Poll: Does your game freeze or stutter when approaching planets?

Do you get stutter or freezing when approaching planets?

  • Yes

    Votes: 314 74.2%
  • No

    Votes: 99 23.4%
  • Other, please post.

    Votes: 10 2.4%

  • Total voters
    423
Does your game freeze a little or stutter when approaching planets?

Steps to reproduce:
1) Log off the game ~200 ls or so from a planet, preferably a planet with a moon(s) so you get double stutter.
2) Log in, SC towards the planet, at 75%. At about 5-30 ls distance (depending on planet size), I experience a stutter. The freeze lasts long enough to say "One one thousand Two", which causes my FSD to overshoot my target. I go from 7 seconds away to 4 or 5 and overshoot.
3) Jump out of the system, jump back in. Approach the same planets, no stutter happens.

Description of the planet stutter: This is a momentary freeze/stutter that occurs when loading the planets for the first time, after it loads the game returns to 60 FPS. This is most likely a separate issue from the constant stutter that some Commanders are experiencing in this thread: https://forums.frontier.co.uk/showthread.php?t=86133

Please post you specs (CPU / GPU / Harddrive / Ram), your graphics settings, and whether you get stutter when approaching planets or not.

Troubleshooting Steps Taken:

1) Enable uPnP / Windows Network Discovery: https://forums.frontier.co.uk/showthread.php?t=57129
My Result: No change.
2) Edit the graphical configuration xml: (https://forums.frontier.co.uk/showthread.php?t=52907)
My Result: No noticeable change when modifying the work per thread value on planets section.
3) Set settings to lower / higher.
My Result: No noticeable change.

My System Specs:
AMD Phenom X4 965 4.0ghz overclocked / watercooled 40 celsius under load.
ATI 6970 2gb ~70 celsius under load
HDD 7200 rpm data drive. Windows running on SSD
8gb DDR3 ram @ ~2600hz, unganged

***DEV UPDATE***: This is being looked into! See here: https://forums.frontier.co.uk/showthread.php?t=103124&page=21&p=1603214&viewfull=1#post1603214

I expect we will receive more information on this issue soon.

User specs and comments from those who do not receive stutter:
I have read about his happening, but do not recall it ever happening to me, and all my relevant PC components are many years old (i7 920 @ 3.3 GHz, AMD HD 6970), using max settings (with FXAA) @ 2560x1600!

No stutter

i7 2700K; 32mb ram; gtx670; SSD 160gb

No stutter here. Hardware is i7-3770K@3.5ghz, 16gb ddr3 ram, R9-280x gfx running 6096x1080 (3 1920x1080 plus a bit for bezels), running max quality gfx with no AA. UPNP is enabled. Standard, unmodified xml config files.

No stutter here, and I run a whole lot of apps aside ED at the same time.

AMD FX-4150 Quad-Core 3.92GHz
nVidia GTX660
RAM 8 GB
Win7-64
HDD one or the other old rust bucket that's noisier than old diesel engine.

I found this link helpful: https://forums.frontier.co.uk/showthread.php?t=52907

Now, I have a mere i3 with a GTX 260 which scrapes along the bottom of the minimum requirements bracket. The only problem I had, however, was stuttering near certain planets. This made me suspicious, so I did a little digging and found that link.

For 1.05 and earlier I had to bring TextureSize down real low (I think it ended up around 32!), and WorkPerFrame was down to about 1. Since 1.06, however, I now run it at 256 and 128 respectively and it works fine... on my old rig.

Edit: The interesting thing for me was that when I first ran 1.06 there was no stutter on the regular graphics settings on low environmental. When I tried to exit the game, it hung, and I had to force the process to end. From the next playthrough the stutter had returned (even a reboot didn't help to revert it). So I figure there's something deeper going on there.

no stutter, no freezing and no lag that I have noticed. FPS is always above 60 for me, including SC

A few weeks ago I did see some lag but that was due to the frontier servers, once in a great while i will see a little bit of lag when i come out of supercruise on a large station.

Windows 7 Home Premium
Intel i5 3570K
GIGABYTE OC GeForce GTX 670
XFX Core Edition PRO850W
GIGABYTE GA-Z77X-UD3H
G.SKILL Ripjaws Series 8GB
SAMSUNG 830 Series SSD

Settings @ 2715x1527 DSR, SMAA, everything on the highest settings
Verizon FiOS @ 75mbps
Drivers up to date

No Stutter, runs flawless.

I5 3GHZ
GTX 970
16 GB Ram
 
Last edited:
Does your game freeze a little or stutter when approaching planets?

This causes me to overshoot my destination sometimes. Next time I visit the same planet it's fine.

Where is the poll? Did the dancer take it away again?

Yes it stutters a lot. Thought it was my PC so put everything to low, and it still did it, so it can only be the game itself.

Oh the game runs on SSD so it isn't hard drive lag
 
Yes, but only the first time I approach a planet in a session. It stops after that and and only does it again when I reload the game.

I can live with that. But it would be nice if it went away.
 
Where is the poll? Did the dancer take it away again?
Sorry, it was a little slow to post and the poll is created after the post it seems. Vote now!

I'm surprised to hear you say SSD isn't helping. What does it mean?

If anyone does not get stutter, can you post your PC CPU / GPU / Ram / SSD or HDD please?
 
I´ve read i another thread (sorry I dont have the time to search now) that it could be related to connection issues. Some guys have got it much better after fiddling with the router config. If it is so I guess it´s up To FD to solve it, cause i´m not messing with my router, that´s for sure
 
Last few weeks it seemed to not be as bad as back in late Beta and some in Gamma. But lately its gotten worse. The scariest event is when I exit Hyperspace Jump and it freezes as the star appears ... very unsettling. Luckily so far it came back to life before I crashed and/or burned up hitting the star.
 
Yes but I'm running a 770 GTX SLI system in the oculus rift with DSR and max settings so some stutter is to be expected.
 
UPNPEnabled only handles the refresh rate of the UPNP updates, it does not disable the function from the game.

"0" means don't bother updating the connection, where as "1" would keep spamming UPNP updates to the router.

Not sure if this was in reply to my post but will point out UPNP is disabled in my router settings.
 
It's not as bad as before. Running with a gtx 980 so I assume it isn't a graphical issue.... Though I'm not sure. Stutters more on my friends gaming laptop.
 
Never had it, even in beta or gamma. And I'm running a crappy HP laptop with a Radeon 8750.

It's wierd, bugs like this make no sense whatsoever, who'd be a developer eh? Oh wait...
 
One thing that was suggested in beta was to adjust the work per frame setting in the graphics configuration xml file to something lower, under the planets section, for your chosen environment preset (high, med or low).

<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2560</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>256</WorkPerFrame>

I've not tried this since release, but i seem to remember it helped a little, at the expense of taking longer for the game to generate and draw the planet textures.
 
Yes, though I only started noticing it after reducing my graphics settings from High (or so, it was Customized slightly from High to lower one setting which I've forgotten) to Medium (no customizations).

Intel i7-3720QM, 16G RAM, Win7 x86_64, nVidia Quadro K1000M (Optimus disabled).
 
Back
Top Bottom