Anyone? No good weapon loadouts or answers to my questions from my last post?
Watch this, then consider if you want that python :
https://www.youtube.com/watch?v=WRQ52Q6UUaY
Ugh.. Now you're making it sound like the Python needs a nerf. I don't want to work my butt off for a ship that's going to get nerfed soon... >.>
I'm not sure what your point is. I already have a kitted out Viper in storage, and this isn't a balance thread. And quite frankly, I'm kind of tired of all the younger generation gamers complaining about PvP balance in a mostly co-operative PvE game. That just wasn't a concern for us back in the day, and we were fine with it.
Balancing ships is kind of a stupid thing to do when comparing ships with hundreds of tons of mass between them anyway.
The Imperial Clipper would drift to the left ever so slightly as I came in to dock on a pad, because it was so heavy and had such weak thrusters that it never quite compensated for the gravity spin upon entering if I entered at half speed or more.
Currently point defence do NOT hit dumb fires, as dumb-fires currently have no hit-box and cannot be shot down. Even when they change it so pdt work vs dumb's I don't think they will kill enough of a salvo fired at 30m to save you.Missiles on a Viper are great until you go up against a Python that's fitted - by a player - for combat. Point defence is a huge benefit against dumbfire missiles.
Good to know that wasn't just me. Hated final docking in the Clipper, always seemed a struggle to get it to glide in on target due to the left drift. Python is so much easier to maneuver around the station even on D thrusters..
The devs already mentioned they are looking to downgrade the maneuverability a bit. Not sure why, really. Who cares if it's a great ship? I really hope this game doesn't become "balance fix" after "balance fix" without actually fixing the core of the game. So many issues I can think of outside of "That one ship is pretty sweet, let's tone it down a bit".
Are you serious? That's like the mentality of giving all little league baseball players trophies. What's wrong with having a dominating ship, it make you have to change up strategies, or just run if you come across one. I'm beginning to think they're anti-fun.
I think the issue is its too good at everything
I'll even given an in game reason, I can't understand how you can create a large floating cuboid, with terrible hull and manoeuvrability (type 7) and manage to have less cargo room in it than something medium with multiple weapons and large subsystems. Unless the pythons expense is a cargo bay of holding from d&d it doesn't stack lol.
Nooooooo You're a fun killer. Get you a T7 and have mediocre cargo space, and an anchor to fly...and be happy and leave us alone. I'm in an asp and want my fun ship one day.