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He probably has bundles of cash because trading in open is still very much the easiest, and most profitable way to earn le big bugs. And it is still quite safe too, especially if you got to more remote places. I think even so, traders go solo just because it eliminates even the slight risk of other players that there are in open, thus maximizing profit even further.

Trade profit in solo should imo be reduced considerably. Trade profit in open should also be reduced, just not as much as in solo, so there is still a considerable incentive to trade in open.

I'm afraid you are starting to lose me now. You are starting to contradict yourself and truly make very little sense. So, all trading, solo or open is now too easy? What exactly is your point for posting on this forum? I'm not being rude, I'd like to know. You seemed to be for segregating open and solo play, but perhaps I have misunderstood that, but I really don't see where you are going with your arguments.

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Just wanted to show you this screenshot from the Turir system (open playmode). Look at the amount of Type 6 and 7. It's pretty huge numbers. However I can tell you from supercruising around in that system earlier this evening that there was not many transporters in the system. I have seen a good deal of players of mostly cobras and some asps also. From this I can almost only gather that all those traders are mostly solo playing in this system.

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...Or are NPC's... Because if they are all real live CMDRs, then I have no idea what people are complaining about. :)
 
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I've been playing since the official release but this is my first post so please be gentle :)

I've been going round & round in my head as to whether I should be playing solo, group or in open. I *want* to go open, but ultimately for my style of play it just feels like far too much risk vs reward.

Right now, I don't really want to play a combat simulator and am more interested in exploring. Currently I'm 8,000 LY from habited space and by the time I get back I'll have committed around 2 weeks of real time on this trip and likely at least 1800 systems visited. And whilst I don't mind risk as such (I just jumped into a system where I thought there was a reasonable chance of finding myself in a no-win zone between supergiant stars... but the exploring reward made it worthwhile) the thought that someone might just decide to kill me on my return even though I've no cargo or bounty is just too much. Doubly so when I know that someone can decide to do that with virtually zero comeback. So it is all risk for me without reward and zero risk for any griefer out there who I was unlucky to encounter. So I'll definitely be in solo when I get back within range of anyone else.

I'm in solo anyway out here in the back of beyond since I have to be to take high-res screenshots. Which are a must really if you're making the effort to go so far out. Shame, because I would love the very small chance of running into a fellow explorer and swapping tales & places to visit. How cool would it be to encounter another CMDR 5,000+ LY from home?

Once I am back in habited space, I can't help feel that I'll end up sticking to solo or maybe joining a PvE group. Almost everything I read makes me think that open will increasingly become just a combat simulator. There's just no real mechanism at present to avoid that. Want to kill someone? Just do it, pay off a small fine and the system thinks you're an upstanding citizen without a blemish on your character. How twisted is that?

I'm also the sort of person who wants to approach this as though it were real. If I get killed I won't be happy just paying the insurance and being magically resurrected in a station. That would kill the whole suspension of disbelief factor that's so important to making a sim feel like it is actually simulating something & not just another game.

I guess that one of these days I will get killed and after that I probably will go open because I won't much care after that. But the chances are I'll be shooting first & asking questions later. Because I can't see any other rational way of approaching it. Unfortunately that's what happens to pretty much everyone when the lowest common denominator is allowed free reign :(
 
Spot on. You forgot the bit where they were watching a film at the time.

The following post is also spot on (Text below) https://forums.frontier.co.uk/showthread.php?t=102042



This post needs me to reply:



Let me help as you obviously couldn't type your outrage fast enough: 'but in years to come' - That means not now.

Next: Oh yes a few pages back people were writing how poor old traders were getting the thin end. Seriously, have a word. Trading is simple. Goto http://www.elitetradingtool.co.uk/ or the multiple other Trading tools. Type in requirements, leave station, start watching film, land, re-stock and repeat - A fine immersive spreadsheet game. If that's what you want fine, knock yourself out...or fall asleep. The websites Trading vrs well anything else (let alone PvP) is probably 10 to 1.

Oh and just to point out another good point raised earlier, trading is competitive. Looking for the best runs, the most profit, the most hull space, oh can I drop that module and go faster? The only thing missing from Solo is a risk greater than the player losing concentration and hitting boost inside the station. Imagine if the AI were programmed like real players?

Also as I've said before I played this game in the 80's and like Open. Elite aka the Solo game has been done, it was good fun but an updated version with a bigger playspace and better graphics has a shorter lifespan than a multiplayer game. I carried on playing from the 80's so have seen all the changes in gaming and what players are after now is Multiplayer, immersive games. You only have to look at games like Destiny, the Campaign was very so-so and slated on forums etc, but it's all about the multiplayer. The CoD and BF games, why are they popular? The campaign, no, the multiplayer. Why does this matter I hear you say, we are different! Well we and more importantly FD need these new players to keep the game going. I've also played EvE on and off since it began, that game is very very different to how it started so saying FD 'Will never' is pointless.

Where I am in the Open game for me is pretty ideal. I've found a system with a player count 1 - 4 (That's right I left the starting system and found 'somewhere else') and I can PvE to my hearts content but if 'I CHOOSE' (You guys use this statement allot can I borrow it please?), I can head for the popular systems and see what's going on, if a player interdicts fine let's fight. I CHOSE to go there. More often that not we have a quick chat or simply fly by. Now if I'd decided to do the get-rich-quick this may have been a problem as the rare runs are popular with players, maybe even some with guns who shoot! Hell I'd have to consider flying a suitable ship with a suitable fit (But that does take some time and effort). Oh that sounds like PvP is possible but not as people like to think inevitable. Nor is it a massive part of the game, it is however as essential as trading, exploring, etc.

During the Beta phase the forums were packed with posts full of players worried that they would never meet. How can they do it? said many a poster. The answer was simple, create hubs of interest 'Sol, Beta Hydri etc' and add rares. Now what we have is players flocking to them, especially the rare runs and lo and behold they don't like the fact that the hunters have clocked onto the routes aswell. Remember 'The Hunters stay close to the herd'. As for these so called suicide players, are there thousands of them, the killers (Although I read you're in an escape pod not dead?) are there thousands or a few. I'd guess at the latter, another forum I follow posts when these players appear and guess what it tends to be the same CMDR xyz that appears, they deploy their militia on teamspeak, job done. I could go join them as afterall it's my choice. The game has loads of potential if it's allowed to flourish, the closed ranks of Solo are already asking for restrictions on it. Now that FD have delivered it's full of people wanting to be in the same place but on their own which is restricting my gameplay.

I like Open, don't force me to play Solo, it's MY CHOICE.

Just for my sake, I'm not taking issue or disagreeing with this post in it's entirety, but could you clear up how solo players are restricting your gameplay?
 
This purely my own opinion, but based on my own observations it went something like this...

Back in premium beta there were a lot fewer of us, PvP existed but none of us expected it to be a focus of the game. At that point PvP consisted primarily of experimenting with different loadouts, what PvP there was was almost entirely consensual. There were few forum discussions on the subject other than discussing the results of that testing, which led directly to some nerfs and buffs - Viper & Eagle basic parameters, Cobra top speed, Cannons, gimbals - all of these things were adjusted but the forum traffic wasn't "based on pvp" the way it seems to be now it was focused on the game mechanics themselves. The deprecated words "carebear" and "griefer" were almost totally absent, because the vast majority of folks in that phase didn't have the mindset to use either.

Open beta rolls around and the profile of the userbase changes. In that tranche of new players we got a higher proportion of PvP enthusiasts and a dramatic uptick in the number of players posting PvP related "suggestions" - and unfortunately many of them had already been hashed out in the design phase before so a few of them might have got a slightly more "salty" reception than their posters deserved. In amongst 'em were the strident posters of "Where's the PvP? This sucks!" threads, which up until then had been totally absent. Hackles were raised.

Gamma and release happen, again the population takes a huge increase, with the anticipated proportion of PvP enthusiasts, some of which were misguided thinking there was supposed to be more PvP in ED than there actually was, others were metagaming forum-warriors - like we see in other game forums all over the net - laboring under the impression that if they make enough noise on the forums they will get the "More PvP" they want. They haven't been getting a response in-game and they got a pretty frosty reception here so they got louder.

Sad to say, I believe you will continue to see a disproportionate amount of forum threads from these folks until either they realize that it isn't working (and a similar proportion of new players coming in will diminish this effect) or until aggressive moderation puts a lid on it (which I know the mod team are reluctant to do)

In some cases ED is sufficiently "different" to what they are used to that things that these players considered unthinkable is an intentional feature - the single universe/mode switching thing is an excellent case in point. It's so "wrong" in other MMO or PvP settings that it has to be "wrong" here too, right? Well, not so much. It will still be a source of forum noise though, and largely self-perpetuating.

Yeah i get what you are saying Dave, i do. However this game is really no different to any other online game, apart from it lets people play different modes when they log in rather than trying to differentiate between pvp/rp/pve within the game boundaries. I keep hearing people banging on about how different or how revolutionary this game is, but it really isn't. Don't get me wrong i enjoy it, but the freshest thing about it is that its in a genre that hasn't had much in the way of online games, so its a big source of interest for lots of gamers, from all walks of life. Not just backers, not just beta players, and not just people that played previous elite/frontier games. So yeah, ED has had a lot of interest right now, and will have a lot of interest in the coming months. Its a fresh genre, its a cool setting, and its well presented. Now I get what you are saying about new people coming and regurgitating things said months before, but it is what it is. The alternative would be no new people annoying you with it, but then the game would have less support and be at risk.

With that, as you say lots of these people would like to see a lot of pvp. I am not one of them, but i do like the fact that pvp is present and a possibility within my pve experience. In my opinion, its the best way for any MMO to exist, as it makes the environment more dynamic. Sometimes more annoying, but then again, some people are annoying too.

What i don't understand is how and why, some people expect this game to cast off pvp as no more than an afterthought. If you want to limit the games lifespan, then sure. Shun all pvp. You expect people who want both pve and pvp together, to just settle for what the pve players deem acceptable, just like pve players accuse more open style enthusiasts of wanting pve players to settle for being marauded constantly for no real benefit. Its a ridiculous argument.

What people need to remember, this game right now is bare bones. And i am being generous with that. In the future, there is no reason some aspects of pvp can't exist quite happily in this game, they just need to tweak the mechanics and the player related consequences of pvp. Which at the moment are pretty much negligible, but they are tweaking it soon i have read. Its just a first step. Having better player teamwork will also go a long way to make pvp less of the 'dark side' that so many pve players seem to think it is. However. right now, its no secret, that multiplayer co-op functionality is pretty much non existent without major concessions being made by the players. Which in today's gaming industry, is really not acceptable, when a game advertises itself as online 'play alone or with friends'.

Yes i get that they are going to fix that as well as the other things, but the fact is they haven't yet, and so people that want multiplayer interaction, cant really get it without resorting to pure pvp or the limited pirating capability. Right now the game focus is unclear to a lot of people, myself included.

- On one hand you have the hardcore backer loyalists who keep pulling out archive footage nearly a year old of Braben saying the game 'discourages pvp', which in my opinion is taken out of context quite often. I think he is more referring to straight up organised pvp, like in a lot of other games, and also actual griefers. Not dyanmic pvp, such as pirating and bounty hunting or even straight up killing (some pirates were crazy murderous psychos after all). Also regularly popping up are quotes from the kickstarter/early beta days.

- Then on the other hand, you have recent players who don't see what the fuss is about with regards to pvp, and a lot who just want it as one aspect of the game, within the overall game experience, which in my opinion is how next gen elite should be played. You also have recent posts by devs saying they are actively thinking about, and changing, aspects of the game with pvp in mind. Add to that, the game's playerbase has had a huge influx. A lot of these people may have different views and opinions on what the game means to them, and why not? They have as much right to input as anyone else. So the argument 'pvp is not important in this game' is simply not a viable comeback anymore. It might be important to a hell of a lot of players now the game has launched.

Beta/backing is a choice not a privelidge. I think people need to remember that.

A good leveller for all this would be if someone made an official statement, post release on if the game actually has a focus change, and/or what the actual focus is, outside of the actual community. Though i don't think it will ever happen. All i hear right now on these forums, is people saying what they want the game to be focused about, and repeating age old party lines like dogma, because they so badly want it to be true. The thing is, no one can take anything for granted, in any video game, let alone this one. Look at offline mode and what happened with that. Just saying on a forum 'pvp is not important' doesn't make it true. What makes it true is the devlopers saying that, which they haven't and in fact have recently made inroads to show the opposite of what some people have been bleating on about incessantly.

Its not beta or gamma anymore sports fans, the game has launched. Its out in the big bad world, where lots of people aren't grumpy. Where those people often like online features, and pvp in various forms. With launch comes other issues, such as attracting new players and retaining old ones. Views change, and the devs can easily alter their priorities based on how the game is doing or what they want to innovate in the future. Im not making a DOOM post, or saying the game will die without pvp, its just a realistic view. Lots of people like pvp, and im sure lots more will be coming. No company turns away punters. Its easy to throw party lines out of context and whack them on the forums. Its a whole other matter to put a figures sheet in front of the top table in FD, and say; "ok if we do/don't do this, we could lose XXXX amount of current players and turn away XXXX amount of potential players". They will not so easily write off pvp on a matter of principle, as some people seem to blindly expect on this forum, based on some youtube video discussion that people seem to take as gospel truth and a binding contract. If they do ill eat my mouse mat.
 
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I've been playing since the official release but this is my first post so please be gentle :)

I've been going round & round in my head as to whether I should be playing solo, group or in open. I *want* to go open, but ultimately for my style of play it just feels like far too much risk vs reward.

Right now, I don't really want to play a combat simulator and am more interested in exploring. Currently I'm 8,000 LY from habited space and by the time I get back I'll have committed around 2 weeks of real time on this trip and likely at least 1800 systems visited. And whilst I don't mind risk as such (I just jumped into a system where I thought there was a reasonable chance of finding myself in a no-win zone between supergiant stars... but the exploring reward made it worthwhile) the thought that someone might just decide to kill me on my return even though I've no cargo or bounty is just too much. Doubly so when I know that someone can decide to do that with virtually zero comeback. So it is all risk for me without reward and zero risk for any griefer out there who I was unlucky to encounter. So I'll definitely be in solo when I get back within range of anyone else.

I'm in solo anyway out here in the back of beyond since I have to be to take high-res screenshots. Which are a must really if you're making the effort to go so far out. Shame, because I would love the very small chance of running into a fellow explorer and swapping tales & places to visit. How cool would it be to encounter another CMDR 5,000+ LY from home?

Once I am back in habited space, I can't help feel that I'll end up sticking to solo or maybe joining a PvE group. Almost everything I read makes me think that open will increasingly become just a combat simulator. There's just no real mechanism at present to avoid that. Want to kill someone? Just do it, pay off a small fine and the system thinks you're an upstanding citizen without a blemish on your character. How twisted is that?

I'm also the sort of person who wants to approach this as though it were real. If I get killed I won't be happy just paying the insurance and being magically resurrected in a station. That would kill the whole suspension of disbelief factor that's so important to making a sim feel like it is actually simulating something & not just another game.

I guess that one of these days I will get killed and after that I probably will go open because I won't much care after that. But the chances are I'll be shooting first & asking questions later. Because I can't see any other rational way of approaching it. Unfortunately that's what happens to pretty much everyone when the lowest common denominator is allowed free reign :(

Well, it's entirely your choice whether to play open, group or solo, so I don't think you have any worries. There is no 'should' way to play this game, so just enjoy yourself. You can absolutely still get killed in solo, depending on your combat skills some of the NPC's can pose a threat, certainly early on in the game. I imagine there are lots of reasons for going open, ranging from wanting to chat to other CMDRs as you flay around in the game to wanting to destroy real CMDRs ships because destroying an NPC is boring, so if an when you get the urge to do something in open that you cannot do in solo, then go for it. :) And as for the risk? Well, you actually have to bump into a CMDR who wants to attack you before the risk is any greater than playing solo.
 
I'm afraid you are starting to lose me now. You are starting to contradict yourself and truly make very little sense. So, all trading, solo or open is now too easy? What exactly is your point for posting on this forum? I'm not being rude, I'd like to know. You seemed to be for segregating open and solo play, but perhaps I have misunderstood that, but I really don't see where you are going with your arguments.

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...Or are NPC's... Because if they are all real live CMDRs, then I have no idea what people are complaining about. :)

hmm, you could have a point that they could be NPC's; I would have no way of telling of course.

I don't see me contradicting myself, sorry you can't follow me. I'd like to explain further. Trading is by very far the easiest way to make big bugs. Have I said anything to the contrary? I don't think I have. Trading is very profitable and low risk in open. It's also very profitable in solo and not only low risk but basically risk free (if we look away from cmdr's not paying attention crashing into the dock, accidentally firing weapons inside station, loitering so long it provokes lethal response etc).

Yes, I believe trading, solo and open is way to lucrative versus risks, both in open and solo. I am not saying trading is not difficult to figure out initially, or that it is not competitive. You can very much compete with yourself to maximize profits, creds/hour. That is surely not easy, that's a challenge of course. But it's not hard to learn basic trade for big profits and from there on it's just trade-autopilot.

That is why I propose some way of decreasing trade profit, both in open and in solo; but considerably more in solo to recount for the no-risk versus the low risk in open. Normalizing commodity prices to be closer to average in high sec systems, could be one way to do it. Increased risk of piracy especially in low sec and anarchic system another.
 
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Yeah i get what you are saying Dave i do. However this game is really no different to any other online game, apart from it lets people play different modes when they log in rather than trying to differentiate between pvp/rp/pve within the game boundaries. I keep hearing people banging on about how different or how revolutionary this game is, but it really isn't. Don't get me wrong i enjoy it, but the freshest thing about it is that its in a genre that hasn't had much in the way of online games, so its a big source of interest for lots of gamers, from all walks of life. Not just backers, not just beta players, and not just people that played previous elite/frontier games. So yeah, ED has had a lot of interest right now, and will have a lot of interest in the coming months. Its a fresh genre, its a cool setting, and its well presented. Now I get what you are saying about new people coming and regurgitating things said months before i do. But it is what it is. The alternative would be no new people annoying you with it, but then the game would have less support and be at risk.

With that, as you say lots of these people would like to see a lot of pvp. I am not one of them, but i do like the fact that pvp is present and a possibility within my pve experience. In my opinion, its the best way for any MMO to exist, as it makes the environment more dynamic. Sometimes more annoying, but then again, some people are annoying too.

What i don't understand is how and why, some people expect this game to cast off pvp as no more than an afterthought. If you want to limit the games lifespan, then sure. Shun all pvp. You expect people who want both pve and pvp together, to just settle for what the pve players deem acceptable, just like pve players accuse more open style enthusiasts of wanting pve players to settle for being marauded constantly for no real benefit. Its a ridiculous argument.

What people need to remember, this game right now is bare bones. And i am being generous with that. In the future, there is no reason some aspects of pvp can exist quite happily in this game, they just need to tweak the mechanics and the player related consequences of pvp. Which at the moment are pretty much negligible, but they are tweaking it soon i have read. Its just a first step. Having better player teamwork will also go a long way to make pvp less of the 'dark side' that so many pve players seem to think it is. However. right now, its no secret, that multiplayer co-op functionality is pretty much non existent without major concessions being made by the players. Which in today's gaming industry, is really not acceptable, when a game advertises itself as online 'play alone or with friends'.

Yes i get that they are going to fix that as well as the other things, but the fact is they haven't yet, and so people that want multiplayer interaction, cant really get it without resorting to pure pvp or the limited pirating capability. Right now the game focus is unclear to a lot of people, myself included.

- On one hand you have the hardcore backer loyalists who keep pulling out archive footage nearly a year old of Braben saying the game 'discourages pvp', which in my opinion is taken out of context quite often. I think he is more referring to straight up organised pvp, like in a lot of other games, and also actual griefers. Not dyanmic pvp, such as pirating and bounty hunting or even straight up killing (some pirates were crazy murderous psychos after all). Also regularly popping up are quotes from the kickstarter/early beta days.

- Then on the other hand, you have recent players who don't see what the fuss is about with regards to pvp, and a lot who just want it as one aspect of the game, within the overall game experience, which in my opinion is how next gen elite should be played. You also have recent posts by devs saying they are actively thinking about, and changing, aspects of the game with pvp in mind. Add to that, the game's playerbase has had a huge influx. A lot of these people may have different views and opinions on what the game means to them, and why not? They have as much right to input as anyone else. So the argument 'pvp is not important in this game' is simply not a viable comeback anymore. It might be important to a hell of a lot of players now the game has launched.

Beta/backing is a choice not a privelidge. I think people need to remember that.

A good leveller for all this would be if someone made an official statement, post release on if the game actually has a focus change, and/or what the actual focus is, outside of the actual community. Though i don't think it will ever happen. All i hear right now on these forums, is people saying what they want the game to be focused about, and repeating age old party lines like dogma, because they so badly want it to be true. The thing is, no one can take anything for granted, in any video game, let alone this one. Look at offline mode and what happened with that. Just saying on a forum 'pvp is not important' doesn't make it true. What makes it true is the devlopers saying that, which they haven't and in fact have recently made inroads to show the opposite of what some people have been bleating on about incessantly.

Its not beta or gamma anymore sports fans, the game has launched. Its out in the big bad world, where lots of people aren't grumpy. Where those people often like online features, and pvp in various forms. With launch comes other issues, such as attracting new players and retaining old ones. Views change, and the devs can easily alter their priorities based on how the game is doing or what they want to innovate in the future. Im not making a DOOM post, or saying the game will die without pvp, its just a realistic view. Lots of people like pvp, and im sure lots more will be coming. No company turns away punters. Its easy to throw party lines out of context and whack them on the forums. Its a whole other matter to put a figures sheet in front of the top table in FD, and say; "ok if we do/don't do this, we could lose XXXX amount of current players and turn away XXXX amount of potential players". They will not so easily write off pvp on a matter of principle, as some people seem to blindly expect on this forum, based on some youtube video discussion that people seem to take as gospel truth and a binding contract. If they do ill eat my mouse mat.

Valid points there. I would make the point, as I tend to, that it's less dogma in my case that makes me say PvP won't be a central part of the gameplay and more numbers.

PvE players outnumber PvP in pretty much every MMO with seperate servers. Eve, held up as a n example of free PvP is a niche within a niche, numbers wise. So sayimg that minds will be changed by the big PvP dollars is probably not gonna cut it.

More numbers. It's simply the case that unless you're in one of the "Hollywood" systems or an arranged event, be that player or devs, "the vast majority of your interactions will be with NPCs". That is an old DB quote, true. But for it to change wouldn't involve tweaking or a little encouragement for people to join open, it'd require a complete teardown and redesign. Which because of the numbers on FDEVS balance sheet, is highly unlikely.

Don't misunderstand me here. There should be a place for PvP in ED, as one part of a whole. But it should be rare, and exciting, and be a big thing for all concerned.
 
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Spot on. You forgot the bit where they were watching a film at the time.

The following post is also spot on (Text below) https://forums.frontier.co.uk/showthread.php?t=102042



This post needs me to reply:



Let me help as you obviously couldn't type your outrage fast enough: 'but in years to come' - That means not now.

Next: Oh yes a few pages back people were writing how poor old traders were getting the thin end. Seriously, have a word. Trading is simple. Goto http://www.elitetradingtool.co.uk/ or the multiple other Trading tools. Type in requirements, leave station, start watching film, land, re-stock and repeat - A fine immersive spreadsheet game. If that's what you want fine, knock yourself out...or fall asleep. The websites Trading vrs well anything else (let alone PvP) is probably 10 to 1.

Oh and just to point out another good point raised earlier, trading is competitive. Looking for the best runs, the most profit, the most hull space, oh can I drop that module and go faster? The only thing missing from Solo is a risk greater than the player losing concentration and hitting boost inside the station. Imagine if the AI were programmed like real players?

Also as I've said before I played this game in the 80's and like Open. Elite aka the Solo game has been done, it was good fun but an updated version with a bigger playspace and better graphics has a shorter lifespan than a multiplayer game. I carried on playing from the 80's so have seen all the changes in gaming and what players are after now is Multiplayer, immersive games. You only have to look at games like Destiny, the Campaign was very so-so and slated on forums etc, but it's all about the multiplayer. The CoD and BF games, why are they popular? The campaign, no, the multiplayer. Why does this matter I hear you say, we are different! Well we and more importantly FD need these new players to keep the game going. I've also played EvE on and off since it began, that game is very very different to how it started so saying FD 'Will never' is pointless.

Where I am in the Open game for me is pretty ideal. I've found a system with a player count 1 - 4 (That's right I left the starting system and found 'somewhere else') and I can PvE to my hearts content but if 'I CHOOSE' (You guys use this statement allot can I borrow it please?), I can head for the popular systems and see what's going on, if a player interdicts fine let's fight. I CHOSE to go there. More often that not we have a quick chat or simply fly by. Now if I'd decided to do the get-rich-quick this may have been a problem as the rare runs are popular with players, maybe even some with guns who shoot! Hell I'd have to consider flying a suitable ship with a suitable fit (But that does take some time and effort). Oh that sounds like PvP is possible but not as people like to think inevitable. Nor is it a massive part of the game, it is however as essential as trading, exploring, etc.

During the Beta phase the forums were packed with posts full of players worried that they would never meet. How can they do it? said many a poster. The answer was simple, create hubs of interest 'Sol, Beta Hydri etc' and add rares. Now what we have is players flocking to them, especially the rare runs and lo and behold they don't like the fact that the hunters have clocked onto the routes aswell. Remember 'The Hunters stay close to the herd'. As for these so called suicide players, are there thousands of them, the killers (Although I read you're in an escape pod not dead?) are there thousands or a few. I'd guess at the latter, another forum I follow posts when these players appear and guess what it tends to be the same CMDR xyz that appears, they deploy their militia on teamspeak, job done. I could go join them as afterall it's my choice. The game has loads of potential if it's allowed to flourish, the closed ranks of Solo are already asking for restrictions on it. Now that FD have delivered it's full of people wanting to be in the same place but on their own which is restricting my gameplay.

I like Open, don't force me to play Solo, it's MY CHOICE.

Well now, you said a mouth full there. Golly. Well "MY CHOICE" is my "PLAYING IN MY GROUP". I respect everything you said there, and strangely enough, you can simply choose "THE OPEN PLAY OPTION" and knock yourself out, your way. You just can't have me your way, can you get that? It's really simple, there is no win here for you under any circumstances with me, and many, many like me. I will choose to leave this game entirely, before you will force me to do one single thing. I like my group, I enjoy playing Elite there, simple as that.
 
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hmm, you could have a point that they could be NPC's; I would have no way of telling of course.

I don't see me contradicting myself, sorry you can't follow me. I'd like to explain further. Trading is by very far the easiest way to make big bugs. Have I said anything to the contrary? I don't think I have. Trading is very profitable and low risk in open. It's also very profitable in solo and not only low risk but basically risk free (if we look away from cmdr's not paying attention crashing into the dock, accidentally firing weapons inside station, loitering so long it provokes lethal response etc).

Yes, I believe trading, solo and open is way to lucrative versus risks, both in open and solo. I am not saying trading is not difficult to figure out initially, or that it is not competitive. You can very much compete with yourself to maximize profits, creds/hour. That is surely not easy, that's a challenge of course. But it's not hard to learn basic trade for big profits and from there on it's just trade-autopilot.

That is why I propose some way of decreasing trade profit, both in open and in solo; but considerably more in solo to recount for the no-risk versus the low risk in open. Normalizing commodity prices to be closer to average in high sec systems, could be one way to do it. Increased risk of piracy especially in low sec and anarchic system another.


Ok, fair enough, so you are 'unhappy' that trading enables a player to make more money than... What? In my opinion, this game is not a competition. You don't really even win it against yourself, let alone against other players. The Race to Elite is marketing, not game play, and from what I have read, someone already has Elite trading status. Good for them. If it bothers you so much that other players, solo or open, have bigger ships and more credit than you, just hop into trading mode for a while, you've identified that it is an easy and pretty much risk free way of making credits, there's nothing to stop you doing that except yourself. Although this thread has evolved over time, it probably boils down to one thing, choice. You have the choice to play the game any way you please, so just do it, and stop worrying about how others are playing it unless you can demonstrate that it is actively spoiling your gameplay, which I very much doubt it truly is. Now, if you are a pirate in open, and you feel that a lack of live traders is adversely affecting the way you want to play the game, I would get that, but I also think that topic has been discussed into the ground. There are players who enjoy 'role playing' trader and look forward to getting interdicted by a player pirate, and they are already out there. Those that don't have made it pretty clear that nothing will force them to do so, so save your energy. ;)
 
Going back to the recent updates and changes about murder.

What's the point of this if players have the ability to hide from human pirate attacks by switching modes from Single Player to Open Play freely?

As I mentioned, allowing switching negates the effectiveness of some features and mechanics in the game and therefore should be treated as a design flaw.
 
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Going back to the recent updates and changes about murder.

What's the point of this if players have the ability to hide from human pirate attacks by switching modes from Single Player to Open Play freely?

As I mentioned, allowing switching negates the effectiveness of some features and mechanics in the game and therefore should be treated as a design flaw.

Yup there are a few design flaws, but switching modes at will isn't one of them. Respectfully. Switching modes was a conscious design decision to manage greifing. Pretty thick
 
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...Or are NPC's... Because if they are all real live CMDRs, then I have no idea what people are complaining about. :)

All the numbers in the traffic report are all commanders that visited the system in the last 24 hours including yourself. I know because I have been to a system where only two ships visited including my own, and there were about 3 NPC ships hanging around the station while I was there.
 
All the numbers in the traffic report are all commanders that visited the system in the last 24 hours including yourself. I know because I have been to a system where only two ships visited including my own, and there were about 3 NPC ships hanging around the station while I was there.

Ok. So you are saying that the numbers do not include NPC's. In that case, I really don't know what the open proponents are complaining about, as there's obviously plenty of real CMDRs in open. Of course, with instancing you only see a tiny proportion of them, so coercing or forcing more players into open probably wouldn't change anything at all.
 
The CoD and BF games, why are they popular? The campaign, no, the multiplayer.

Actually, no. Most CoD players stay out of the multiplayer. Or do you think the over 17M players that purchased just the last game in the franchise are online?

I expect most other games to be the same. Blizzard, for example, was never able to make most Diablo 3 players actually play multiplayer, despite the game being online only allegedly to make multiplayer easier and safer. People that both want to play with others, and are able to, are the exception, not the rule.

The game has loads of potential if it's allowed to flourish, the closed ranks of Solo are already asking for restrictions on it. Now that FD have delivered it's full of people wanting to be in the same place but on their own which is restricting my gameplay.

I like Open, don't force me to play Solo, it's MY CHOICE.

What solo players want is for the solo mode to continue existing the same as today, without added restrictions or penalties. No one is asking for open to be removed or otherwise harmed.
 
A good leveller for all this would be if someone made an official statement, post release on if the game actually has a focus change, and/or what the actual focus is, outside of the actual community.
Well said. That would be very welcome. Right now the future looks uncertain to everyone in the player base, and only the devs have any real idea what's coming down the pipe, how it might effect game play etc.

If it's going to get seriously multiplayer centric, please tell me now so I can quit without further investment. That goes for pvp as well as forced grouping to complete tasks. If I'm going to need to be in a wing to experience content, I'm not interested, so let me know now. I'm sure there are players who feel just the opposite, and either way, they deserve to know as well.

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Ok. So you are saying that the numbers do not include NPC's. In that case, I really don't know what the open proponents are complaining about, as there's obviously plenty of real CMDRs in open. Of course, with instancing you only see a tiny proportion of them, so coercing or forcing more players into open probably wouldn't change anything at all.
That's all traffic, including solo and groups. It's easy enough to test. Check traffic in open, check it again in solo. Numbers stay the same.
 
Actually, no. Most CoD players stay out of the multiplayer. Or do you think the over 17M players that purchased just the last game in the franchise are online?
To be fair, it's a sizeable minority. David Vonderhaar, the lead guy from treyarch says that between 30 and 40 percent of players never venture into multiplayer. Outnumbered for sure, but too many to write off.
 
Just wanted to show you this screenshot from the Turir system (open playmode). Look at the amount of Type 6 and 7. It's pretty huge numbers. However I can tell you from supercruising around in that system earlier this evening that there was not many transporters in the system. I have seen a good deal of players of mostly cobras and some asps also. From this I can almost only gather that all those traders are mostly solo playing in this system.

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A lot could be playing in solo or group.

Also a lot could be playing in a different time zone but still in open.

With instancing even if most are playing in open you aren't going to see a lot of them.

There could also be the same CMDR coming back to the system multiple times adding to those numbers.

Going by those numbers I would expect to see more traders though.

My guess is you are right and a lot of traders are not playing in open.
 
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Robert Maynard

Volunteer Moderator
Going back to the recent updates and changes about murder.

What's the point of this if players have the ability to hide from human pirate attacks by switching modes from Single Player to Open Play freely?

As I mentioned, allowing switching negates the effectiveness of some features and mechanics in the game and therefore should be treated as a design flaw.

The point of changes is that they may encourage (i.e. not force) players to choose to play in open.

As has been said, many times - group switching is a game feature - it is not new to the game design and has not changed (despite repeated prophecies of doom for the game should it launch with such a feature) since the earliest stated game design. Opinions vary regarding the merits (or not) of such a feature, of course - but the fact is that this contentious (for some) game feature has remained intact from the outset.
 
Well "MY CHOICE" is my "PLAYING IN MY GROUP". I respect everything you said there, and strangely enough, you can simply choose "THE OPEN PLAY OPTION" and knock yourself out, your way. You just can't have me your way, can you get that? It's really simple, there is no win here for you under any circumstances with me, and many, many like me. I will choose to leave this game entirely, before you will force me to do one single thing. I like my group, I enjoy playing Elite there, simple as that.

Absolutely. People have different personalities. What works for one player may be deathly dull and tedious to another. Frontier have made the right decision to embrace this diversity with separate groups. Let's keep them.

People may also vary from day to day, and want different experiences depending on how they feel. Let's keep switching in.

People may only have time grind one commander up to a decent level, so it should be possible to switch individual saves.

Nice one Frontier.
 
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