potential to introduce some silly kind of arms race. As you can see in this thread there are a lot of players who consider SC's as generally overpowered for PVE and already starting to suggest making NPCs stronger. You can imagine where the journey goes.

Yes but always good to keep in mind;
stupid-people.jpg
 
I think the best solution was already posted here: beef up the shields and hull on bigger ships, beef up integrity of critical internals (power plant, fsd...) and get rid of cells for good. This would work nicely for both pvp and pve. Malfunctioning components would actually matter and targeting anything else but power plant would now be viable tactics.
I had a nice all cmdr encounter at anarchy nav point where 2 ASPs, some cobra/vipers ganged up on python who had bounty on him. We couldn't do anything. I didn't expect us to win but a reasonable scenario would be at least SOME hull damage on that python. It stood there like an impenetrable fortress and just beamed us one by one to death. Watching the ever recharging shields with basically infinite amount of cells at his disposal was a bit sad actually and left me with a bitter taste.
 

aowqyaaw

Banned
I think everyone suggesting the nerf on shield cells forget that this is not a PVP arena, this is a game where life is not fair and you exploit whatever resources you have at your disposal to get the job done.

Anyone who's for the nerf that shield cells brought, needs to remember the name of the game.

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I think the best solution was already posted here: beef up the shields and hull on bigger ships, beef up integrity of critical internals (power plant, fsd...) and get rid of cells for good. This would work nicely for both pvp and pve. Malfunctioning components would actually matter and targeting anything else but power plant would now be viable tactics.
I had a nice all cmdr encounter at anarchy nav point where 2 ASPs, some cobra/vipers ganged up on python who had bounty on him. We couldn't do anything. I didn't expect us to win but a reasonable scenario would be at least SOME hull damage on that python. It stood there like an impenetrable fortress and just beamed us one by one to death. Watching the ever recharging shields with basically infinite amount of cells at his disposal was a bit sad actually and left me with a bitter taste.

As a python owner - I approve of this message.
 
I think the best solution was already posted here: beef up the shields and hull on bigger ships, beef up integrity of critical internals (power plant, fsd...) and get rid of cells for good. This would work nicely for both pvp and pve. Malfunctioning components would actually matter and targeting anything else but power plant would now be viable tactics.
I had a nice all cmdr encounter at anarchy nav point where 2 ASPs, some cobra/vipers ganged up on python who had bounty on him. We couldn't do anything. I didn't expect us to win but a reasonable scenario would be at least SOME hull damage on that python. It stood there like an impenetrable fortress and just beamed us one by one to death. Watching the ever recharging shields with basically infinite amount of cells at his disposal was a bit sad actually and left me with a bitter taste.

Agreed, but unfortunately, it seems like it will never happen. We'll be lucky if shield cells even get a rework to make them something other than health potions/health multipliers, which is just in my opinion a broken mechanic. Sandro speaks about "skill based" potions with the coming nerfs, but I can't see the concept of a health potion being skill based since it still essentially boils down to "do you want more health, y/n?"

Hopefully I'm wrong and Sandro is right, but the amount of fun combat yielded to me took a sharp nose-dive ever since the introduction of these things. They're an archaic MMO trope, and for a sim game like Elite I can't imagine anything more out of place. Perhaps we'll get other tropes such as a "healing" ship that casts long range shield cells at us, and we can introduce a taunt feature on the python so that it can be a traditional 'tank'.
 
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aowqyaaw

Banned
Agreed, but unfortunately, it seems like it will never happen. We'll be lucky if shield cells even get a rework to make them something other than health potions/health multipliers, which is just in my opinion a broken mechanic. Sandro speaks about "skill based" potions with the coming nerfs, but I can't see the concept of a health potion being skill based since it still essentially boils down to "do you want more health, y/n?"

Hopefully I'm wrong and Sandro is right, but the amount of fun combat yielded to me took a sharp nose-dive ever since the introduction of these things. They're an archaic MMO trope, and for a sim game like Elite I can't imagine anything more out of place. Perhaps we'll get other tropes such as a "healing" ship that casts long range shield cells at us, and we can introduce a taunt feature on the python so that it can be a traditional 'tank'.


Scary thing is, I can see it happening.
 

darshu

Banned
Agreed, but unfortunately, it seems like it will never happen. We'll be lucky if shield cells even get a rework to make them something other than health potions/health multipliers, which is just in my opinion a broken mechanic. Sandro speaks about "skill based" potions with the coming nerfs, but I can't see the concept of a health potion being skill based since it still essentially boils down to "do you want more health, y/n?"

Hopefully I'm wrong and Sandro is right, but the amount of fun combat yielded to me took a sharp nose-dive ever since the introduction of these things. They're an archaic MMO trope, and for a sim game like Elite I can't imagine anything more out of place. Perhaps we'll get other tropes such as a "healing" ship that casts long range shield cells at us, and we can introduce a taunt feature on the python so that it can be a traditional 'tank'.

Well for the skill part of it is they increased the delay between activating and charging to 5 seconds so understanding your opponents loadout will be the difference in having a ship or respawning.
 
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