400+ Billion Stars but to what end?

I understand that the human race WILL be colonising new systems. Although its fun to head into the galactic centre to view a super massive black hole, scanning systems on the way, more effort needs to be put into scanning local systems. Closer systems will be colonised way sooner than some system 2000ly+ from our bubble.

That's the way I see it anyway.

Yes from the very brief info that the devs have popped out, initially it will be manual driven. The factoin may need a lot of credits to fund such a venture. Trade/combat and
 
That creates a real sense of apathy in the game. That's why everyone is focused on the only thing they can do, grind for credit to upgrade/buy ships.

Everyone?

I'm sorry but you do Not speak for everyone by a long way.

I, for one, am not grinding for credits, I am exploring. I play in open and have hardly seen another player which is fine by me. I am playing this the way I want to and I have FD to thank for creating the space for me to do so.
I have traveled to a lot of countries on this one small planet we call home, I doubt I will see it all in my lifetime but I will not complain that the earth is too big or that this city is just another copy of that city.
If any of you are unhappy with ED, then why are you still here?
 
This is a galaxy simulator. Think about it. The whole galaxy as realistically reproduced as currently possible for you to go play in. if this alone does not excite you then this is the wrong game for you. I guess you have to be a space nerd.

Space nerd out/
 
I wonder if you could reach all of them anyway. I don't think there will be stations near most of the further stars so If
you try to reach the furthest your ship would run out because of mechanical faults of old age and wear and tear.
So we might need the capability to build spacestations otherwise most of the universe isn't reachable anyway.

No, that's not how the game works. Ships will suffer wear and tear to 100% but they still work. They just lose hull strength. Several people have already been to the core. I'm sure some are planning (or perhaps already have) passed beyond. I'm on my way home from a tour that will see me having travelled over 20,000LY in total i would guess.

Most of the galaxy is reachable, except for the remote stars on the edge which are out of the jump range of even the Asp.
 
It's so I can build 400 million fast food outlets , one at each system.

No, you cannot. You can imagine doing that, but the game doesn't offers you the required mechanics to do so.

This is a galaxy simulator.

No, it's not. It's a Space Simulation with it's main weight based on COMBAT - I mean, 90% of the useable items are made FOR combat situations. But not even that is working properly - and THAT's why I'm mad. I like the idea and the game itself, it just doesn't works as promoted!

For all you peops reducing your expectations down to: "I can fly around 400 B stars, with exactly having 0 impact, but I don't care because of 400 B stars..."

Well, good for you! I guess I can sell you also Gems which you might use to "re-vitalize" plain water you can drink after it. I bet you're also those which even say after drinking it: "Oh my god, I feel so much better, so much vitalized!"

Go get a Powerbalance bracelet, please.

Let me paste for you the welcome message featured in the launcher on it's release:

E|D Welcome Message @ Launcher said:
Elite: Dangerous 1.00

Welcome to the cut throat, multiplayer Milky Way galaxy in the year 3300.

Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... your actions will change the galaxy around you in an ever unfolding story.

Play with the rest of the community, your friends only, or alone.

Welcome back, Commander.

The underlined is what I call not being true. Why? Well, let's combine: MULTIPLAYER + PIRATE + BOUNTY HUNTER + SMUGGLER + ASSASSIN and finally playing WITH the rest of the community and / or my friends.

This is how the game was being promoted before I purchased it. Right? At least, that's why I purchased it.
Is it my right to expect those core features to be implemented at the point I purchased the game? Hell yeah, because we were talking about a game with CORE FEATURES being released - not about a god damn BETA.

oDMi5AV.jpg

So, what do I expect from FD to implement in this game, in order to make it the game I've purchased?

1.) Implement a scrollbar which gives you the possibility to regulate which players you want to play with depending on their ping.

E.G.: Max-Ping 100 = only play with players which have a maximal latency of 100ms.

Explanation: Doing so, let's say I've set it to Ping 50, I do NOT appear to players with a ping over 50 and they do NOT appear to me. There's nothing more immersion-breaking than seeing a stuttering ship.

2.) I want to be able to PLAY TOGETHER with new folks I've just met in the game, but also with my friends several missions like Bounty Assassinations.

3.) I want to do proper PVP in order to fulfill my role as Villain. Tracking down explorers like anikaiful to pop them up and take their cargo.

4.) I want to actually be able to (maybe) CRAFT or at least let a station CRAFT items I might Blueprints for...

5.) ... BUT AT LEAST I WANT TO BE ABLE TO TRADE WITH OTHER PLAYERS - EVEN IF THAT MEANS TO SHARE CREDITS WITH THEM.

E.G.: Doing 50/50 after a Bounty.

6.) I want the game to SAVE actually prizes from stations I've been recently. They don't even have to be updated, I want to use them as REFERENCE for further trading.

7.) I want to be able to DIRECTLY jump into a certain area next to a station - not necessarily being a SUN, for gods sake!
 
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Let me paste for you the welcome message featured in the launcher on it's release:



The underlined is what I call not being true. Why? Well, let's combine: MULTIPLAYER + PIRATE + BOUNTY HUNTER + SMUGGLER + ASSASSIN and finally playing WITH the rest of the community and / or my friends.

This is how the game was being promoted before I purchased it. Right? At least, that's why I purchased it.
Is it my right to expect those core features to be implemented at the point I purchased the game? Hell yeah, because we were talking about a game with CORE FEATURES being released - not about a god damn BETA.

Do a search for "griefer" on the forums; there is proof that the galaxy is cut-throat and multiplayer, and that there are pirates. All that existed during the beta, even.

The recent Emperors Grace / goons clash, as well as being pretty popcorn worthy, also appears to have engendered a few multiplayer battles of many v many (playing with the community), and was entirely player generated (no input needed from FDEV). That part seems to work fine as well.

I've seen assassination missions, smuggling missions, and bounty hunting missions on the bulletin boards. Those parts are definitely all there, and there is nothing stopping you from making your own missions up (assassinate / bounty hunt CMDR Random Guy I just saw dock, who has a Wanted status).

I'm not convinced that these "missing" features of yours are actually missing.
 
Good man, I'm not a griefer if I'm playing a role, aye? Nothing prevents them from "SOCIALIZING" and "CROWDING" TOGETHER UP in ORDER TO be PROTECTED against PVP-FOCUSED players.

I'm limitted to what I can get from people flying around. That's why you can interdict players, that's why you can kill other players.

Go complain to FD asking for a pure PVE game then or play SOLO or in a PRIVATE GROUP.

The recent Emperors Grace / goons clash, as well as being pretty popcorn worthy, also appears to have engendered a few multiplayer battles of many v many (playing with the community), and was entirely player generated (no input needed from FDEV). That part seems to work fine as well.

Not if you're not able to see many others just because the server instances assigned randomly to players are not linked to each other. So no, it's not working fine.

I've seen assassination missions, smuggling missions, and bounty hunting missions on the bulletin boards. Those parts are definitely all there, and there is nothing stopping you from making your own missions up (assassinate / bounty hunt CMDR Random Guy I just saw dock, who has a Wanted status).

No, you cannot do Assassination / Bounty Hunts in a cooperative way, because this might require you to enter an USS, which results being in a problem doing it with another player, because of the simple fact of him not being able to follow you into it, neither being able to follow you into Supercruise.

I'm not convinced that these "missing" features of yours are actually missing.

Then you're just blind.
 
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Good man, I'm not a griefer if I'm playing a role, aye? I'm limitted to what I can get from people flying around. That's why you can interdict players, that's why you can kill other players.

Go complain to FD asking for a pure PVE game then or play SOLO.

I am one of those people who categorically sides with the "piracy is piracy not blinkin' griefing" faction, 10 years in EVE means I am no stranger to getting gatecamped. However by far the quickest way to get approximately a bajillion hits in search for multiplayer piracy is to search for "griefing", so I used that term. It also segues nicely into the "cut-throat" part as well, because you'll be seeing the tear soaked stories of people who got throat-cut by a pirate, in multiplayer.

Can I say fairer than that as an example of the existence, since beta, of cut-throat, multiplayer gameplay with piracy? I'm not sure I can.

My other points similarly outline the existing gameplay and mechanics you list as missing (or not implemented) but that appear to me to be implemented already.

As in, they don't seem to be missing at all.
 
OT to this piracy conversation

I hope no one with OCD tendencies has felt the need to visit all 300bn systems.

FWIW I'm fairly sure I've 'discovered' a few since I'm fairly far out from home. It'd be cool to have the 'discovered by' tag next to each system.
 
So, what do I expect from FD to implement in this game, in order to make it the game I've purchased?

1.) Implement a scrollbar which gives you the possibility to regulate which players you want to play with depending on their ping.

E.G.: Max-Ping 100 = only play with players which have a maximal latency of 100ms.

Explanation: Doing so, let's say I've set it to Ping 50, I do NOT appear to players with a ping over 50 and they do NOT appear to me. There's nothing more immersion-breaking than seeing a stuttering ship.

2.) I want to be able to PLAY TOGETHER with new folks I've just met in the game, but also with my friends several missions like Bounty Assassinations.

3.) I want to do proper PVP in order to fulfill my role as Villain. Tracking down explorers like anikaiful to pop them up and take their cargo.

4.) I want to actually be able to (maybe) CRAFT or at least let a station CRAFT items I might Blueprints for...

5.) ... BUT AT LEAST I WANT TO BE ABLE TO TRADE WITH OTHER PLAYERS - EVEN IF THAT MEANS TO SHARE CREDITS WITH THEM.

E.G.: Doing 50/50 after a Bounty.

6.) I want the game to SAVE actually prizes from stations I've been recently. They don't even have to be updated, I want to use them as REFERENCE for further trading.

7.) I want to be able to DIRECTLY jump into a certain area next to a station - not necessarily being a SUN, for gods sake!

Strange, because the game I bought was exactly what I understood it to be. I did of course read about it first, and looked at gameplay, and all that jazz, and checked the current (beta) state of the game at the time i was considering my purchase. A little research helps. ;)

And i'm really afraid you are going to be disappointed, because a cursory glance tells me around half of what you want isn't even in the DDA.

Anyway, how did a thread about the size of the playing area turn into a discussion about PvP and piracy? There are a million other threads where people can beat that particular dead horse.
 
Personally the way I see it, yes there are more systems then you would know what to do with currently, and only an incredibly tiny amount are populated.

But I see Elite as it is now as the foundation, get this working, get the background sim and such working perfectly. And you have a gigantic solid foundation, on which you can build something even better.

Astroid stations when they arrive? can pop up in remote places urge the various factions to spread out deeper into space? (I think this can already be done at least technically?)

And a ton of other things, alien races have PLENTY of places they can settle and call home, and such, there is tons upon tons of space to make new factions, races whatever, there is an enormous amount of potential just from having this big and solid a foundation, sure it may take some time to get the new features, but I personally don't mind.
 
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The recent Emperors Grace / goons clash, as well as being pretty popcorn worthy, also appears to have engendered a few multiplayer battles of many v many (playing with the community), and was entirely player generated (no input needed from FDEV). That part seems to work fine as well.

I'm sorry, but those "clashes" are pathetic. They have zero amount of role-play and are caused by childish ego, where one group gets angry at the other for "undermining their authority" or "stealing their system" or whatever it is the reason that no one except the half a dozen people involved care about.

When they begin roleplaying, with characters, ideas, intrigues, and reasons, then I may care. But if that's the extent of "player generated content", I'm sticking to Solo and group for now.
 
Personally the way I see it, yes there are more systems then you would know what to do with currently, and only an incredibly tiny amount are populated.

But I see Elite as it is now as the foundation, get this working, get the background sim and such working perfectly. And you have a gigantic solid foundation, on which you can build something even better.

Astroid stations when they arrive? can pop up in remote places urge the various factions to spread out deeper into space? (I think this can already be done at least technically?)

And a ton of other things, alien races have PLENTY of places they can settle and call home, and such, there is tons upon tons of space to make new factions, races whatever, there is an enormous amount of potential just from having this big and solid a foundation, sure it may take some time to get the new features, but I personally don't mind.

xondk, maybe I'm just branded of the huge amount of companies promising tons of stuff and in the end never bringing it out the proper way, because, from what I can see, FD already counts with the projects death when Star Citizen comes out.

No matter how you turn it, I'm angry of having spent 50 bucks to a company which, once again, promised too much - but the most parts of it aren't working properly yet. It even seems like they've no idea of what they're doing when it comes to certain parts of the game. It's like they're standing there and trying to improvise how to go further with the project - NOW.

But honestly, that for I'd have let the game stay in BETA. The fact they've brought it out already seems like it's because of a huge lack of cash in their offices and E|D is the last try to stay over water.

I mean, did anyone know that you can trade Credits with another player? Well, actually cou CAN. Both just have to dock in the same station, write each other and then click on his nickname and select trade.

I was just like... WOW.
 
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xondk, maybe I'm just branded of the huge amount of companies promising tons of stuff and in the end never bringing it out the proper way, because, from what I can see, FD already counts with the projects death when Star Citizen comes out.

No matter how you turn it, I'm angry of having spent 50 bucks to a company which, once again, promised too much - but the most parts of it aren't working properly yet. It even seems like they've no idea of what they're doing when it comes to certain parts of the game. It's like they're standing there and trying to improvise how to go further with the project - NOW.

But honestly, that for I'd have let the game stay in BETA. The fact they've brought it out already seems like it's because of a huge lack of cash in their offices and E|D is the last try to stay over water.

I mean, did anyone know that you can trade Credits with another player? Well, actually cou CAN. Both just have to dock in the same station, write each other and then click on his nickname and select trade.

I was just like... WOW.

You do know that those "promises" were never made for December 2014, right? They were made for when the game is complete, not "released". Now, now, I agree, it's a deviation of classical game marketing and design, but that's what you get in an age of day one patches and kickstarter.

Anyway, all you complain about is *supposed* to come in the next few years while the game is updated. If you can't bother to play nad wait, then play something else and come check it out in a few months :)
 
You do know that those "promises" were never made for December 2014, right? They were made for when the game is complete, not "released". Now, now, I agree, it's a deviation of classical game marketing and design, but that's what you get in an age of day one patches and kickstarter.

Anyway, all you complain about is *supposed* to come in the next few years while the game is updated. If you can't bother to play nad wait, then play something else and come check it out in a few months :)

I guess I'll bring up my Hardcore Seasonal Barb to 70 in D3 and come back in February...

Or maybe I'll just grind credits. What else.
 
Maybe my general concern is how the players themselves fit into the expansive setting. Am I missing the whole point? Are we supposed to be bottles in the ocean hoping to may be find another being, or remain alone? It is very cool to see the scale mock up of our own Milkyway, can't say I don't have a soft spot for Andromeda and Sol, however span so far out and unless there is some incredible things happening out there - like none ever seen before in local systems, what benefit to the players is it to expand outwardly and ultimately thin itself out?

In a word yes. DB has actually said that encountering other humans should be rare and you should feel insignificant among the the vastness of the galaxy. They have succeeded..

In the real universe have we encountered another sentient life form no . The real universe doesnt have thargoids
 
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