Recent answers = "More in the coming weeks"

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Sandro sammarco, Mike Evans, SarahJane are quite active

Not active enough, apparently. They need to all be posting in this thread, personally calming the fears of those demanding answers. Now.

There are seven threads, right now, on page one of this forum, that have developer replies. That's typical of their daily contribution. Not good enough. They need to post in every thread!

Entitled isn't even close enough. I turned on Stalker-Mode and found out the number of posts and posts/day for some of FD's staff:

Sandro total posts 850 (1 per day)
Edward 473 (3.92 per day)
Michael Brookes 7,217 (2.27 per day)
Mike Evans 2,013 (2.81 per day)

The least active developer/staff member out of those still posts an average of one post each day. And you people should read what they have to say; a lot of it is open and informative stuff.

I fail to see how this is representative of a developer that opts to not communicate. As I said above, it's just a matter of self. I need this answer now and because I don't get it, they don't communicate.

I didnt miss youre mistruth

Not sure what you mean. SubSynk is correct in his assumptions.
 
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Actually the devs said the implementation will continue for a long time yt.

Not really - they've nebulously stated that a number of things are going to be implemented, whilst others are "on the cutting room floor".

There is, at this moment in time (over a month after "release"), zero specifics.
 
Not really - they've nebulously stated that a number of things are going to be implemented, whilst others are "on the cutting room floor".

There is, at this moment in time (over a month after "release"), zero specifics.
w
here have they specifically stated some things are on the cutting room floor ?
 
Not active enough, apparently. They need to all be posting in this thread, personally calming the fears of those demanding answers. Now.

There are seven threads, right now, on page one of this forum, that have developer replies. That's typical of their daily contribution. Not good enough. They need to post in every thread!

Entitled isn't even close enough. I turned on Stalker-Mode and found out the number of posts and posts/day for some of FD's staff:

Sandro total posts 850 (1 per day)
Edward 473 (3.92 per day)
Michael Brookes 7,217 (2.27 per day)
Mike Evans 2,013 (2.81 per day)

The least active developer/staff member out of those still posts an average of one post each day. And you people should read what they have to say; a lot of it is open and informative stuff.

I fail to see how this is representative of a developer that opts to not communicate. As I said above, it's just a matter of self. I need this answer now and because I don't get it, they don't communicate.



Not sure what you mean. SubSynk is correct in his assumptions.

Personally I would prefer it if they were working on the game rather than posting on the forums.
 
w
here have they specifically stated some things are on the cutting room floor ?

It was in the (old) DDF. Sandro didn't use those specific words (but he didn't contradict them either), only that the DDA would be used under advisement.

I would like to know which parts are in, and which are out.
 
Not active enough, apparently. They need to all be posting in this thread, personally calming the fears of those demanding answers. Now.

There are seven threads, right now, on page one of this forum, that have developer replies. That's typical of their daily contribution. Not good enough. They need to post in every thread!

Entitled isn't even close enough. I turned on Stalker-Mode and found out the number of posts and posts/day for some of FD's staff:

Sandro total posts 850 (1 per day)
Edward 473 (3.92 per day)
Michael Brookes 7,217 (2.27 per day)
Mike Evans 2,013 (2.81 per day)

The least active developer/staff member out of those still posts an average of one post each day. And you people should read what they have to say; a lot of it is open and informative stuff.

I fail to see how this is representative of a developer that opts to not communicate. As I said above, it's just a matter of self. I need this answer now and because I don't get it, they don't communicate.



Not sure what you mean. SubSynk is correct in his assumptions.

Have some rep!
 
Not active enough, apparently. They need to all be posting in this thread, personally calming the fears of those demanding answers. Now.

There are seven threads, right now, on page one of this forum, that have developer replies. That's typical of their daily contribution. Not good enough. They need to post in every thread!

Entitled isn't even close enough. I turned on Stalker-Mode and found out the number of posts and posts/day for some of FD's staff:

Sandro total posts 850 (1 per day)
Edward 473 (3.92 per day)
Michael Brookes 7,217 (2.27 per day)
Mike Evans 2,013 (2.81 per day)

The least active developer/staff member out of those still posts an average of one post each day. And you people should read what they have to say; a lot of it is open and informative stuff.

I fail to see how this is representative of a developer that opts to not communicate. As I said above, it's just a matter of self. I need this answer now and because I don't get it, they don't communicate.

Heh, do I detect some tongue-in-cheekiness there Ydiss? ;)

I don't think anyone would debate the quantity of communication, but the quality is in question.

I've suggested previously, FD have good reason not to paint themselves into a corner with bold statements that circumstances later force them to retract. I'd ask this question honestly though, does anyone outside of FD have any concrete knowledge of what the intention is for ED over the next 6 months, courtesy of all those developer posts? Because beyond being told that wings (functional multiplayer) are coming in during the 1st quarter, I have no idea at all.

Actually I take that back - Sarah Jane has said that she and her team are working on making AI smarter and reducing the frustration of friendly fire - that kind of information is great!

I think the main issue, and I doubt if anyone can argue this right now, is the game is very, very content light. If we still had plenty of things to do (that weren't exactly the same as what we had been doing), if the background sim. was working properly, if the mission system had mission chains and greater depth and variety, if the game didn't seem to use the size of your ship and the amount of credits you've amassed as the only tangible progression marker (because reputations and ranks are almost totally fluff at present) then I doubt if many would be so concerned about what is coming - we'd be content in our paddling pool and the ocean can arrive when it does.
 
It was in the (old) DDF. Sandro didn't use those specific words (but he didn't contradict them either), only that the DDA would be used under advisement.

I would like to know which parts are in, and which are out.

I personally view the DDF as a whiteboard of good ideas, which will be whittled down to what works and what doesn't. The issue with the development process is that sometimes things have to get cut and others get put on the back-burner because they cause problems for an existing working solution. At the same time, trying and failing to solve one problem can raise good ideas for new things which get added instead. I think the issue for Frontier, is that any list of "in" or "out" they make will be treated as either a binding contract or vast betrayal, depending on who is reading it.

Coffee Mug - Far Side Damned if You Do Dont_2.jpg
 
A lot of the developer answers are about store, science stuff, ship balancing, graphics apart from micheals critipic answers there is a lack of info about the bckground simulation. David braben might wish to stop by and prop up his project
 
I think the main issue, and I doubt if anyone can argue this right now, is the game is very, very content light. If we still had plenty of things to do (that weren't exactly the same as what we had been doing), if the background sim. was working properly, if the mission system had mission chains and greater depth and variety, if the game didn't seem to use the size of your ship and the amount of credits you've amassed as the only tangible progression marker (because reputations and ranks are almost totally fluff at present) then I doubt if many would be so concerned about what is coming - we'd be content in our paddling pool and the ocean can arrive when it does.

yep that's it, the lack of content is the Number 1 issue
 
I personally view the DDF as a whiteboard of good ideas, which will be whittled down to what works and what doesn't. The issue with the development process is that sometimes things have to get cut and others get put on the back-burner because they cause problems for an existing working solution. At the same time, trying and failing to solve one problem can raise good ideas for new things which get added instead. I think the issue for Frontier, is that any list of "in" or "out" they make will be treated as either a binding contract or vast betrayal, depending on who is reading it.

View attachment 9813

In the last day or two security statuses of systems was added to system maps, civil war bugs were ironed out more regular updates in the background simulator on influence and other factors were added, they are moving but arent advertising enough
 
Total agree with OP. A lot of things was supposed to be released the 16/12/2014 but are still not. It's like FD wanted to launch end 2014 just for making money, fooling every customer who think "this game is finished". And now the game is released, we get 2 minors release on 4 months !!!!!!! Before the launch we got something like 2 major releases in a month.
 
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Actually I take that back - Sarah Jane has said that she and her team are working on making AI smarter and reducing the frustration of friendly fire - that kind of information is great!

Yup, Accidental Damage is going into 1.1, and we're also getting rid of that horrible getting-missiled-while-docked-and-getting-blasted-by-station-due-to-PDTs exploit.
 
Yup, Accidental Damage is going into 1.1, and we're also getting rid of that horrible getting-missiled-while-docked-and-getting-blasted-by-station-due-to-PDTs exploit.

Hooray!

While we are at it, maybe you know about this, because it is related to bounty hunting and NPCs - what about the bug where NPCs destroy the FSD or power plant of a ship and the 10-second-rule for NPC-not-kill-stealing does not work?
 
Sorry Fergal, but unless you can produce a statement that supports 25 ships at launch, it's supposition, not fact. I quoted the reference from the KS regarding the additional 10 ships (above the initial 15 intended), it only stated there that there would be another 10 ships (making 25 in total) not that they would all be ready for release. It's the players interpretation and repetition by players that creates that myth.

I'm sure if FD could have had 25 ships ready at release, they would have done, but they were never obliged to do so. Regarding the 5 extra ships (making 30), in the newsletter (#49) where this announcement was made, there was no reference to this being compensation for not having 25 ships at release. If anything, as it coincided with the announcement of no-offline mode, it could be construed as an apology for that - but that would be purely conjecture on my part.

It is always the issue with forums that those participating take commentary and make it fact, they forget the context of a conversation or paraphrase a message and that is repeated. I've seen this on many topics on these forums and I imagine it's why those whose comments are taken most seriously (Developers) are so careful about how they word their responses. It doesn't matter of course, because people will believe what they want to not what they're told.

I also imagine this is part of the reason why developers are evasive or vague in responses, I imagine it is difficult to be too effusive in one's response as a developer when your every word and nuance is going to be analysed and then expounded as gospel. It does make it frustrating for those people (like Sanderson) who are sensible enough not to be waving a pitchfork and torch around and just want some straight answers - not to hound FD if something doesn't come to fruition, but just be reassured about what is going on.

Checkout the other thread I quoted from with answers from the producer. There are even more threads from that time about it.

There were 2 stretch goals, one of them was for 10 more ships, one was for a mac version 3 months after release.

I don't understand your (and many others) view that features can be delivered after release. If something isn't expected at release it should be explicitly stated as such, just like the mac version was. If the 10 extra ships were to be ready 3 months after the games release the stretch goal would have stated this. It's over 1 month after release, 0 new ships. 1 ship released per week from now on will need another 15 weeks, nearly 4 more months.

If I read a game will have 25 ships (or missions transporting passengers) I expect this is for the games release. How can I be expected to know that some features are not meant to be in at release?

I knew the release of the game wouldn't have
1) a Mac version
2) planetary landings
3) ability to walk around ships and stations.

I know that because these three features were clearly and consistently stated as being available some time after release. Two of these features have also consistently been mentioned as paid expansions, not free.

The 5 extra ships were introduced as "payment" (call it an apology) for missing the 25 ships at release deadline. This is where the 5 ships came from. It worked on me, I thought that was a great compromise. Its a shame I don't actually know if any of these additional 15 ships will be in the game this year.

Whats going on with the Orca?
Its a passenger transporter.
There are no passengers in the game, but there is an Orca in the game.
I'd like to know whats happened. I'm not asking for details of secret new features. Where is the passenger transporting missions, that a ship already in the game exists to do?
 
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