Actually the devs said the implementation will continue for a long time yt.
Well yes ofc they are used as inspiration to build the various game features, i think you missed my point...
Sandro sammarco, Mike Evans, SarahJane are quite active
I didnt miss youre mistruth
Actually the devs said the implementation will continue for a long time yt.
wNot really - they've nebulously stated that a number of things are going to be implemented, whilst others are "on the cutting room floor".
There is, at this moment in time (over a month after "release"), zero specifics.
Not active enough, apparently. They need to all be posting in this thread, personally calming the fears of those demanding answers. Now.
There are seven threads, right now, on page one of this forum, that have developer replies. That's typical of their daily contribution. Not good enough. They need to post in every thread!
Entitled isn't even close enough. I turned on Stalker-Mode and found out the number of posts and posts/day for some of FD's staff:
Sandro total posts 850 (1 per day)
Edward 473 (3.92 per day)
Michael Brookes 7,217 (2.27 per day)
Mike Evans 2,013 (2.81 per day)
The least active developer/staff member out of those still posts an average of one post each day. And you people should read what they have to say; a lot of it is open and informative stuff.
I fail to see how this is representative of a developer that opts to not communicate. As I said above, it's just a matter of self. I need this answer now and because I don't get it, they don't communicate.
Not sure what you mean. SubSynk is correct in his assumptions.
w
here have they specifically stated some things are on the cutting room floor ?
Sandro sammarco, Mike Evans, SarahJane are quite active
I'm active when I think it'll help, but I deal with part of the AI coding. I certainly have to watch what I say, but I can tell you we're all hard at work here adding new stuff, fixing bugs, getting new ships built etc.
Not active enough, apparently. They need to all be posting in this thread, personally calming the fears of those demanding answers. Now.
There are seven threads, right now, on page one of this forum, that have developer replies. That's typical of their daily contribution. Not good enough. They need to post in every thread!
Entitled isn't even close enough. I turned on Stalker-Mode and found out the number of posts and posts/day for some of FD's staff:
Sandro total posts 850 (1 per day)
Edward 473 (3.92 per day)
Michael Brookes 7,217 (2.27 per day)
Mike Evans 2,013 (2.81 per day)
The least active developer/staff member out of those still posts an average of one post each day. And you people should read what they have to say; a lot of it is open and informative stuff.
I fail to see how this is representative of a developer that opts to not communicate. As I said above, it's just a matter of self. I need this answer now and because I don't get it, they don't communicate.
Not sure what you mean. SubSynk is correct in his assumptions.
Not active enough, apparently. They need to all be posting in this thread, personally calming the fears of those demanding answers. Now.
There are seven threads, right now, on page one of this forum, that have developer replies. That's typical of their daily contribution. Not good enough. They need to post in every thread!
Entitled isn't even close enough. I turned on Stalker-Mode and found out the number of posts and posts/day for some of FD's staff:
Sandro total posts 850 (1 per day)
Edward 473 (3.92 per day)
Michael Brookes 7,217 (2.27 per day)
Mike Evans 2,013 (2.81 per day)
The least active developer/staff member out of those still posts an average of one post each day. And you people should read what they have to say; a lot of it is open and informative stuff.
I fail to see how this is representative of a developer that opts to not communicate. As I said above, it's just a matter of self. I need this answer now and because I don't get it, they don't communicate.
It was in the (old) DDF. Sandro didn't use those specific words (but he didn't contradict them either), only that the DDA would be used under advisement.
I would like to know which parts are in, and which are out.
I think the main issue, and I doubt if anyone can argue this right now, is the game is very, very content light. If we still had plenty of things to do (that weren't exactly the same as what we had been doing), if the background sim. was working properly, if the mission system had mission chains and greater depth and variety, if the game didn't seem to use the size of your ship and the amount of credits you've amassed as the only tangible progression marker (because reputations and ranks are almost totally fluff at present) then I doubt if many would be so concerned about what is coming - we'd be content in our paddling pool and the ocean can arrive when it does.
I personally view the DDF as a whiteboard of good ideas, which will be whittled down to what works and what doesn't. The issue with the development process is that sometimes things have to get cut and others get put on the back-burner because they cause problems for an existing working solution. At the same time, trying and failing to solve one problem can raise good ideas for new things which get added instead. I think the issue for Frontier, is that any list of "in" or "out" they make will be treated as either a binding contract or vast betrayal, depending on who is reading it.
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Actually I take that back - Sarah Jane has said that she and her team are working on making AI smarter and reducing the frustration of friendly fire - that kind of information is great!
Yup, Accidental Damage is going into 1.1, and we're also getting rid of that horrible getting-missiled-while-docked-and-getting-blasted-by-station-due-to-PDTs exploit.
Sorry Fergal, but unless you can produce a statement that supports 25 ships at launch, it's supposition, not fact. I quoted the reference from the KS regarding the additional 10 ships (above the initial 15 intended), it only stated there that there would be another 10 ships (making 25 in total) not that they would all be ready for release. It's the players interpretation and repetition by players that creates that myth.
I'm sure if FD could have had 25 ships ready at release, they would have done, but they were never obliged to do so. Regarding the 5 extra ships (making 30), in the newsletter (#49) where this announcement was made, there was no reference to this being compensation for not having 25 ships at release. If anything, as it coincided with the announcement of no-offline mode, it could be construed as an apology for that - but that would be purely conjecture on my part.
It is always the issue with forums that those participating take commentary and make it fact, they forget the context of a conversation or paraphrase a message and that is repeated. I've seen this on many topics on these forums and I imagine it's why those whose comments are taken most seriously (Developers) are so careful about how they word their responses. It doesn't matter of course, because people will believe what they want to not what they're told.
I also imagine this is part of the reason why developers are evasive or vague in responses, I imagine it is difficult to be too effusive in one's response as a developer when your every word and nuance is going to be analysed and then expounded as gospel. It does make it frustrating for those people (like Sanderson) who are sensible enough not to be waving a pitchfork and torch around and just want some straight answers - not to hound FD if something doesn't come to fruition, but just be reassured about what is going on.