Does your game freeze a little or stutter when approaching planets?
Steps to reproduce:
1) Log off the game ~200 ls or so from a planet, preferably a planet with a moon(s) so you get double stutter.
2) Log in, SC towards the planet, at 75%. At about 5-30 ls distance (depending on planet size), I experience a stutter. The freeze lasts long enough to say "One one thousand Two", which causes my FSD to overshoot my target. I go from 7 seconds away to 4 or 5 and overshoot.
3) Jump out of the system, jump back in. Approach the same planets, no stutter happens.
Description of the planet stutter: This is a momentary freeze/stutter that occurs when loading the planets for the first time, after it loads the game returns to 60 FPS. This is most likely a separate issue from the constant stutter that some Commanders are experiencing in this thread: https://forums.frontier.co.uk/showthread.php?t=86133
Please post you specs (CPU / GPU / Harddrive / Ram), your graphics settings, and whether you get stutter when approaching planets or not.
Troubleshooting Steps Taken:
1) Enable uPnP / Windows Network Discovery: https://forums.frontier.co.uk/showthread.php?t=57129
My Result: No change.
2) Edit the graphical configuration xml: (https://forums.frontier.co.uk/showthread.php?t=52907)
My Result: No noticeable change when modifying the work per thread value on planets section.
3) Set settings to lower / higher.
My Result: No noticeable change.
My System Specs:
AMD Phenom X4 965 4.0ghz overclocked / watercooled 40 celsius under load.
ATI 6970 2gb ~70 celsius under load
HDD 7200 rpm data drive. Windows running on SSD
8gb DDR3 ram @ ~2600hz, unganged
***DEV UPDATE***: This is being looked into! See here: https://forums.frontier.co.uk/showthread.php?t=103124&page=21&p=1603214&viewfull=1#post1603214
I expect we will receive more information on this issue soon.
User specs and comments from those who do not receive stutter:
Steps to reproduce:
1) Log off the game ~200 ls or so from a planet, preferably a planet with a moon(s) so you get double stutter.
2) Log in, SC towards the planet, at 75%. At about 5-30 ls distance (depending on planet size), I experience a stutter. The freeze lasts long enough to say "One one thousand Two", which causes my FSD to overshoot my target. I go from 7 seconds away to 4 or 5 and overshoot.
3) Jump out of the system, jump back in. Approach the same planets, no stutter happens.
Description of the planet stutter: This is a momentary freeze/stutter that occurs when loading the planets for the first time, after it loads the game returns to 60 FPS. This is most likely a separate issue from the constant stutter that some Commanders are experiencing in this thread: https://forums.frontier.co.uk/showthread.php?t=86133
Please post you specs (CPU / GPU / Harddrive / Ram), your graphics settings, and whether you get stutter when approaching planets or not.
Troubleshooting Steps Taken:
1) Enable uPnP / Windows Network Discovery: https://forums.frontier.co.uk/showthread.php?t=57129
My Result: No change.
2) Edit the graphical configuration xml: (https://forums.frontier.co.uk/showthread.php?t=52907)
My Result: No noticeable change when modifying the work per thread value on planets section.
3) Set settings to lower / higher.
My Result: No noticeable change.
My System Specs:
AMD Phenom X4 965 4.0ghz overclocked / watercooled 40 celsius under load.
ATI 6970 2gb ~70 celsius under load
HDD 7200 rpm data drive. Windows running on SSD
8gb DDR3 ram @ ~2600hz, unganged
***DEV UPDATE***: This is being looked into! See here: https://forums.frontier.co.uk/showthread.php?t=103124&page=21&p=1603214&viewfull=1#post1603214
I expect we will receive more information on this issue soon.
User specs and comments from those who do not receive stutter:
I have read about his happening, but do not recall it ever happening to me, and all my relevant PC components are many years old (i7 920 @ 3.3 GHz, AMD HD 6970), using max settings (with FXAA) @ 2560x1600!
No stutter
i7 2700K; 32mb ram; gtx670; SSD 160gb
No stutter here. Hardware is i7-3770K@3.5ghz, 16gb ddr3 ram, R9-280x gfx running 6096x1080 (3 1920x1080 plus a bit for bezels), running max quality gfx with no AA. UPNP is enabled. Standard, unmodified xml config files.
No stutter here, and I run a whole lot of apps aside ED at the same time.
AMD FX-4150 Quad-Core 3.92GHz
nVidia GTX660
RAM 8 GB
Win7-64
HDD one or the other old rust bucket that's noisier than old diesel engine.
I found this link helpful: https://forums.frontier.co.uk/showthread.php?t=52907
Now, I have a mere i3 with a GTX 260 which scrapes along the bottom of the minimum requirements bracket. The only problem I had, however, was stuttering near certain planets. This made me suspicious, so I did a little digging and found that link.
For 1.05 and earlier I had to bring TextureSize down real low (I think it ended up around 32!), and WorkPerFrame was down to about 1. Since 1.06, however, I now run it at 256 and 128 respectively and it works fine... on my old rig.
Edit: The interesting thing for me was that when I first ran 1.06 there was no stutter on the regular graphics settings on low environmental. When I tried to exit the game, it hung, and I had to force the process to end. From the next playthrough the stutter had returned (even a reboot didn't help to revert it). So I figure there's something deeper going on there.
no stutter, no freezing and no lag that I have noticed. FPS is always above 60 for me, including SC
A few weeks ago I did see some lag but that was due to the frontier servers, once in a great while i will see a little bit of lag when i come out of supercruise on a large station.
Windows 7 Home Premium
Intel i5 3570K
GIGABYTE OC GeForce GTX 670
XFX Core Edition PRO850W
GIGABYTE GA-Z77X-UD3H
G.SKILL Ripjaws Series 8GB
SAMSUNG 830 Series SSD
Settings @ 2715x1527 DSR, SMAA, everything on the highest settings
Verizon FiOS @ 75mbps
Drivers up to date
No Stutter, runs flawless.
I5 3GHZ
GTX 970
16 GB Ram
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