PvP vs Piracy...they are not the same.

Well, I'm a PvP player. So it makes perfect sense that I would want to choose this role (as was advertised to me) and have a chance to profit by it without having to subject myself to PvE. How many times do I hear PvE players say the following "We don't want to be forced to be your content??" I hear this argument all the time. Has it never occurred to you or people like you that we as PvP players do not want to be forced to do "PvE content" either? Yet, as a pirate and to afford my Python I find myself doing PvE stuff about 80% of the time I play this game. THAT IS WRONG. Please understand.

This game doesn't promise a thing like that. It promises a Sidewinder, 1000 credits, and a galaxy to make your way in. I saw nothing more. Present the advertising that promised you PvP only content. The Boss even states in a video (one that someone smarter than me could link) that player killing would be discouraged by bounties and the like. You are projecting you hopes, and I can't find any sympathy for you.
 
Well, I'm a PvP player. So it makes perfect sense that I would want to choose this role (as was advertised to me) and have a chance to profit by it without having to subject myself to PvE. How many times do I hear PvE players say the following "We don't want to be forced to be your content??" I hear this argument all the time. Has it never occurred to you or people like you that we as PvP players do not want to be forced to do "PvE content" either? Yet, as a pirate and to afford my Python I find myself doing PvE stuff about 80% of the time I play this game. THAT IS WRONG. Please understand.

Maybe you should read OP? Piracy != PVP? ED advertised piracy, not PVP piracy.
 
Like in life. But in game should be more effective security/naval vessels in secure systems who will defend players.

But in non secure systems - scared about pvp? get better engines, bigger gun or dont fly there... think twice when you go grind without shields. Greed is killing.... or go to solo.
 
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Robert Maynard

Volunteer Moderator
Piracy against players is an aspect of PVP, whoever claims otherwise should think again what the P in PVP stands

Of course - however the pirate's role does not limit piracy to targeting player ships only - players limit their choice of targets themselves.
 
Well, I'm a PvP player. So it makes perfect sense that I would want to choose this role (as was advertised to me) and have a chance to profit by it without having to subject myself to PvE. How many times do I hear PvE players say the following "We don't want to be forced to be your content??" I hear this argument all the time. Has it never occurred to you or people like you that we as PvP players do not want to be forced to do "PvE content" either? Yet, as a pirate and to afford my Python I find myself doing PvE stuff about 80% of the time I play this game. THAT IS WRONG. Please understand.

When people say that they mean they won't be forced, cajoled or bribed into Open. If you don't want PvE just go set up a PvP only group. Or if you want to PvP in Open, do it with some sense of honour, grace and an eye on the reputation of the game.

I largely play in Open as a trader and accept the risk of piracy. The threat is much over-rated if you're careful but unfortunately there's enough other players who will just attack you for no in-game reason for PvP piracy to not be viable because it doesn't pay to submit when the trader stands to lose millions while the attacker has no risk and no consequences.

A lot needs to change in game mechanics to make PvP piracy viable for both sides of the equation. Unfortunately it's difficult to change the attitude of pure PK's and until player killing has real and serious enough consequences to act as a severe deterrent then I'm afraid traders are not going to provide pirates with their fun.
 
Covered here:



I'm pretty sure that there's more....

First this is part of the DDA no ?

I thought these were just a vision and not a working document or precise description of how the real game (as opposed to the fantasy) would be ? At least that's the argument made when ever the DDA and the real game don't match...

But more seriously, the section you quote only once associates the terms Elite and Dangerous in the context you present. And this is in the context of a badge which can also take on other names.

While this one badge has the same name as the game title, I'm pretty sure the chosen name of the game is meant to reflect the dangerous nature of the galaxy at least as much as one badge amongst many that players can strive to obtain...
 
My rebuy cost is more than I can make in a week doing PvE scavenge runs, which is how I bought the ship in the first place. That doesn't matter much though, because I play Perma-Death. If I every get killed or ever forced to self destruct I reset my save anyway.
Are you really afraid that a trader will blow up your python? LOL...
 
Well, I'm a PvP player. So it makes perfect sense that I would want to choose this role (as was advertised to me) and have a chance to profit by it without having to subject myself to PvE. How many times do I hear PvE players say the following "We don't want to be forced to be your content??" I hear this argument all the time. Has it never occurred to you or people like you that we as PvP players do not want to be forced to do "PvE content" either? Yet, as a pirate and to afford my Python I find myself doing PvE stuff about 80% of the time I play this game. THAT IS WRONG. Please understand.

To make any game role involving combat financially viable you have to do some amount of PvE, thats kind of inevitable given that the vast majority of ships the game are NPCs.

Although I am PvP fan I like it this way because each PvP incident is an event to be savored. I've played loads of games for years that are 100% PvP and got 10's of thousands of "frags" under my belt but ED is the only game that still gives me an adrenalin rush when fighting another player, and much of the reason for this is that its not happening every 5 minutes.
 
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I understand that you have made a number of choices as to how you want to play the game. That said, there is nothing that you as a player can do to make pirating players profitable - it is up to the players that you are targeting to co-operate to some extent by dropping cargo. Even if they do, you have no influence over which cargo is dropped and, even if it is the most valuable in the cargo hold, whether it is of any real value to you. Disabling ships by shooting out thrusters will require the pilot of the target to self-destruct to continue their game as they are effectively marooned in space - so disabling ships is likely to make players simply self destruct as soon as they are disabled - no profit in that for you either.

I also understand that, given the size of the galaxy, player encounters are rare outside the most populated systems and that most ships that you encounter will be NPCs.

If the game had been advertised as PvP centric then you might have had a point.

I have learned this, everything you said. Which is why I simply destroy every ship now, player or NPC.
 
Piracy against players is an aspect of PVP, whoever claims otherwise should think again what the P in PVP stands

Piracy doesn't necessarily imply PvP. The game offers many fat traders to plunder in U.S.S.'s. This does not mean that PvP piracy is wrong, just that it is. not exclusive. Piracy can and is a PvE endeavor in E: D. It's peoples perceptions and wishes that get confused with the reality in the game.
 
My rebuy cost is more than I can make in a week doing PvE scavenge runs, which is how I bought the ship in the first place. That doesn't matter much though, because I play Perma-Death. If I every get killed or ever forced to self destruct I reset my save anyway.

You should go more distant. Uninstall the game, destroy PC, buy another, install game.

Wait for ironman. Dont be angry for people killing you in game. Your perma-death is only your choice. Not our.
 
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A lot needs to change in game mechanics to make PvP piracy viable for both sides of the equation. Unfortunately it's difficult to change the attitude of pure PK's and until player killing has real and serious enough consequences to act as a severe deterrent then I'm afraid traders are not going to provide pirates with their fun.
They could do the obvious, give pirates more time to use limpets effectively. This would make it more of a theft, this helps the pirate rob, not kill.

As for the killer, make it so bounties can NOT be paid off, they would just build ever higher. Each new crime adding to the bounty size. These killers would be force to hide more in the anarchy systems as civilized system would be too dangerous. Repairs and refueling would get harder to do. The would live like a criminal. Not just paying a ticket and all is good, like it is now.
 
When people say that they mean they won't be forced, cajoled or bribed into Open. If you don't want PvE just go set up a PvP only group. Or if you want to PvP in Open, do it with some sense of honour, grace and an eye on the reputation of the game.

I largely play in Open as a trader and accept the risk of piracy. The threat is much over-rated if you're careful but unfortunately there's enough other players who will just attack you for no in-game reason for PvP piracy to not be viable because it doesn't pay to submit when the trader stands to lose millions while the attacker has no risk and no consequences.

A lot needs to change in game mechanics to make PvP piracy viable for both sides of the equation. Unfortunately it's difficult to change the attitude of pure PK's and until player killing has real and serious enough consequences to act as a severe deterrent then I'm afraid traders are not going to provide pirates with their fun.

I don't have time to set up groups, I work a full time job and I have a wife and kids. Open play needs to be separate from other modes, because it is straight forward. If you want to play open then create a separate CMDR who plays that mode. If you don't want it then play your solo CMDR.

Its very simple.
 

Robert Maynard

Volunteer Moderator
First this is part of the DDA no ?

I thought these were just a vision and not a working document or precise description of how the real game (as opposed to the fantasy) would be ? At least that's the argument made when ever the DDA and the real game don't match...

But more seriously, the section you quote only once associates the terms Elite and Dangerous in the context you present. And this is in the context of a badge which can also take on other names.

While this one badge has the same name as the game title, I'm pretty sure the chosen name of the game is meant to reflect the dangerous nature of the galaxy at least as much as one badge amongst many that players can strive to obtain...

It is, and yes, there is no guarantee that all of the DDA will make it into the game - as you suggest.

You pointed out the badge - it is interesting that the logo for the game *is* pretty much that badge.

From the game site:

Pilots of Elite ranking have further exploited their status and the incredible demand for their services, by forming an organization within an organization: the Elite Pilots Federation.

Increased crime and piracy has now forced the Elite Pilots Federation to open its membership up, expanding to include Pilots who reach the 7th ranking - Dangerous!

The Pilots Federation is secretive in nature and neutral in conflicts, and has grown into one of the dominant financial superpowers of the galaxy through its GalNet data network.

- - - - - Additional Content Posted / Auto Merge - - - - -

I don't have time to set up groups, I work a full time job and I have a wife and kids. Open play needs to be separate from other modes, because it is straight forward. If you want to play open then create a separate CMDR who plays that mode. If you don't want it then play your solo CMDR.

Its very simple.

While it may be simple to make changes to the game to suit your personal play-style, that's not the way that the game was pitched, developed and released.
 
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