Players losing it all and quitting - sure, their fault but not good for the game.

there's a lack of consistency - why have a message which warns the player that they've bought an item which needs to be added to a Firegroup? Why not let them fly off into space to take on an Anaconda, then, when they fire, oops... one pulse laser and the rest aren't set.

Yes, you are right about consistency. I would also remove the warning about the firegroup too. It is the typical "I-hold-your-hand" warning that the game does not need.
If you buy a weapon or something that should be used the same way the first thing is always to check your firegroups just to make sure they are really there and when you are there you are also realize if you need to assign it to a firegroup or not.
 
The loan system has already been added to accommodate noobs who fall foul of the "I couldn't afford insurance" situation.

The game is called "Dangerous" - it has to be, well: dangerous.

So don't buy a ship you can't afford to lose......

...or simply rage-quit, and play THIS instead.
 
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People would still ignore the warning. Most of the people who have done this (at least most of the ones who have posted here) knew they were risking everything. I did it myself. Bought an asp and then spent every last credit on cargo on my first run with it. Most of us have taken that risk at sometime.
 
With the amount of bugs/problems the game has having the insurance built into the price of the ship would work on the basis that you buy an Anaconda spend 10 million doing it up then the ship is destroyed then you get back a standard Anaconda with no insurance to pay.
 
Yes, you are right about consistency. I would also remove the warning about the firegroup too. It is the typical "I-hold-your-hand" warning that the game does not need.
If you buy a weapon or something that should be used the same way the first thing is always to check your firegroups just to make sure they are really there and when you are there you are also realize if you need to assign it to a firegroup or not.

If you make the game too hard core then only a tiny part of the user base will continue to play it, and then not for very long because the game will not be viable for FD. Casual users and weekend warriors also paid for the game - they don't hang out on the forum, don't do research; they just want to fire something up and have a bit of fun. Their money is as good as anyone else's, especially to FD.
 
Dumbing down the game will also lose them users. That isn't good either.

Quite true, however if you look at any wildly successful game, it usually because it caters to a casual market. Games that are considered to be more "hardcore" tend to be niche titles.

The key is to be all inclusive, which is what I think the OP was going for.
 
Frankly I don't think half these rage quitters do actually quit. It's just rage

I would prefer that players get to BUY the insurance and that the insurance can be for increasing % of the total rebut cost AND that cargo insurance is allowed

WHen undocking a flash up on the HUD States 'Warning No insurance' if you have none
 
its a good thing you can lose everything, thats one point I like most bout this game!
imagine those whiners in the 8bit era! :eek:
casual gamers go play farmville.
 
Quite true, however if you look at any wildly successful game, it usually because it caters to a casual market. Games that are considered to be more "hardcore" tend to be niche titles.

The key is to be all inclusive, which is what I think the OP was going for.

Yes but ED doesn't want to be a "wildly successful game" otherwise it would have gone through a different funding and distribution system

Just stop worrying and trying to destroy this game, please
 
Pandering to the lowest common denominator is driving the quality of releases downwards at an alarming rate. If all people want is Facebook quality, solo-distractions then please, guys, stick to those. Play Candy Crush or Farmville or Angry Phone Bills or whatever - just please leave those of us who enjoy something a little more challenging to do just that. Ask the Candy Crush guys to write you a nice pretty space browser game if you must but for the love of dog please don't try ruining modern gaming any further.
While i agree with you i do not have the funds to pay Frontier for adding content to Elite all by my own.
I mean it would be cool if i could and i would invite you to play an badass game but we need the moneyz if we want moar Elite.
So there should be an way to make sure people know without compromising the game in itself.
As someone here said, it warns you about your landing gear (and i manage at times to overlook that big fat warning too) but then i do not fly without shields so the sizzling noise is an reminder.

What i try to say nobody is perfect and it is no shame to put an post it on your ships front window that says "PAY INSURANCE DOOD!" If you fly without then on your head, and if you whine in the forums you expect the laugther (or really should play the bunnyparty game)
 
Quite true, however if you look at any wildly successful game, it usually because it caters to a casual market. Games that are considered to be more "hardcore" tend to be niche titles.

The key is to be all inclusive, which is what I think the OP was going for.

E.D is quite inclusive.

Niche players usually ask for more merciless and truly dangerous NPCs, full ironman mode and similar and above all more complex ship management and flight characteristics ( e.g. flight assist always off for everyone ).
 
With the amount of bugs/problems the game has having the insurance built into the price of the ship would work on the basis that you buy an Anaconda spend 10 million doing it up then the ship is destroyed then you get back a standard Anaconda with no insurance to pay.

10 million doing it up....really? You can spend 160 million on the power plant alone
 
Imagine this. An offline game mode with save games! Quite an outlandish suggestion, I know. It's not like the classic Elite games we grew up with and love had this nonsense.
Oh, wait...
 
How about we stop calling it insurance until the game starts offering proper insurance?

Real insurance makes you pay a premium to be insured. If I buy a new car and don't insure it and then write it off, I don't get the option to get a new replacement if I pay 5% of the costs.

My Cobra is something like 250,000Cr to buy back, so give me the option to insure it properley. I will pay 250,000Cr up front now.

If I am not insured just flash up a warning whenever I launch 'Your not insured dumbass'.

It amazes me that a great game that is set far in the future has some aspects that are so backward. And don't use the ridiculous excuse of 'It would go against Elite Lore' as that is pathetic. Frontier has the basis of what could be an amazing space sim and it should be improved and expanded outside the ideas that created the original games. Restricting the modern game to 80's/90's thinking will see this game deserted & derelict when Star Citizen finally releases, which would be sad as I hope I would want to play both games in the future.
 
Well. as said, while i like to have an laugh at the silly person overlooking insurance and then screaming bloody murder that Frontier did not prevent them overspending....

Frontier will make ED better IF IT PAYS ITSELF.

They do not do charity.

Se you all can be the tough winner types all you want, if there is not enough customers there is no better ED game.

So you better are rich tough winner types so you can pay the salaries of the game developers i guess.

Or play Star Citizen and buy your ships with real dollars...
 
Imagine this. An offline game mode with save games! Quite an outlandish suggestion, I know. It's not like the classic Elite games we grew up with and love had this nonsense.
Oh, wait...

yeah and those bloody fancy horseless carriages can sod off too
 
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