Is The Python Worth It?

Even fixed class 3 pulse lasers will rip the shields off of anything pretty quickly, but you can use Beams if you want just be aware that they are currently much, much heavier than every other large weapon (hopefully a bug). I've had good luck with 3 fixed pulse lasers in the large slots, and medium gimballed beams in the medium slots, for a little extra damage when I can't quite get the fixed lasers to bear. You could also run multicannons if you want to kill hull faster. I'm going to have a play around with a pair of medium plasma accelerators and see how that works :). Honestly I doubt you can go wrong really, and a lot depends on your play style.

The shields are very tough, but it obviously depends on what shield generator you use. I usually run just a D3 shield for trading, and it holds up fine for preventing scrapes and what not. If I were going to go after something big, I'd want at least a C5 or better and at shield cell (but, it obviously just depends on how good you are at avoiding damage, etc).
 
Hmmm. I'll have to play around a bit then. In Alpha/Beta, I had fixed cannons on my Viper and shredded everything in my path, but that obviously got nerfed to hell. lol.

In my Cobra after launch, I ran two C2 Multicannons and two C1 Burst Lasers, and that worked well, but I'm concerned about the cost of Kinetic weapons on large hardpoints. I was a tad impatient in buying the Python, so I only have about 5 million spare credits after insurance. Almost all of which is going towards cargo runs right now. But I'll get that replenished soon enough.

I'll need to test each hardpoint to see whether or not Fixed works, or if I'll need gimballed weapons.

I won't be doing a lot of traveling in it, as I'll be using my Asp for that. So loading it up with a heavy weapons loadout is fine.
 
Watch this, then consider if you want that python :
https://www.youtube.com/watch?v=WRQ52Q6UUaY

I'm not sure what your point is. I already have a kitted out Viper in storage, and this isn't a balance thread. And quite frankly, I'm kind of tired of all the younger generation gamers complaining about PvP balance in a mostly co-operative PvE game. That just wasn't a concern for us back in the day, and we were fine with it.

Balancing ships is kind of a stupid thing to do when comparing ships with hundreds of tons of mass between them anyway.
 
My point was currently any 'big ship' can be easily killed in seconds by a dumb-fire viper costing peanuts; something to consider if you're about to spend your last pennies on that bling ship thinking it will be more survivable.
As for the younger generation comment, wasn't needed , I didn't make a aggressive post and i'm not young.
 
Ugh.. Now you're making it sound like the Python needs a nerf. I don't want to work my butt off for a ship that's going to get nerfed soon... >.>

Or you could think..."the Python sound Awesome!" Don't stress about people saying things will get beefed down. ( I hate the term nerf sighh) There would be allot of angry commanders that would be upset if there ship changes. Anyway, there are changes that truly need to be made in the game, that would take 5 minutes, and they don't get done, so I wouldn't sweat it.
 
I'm not sure what your point is. I already have a kitted out Viper in storage, and this isn't a balance thread. And quite frankly, I'm kind of tired of all the younger generation gamers complaining about PvP balance in a mostly co-operative PvE game. That just wasn't a concern for us back in the day, and we were fine with it.

Balancing ships is kind of a stupid thing to do when comparing ships with hundreds of tons of mass between them anyway.

what sort of build are you looking for? Though I would argue which weapons you use should be which ones your best with and gimbals if the answers your not really into combat. I've used almost every setup that doesn't involve missiles by now.
 
Missiles on a Viper are great until you go up against a Python that's fitted - by a player - for combat. Point defence is a huge benefit against dumbfire missiles.
 
The Imperial Clipper would drift to the left ever so slightly as I came in to dock on a pad, because it was so heavy and had such weak thrusters that it never quite compensated for the gravity spin upon entering if I entered at half speed or more.

Good to know that wasn't just me. Hated final docking in the Clipper, always seemed a struggle to get it to glide in on target due to the left drift. Python is so much easier to maneuver around the station even on D thrusters..
 
Missiles on a Viper are great until you go up against a Python that's fitted - by a player - for combat. Point defence is a huge benefit against dumbfire missiles.
Currently point defence do NOT hit dumb fires, as dumb-fires currently have no hit-box and cannot be shot down. Even when they change it so pdt work vs dumb's I don't think they will kill enough of a salvo fired at 30m to save you.
here's a quote from sandro in this thread;https://forums.frontier.co.uk/showthread.php?t=101378
"Hello Commanders!

Also, on a tangent, we've just discovered that dumbfire missiles have no hit-check. Ouch. Sufficed to say that this should change in a near future update (It should not be a particularly challenging fix). Basically, at the moment, you cannot shoot dumbfires out.

Point defence guns were always meant to be a hard-counter for missiles (and trader ships tend to have a decent amount of utility mounts), so this fix should at least remove the most egregious issues of sidewinders pasting type 9's because they carry twin dumbifire racks), assuming you're prepared to use point defence."
 
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Good to know that wasn't just me. Hated final docking in the Clipper, always seemed a struggle to get it to glide in on target due to the left drift. Python is so much easier to maneuver around the station even on D thrusters..

I've noticed for a long time that the actual momentum from the forward thrust doesn't actually seem to be the exact center of the screen/cockpit. Even in open space, I'll line up dead on with a target a few hundred or a few thousand light seconds away, and if I just leave it without any manual compensation, I'm aimed way off before I'm even half-way there. I always attributed it to the time dilation of Supercruise and the orbital movements of my target. For a long time I thought my stick wasn't calibrating. But the longer I play, the less convinced I am of that.
 
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The devs already mentioned they are looking to downgrade the maneuverability a bit. Not sure why, really. Who cares if it's a great ship? I really hope this game doesn't become "balance fix" after "balance fix" without actually fixing the core of the game. So many issues I can think of outside of "That one ship is pretty sweet, let's tone it down a bit".

Are you serious? That's like the mentality of giving all little league baseball players trophies. What's wrong with having a dominating ship, it make you have to change up strategies, or just run if you come across one. I'm beginning to think they're anti-fun.
 
Are you serious? That's like the mentality of giving all little league baseball players trophies. What's wrong with having a dominating ship, it make you have to change up strategies, or just run if you come across one. I'm beginning to think they're anti-fun.

If you have one ship that clearly dominates all others, then the only change in strategy anyone has to do is fly this ship, too.
 
Maybe it is because this ship costs far more that all the others you want to compare with ?

Actually, Python is a great ship as the ASP is or the Cobra is.
ASP does everything in a great manner, not perfect in some specific cases but it is a great great ship. Same goes for the Cobra or ... the Python.
What makes the Python one of the best ship is ... well it is mainly because we do not have a big list of ships and he is one of the more costly. There is no combat ships of this price that will surpass it nor explorer ones - maybe they will be included in the next months/weeks. Type-9 surpasses it freighter-wise (10M per hour ? hello).

If the Python is overpowered, well the ASP too then, and the Cobra in a less extent.

Life is life, costly ships are better than cheaper ones in the same role.
 
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I think the issue is its too good at everything

Nooooooo You're a fun killer. Get you a T7 and have mediocre cargo space, and an anchor to fly...and be happy and leave us alone. I'm in an asp and want my fun ship one day.

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I'll even given an in game reason, I can't understand how you can create a large floating cuboid, with terrible hull and manoeuvrability (type 7) and manage to have less cargo room in it than something medium with multiple weapons and large subsystems. Unless the pythons expense is a cargo bay of holding from d&d it doesn't stack lol.

Ok so why not push for the logical thing which is more cargo in the T7?
 
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Nooooooo You're a fun killer. Get you a T7 and have mediocre cargo space, and an anchor to fly...and be happy and leave us alone. I'm in an asp and want my fun ship one day.

I fly a python!!! I don't want them to touch it lol I was just being rational and wanted a nerf that made sense for the most people (imo)
 
Currently flying the python and have to admit it is not a ship ill be selling anytime soon, just don't scratch it. one interdiction where the target does not submit will cost you 50k in repairs, "I do not interdict wanted targets anymore", and you can fit this beast many different ways, 200 ton cargo and still fit for combat or just under 200 ton cargo and fully fit for combat, maneuverable very maneuverable. debating on grinding to the anaconda buy i dont see any reason to as the python is just the beez kneez.

P.S. to the dev's larger ships should not take damage from interdiction.
 
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