If this game was offline then there would be game saves.
This "lost hours" psyche regarding games kills a kitten and a puppy every time it is proffered.
This ^^
People like that are no loss, actually it's good to get rid of them.
Yes, but the player should be given the chance to make an informed decision. To players who don't frequent the forums, etc... things which are obvious to us might not be obvious to them. Heck, even if the "Your credits are below the Rebuy cost" appeared once, it would give them enough info to be aware of the consequences. There's a difference between a game being hard and being oblique. Also, there's a lack of consistency - why have a message which warns the player that they've bought an item which needs to be added to a Firegroup? Why not let them fly off into space to take on an Anaconda, then, when they fire, oops... one pulse laser and the rest aren't set.
Players who quit the game for whatever reason...
...will not recommend the game to their friends
...will not buy the planned add-ons
...will not buy paint-jobs for their ships
...will not buy other merchandise
So yeah, every player who quits, does hurt the game on the long run. If some of them can be prevented from quitting as easily as by adding a little warning message, then why not?
Iam happy that this happens, so much games out today that are too easy. It is refreshing to play a game were you get hit in ur face if you do something wrong. Need more games with consequenzes.
LOL @ all the "good riddance" knuckleheads. Let me offer you a piece of free advice. Don't ever start a business.
Elite Dangerous, thinning the gene pool since 1984.
Good post. FD are interested in users because of the money, that's the point of ED from their point of view. Losing users is not ever a good thing.
i am not sure what you mean with "premium", if you mean the chance to buy out a ship with real money if you don't have insurance costs i think this is a really bad idea.
Hi folks,
Over and over again we see players in the facebook group and here coming on to say that for whatever reason they we operating without the rebuy funds, something happened and whammo... back to square one. Most seem to quit thereafter.
Now it's very easy to take the lofy moral ground and say that it's their fault for taking the risk they did. But the long and short of it is, it's not good for the game. This game is designed for humans and we have to consider how they are, not how they should be.
You could just ignore this issue and be high minded about it, but I believe the game will suffer.
Amazingly, I have even seen posts where people claim not to have known they could lose everything, although I find that hard to comprehend. People can be caught out too... for example a new module is bought and the calculations fail to take the increase in rebuy cost into account and the player is shy of the rebuy cost without realising it.
Personally, I never fly without the rebuy cost. I don't even risk my trading capital (mostly, have risked it a few times). You just need one-glitch when docking... a bump in the slit... whatever... and it's all over.
Are there plans to do anything about it? I'm not suggesting we dumb the game down, but perhaps there are simple things that could be done without removing the risk management aspect of things.
For example, you could have a system of accounts and you could move credits between them... for example, to put your rebuy cost aside.
Or, a simple message when your funds would drop below the rebuy cost after a transaction.
Or, your insurance excess is zero but you pay a premium. Or let the player decide the risk by having a premium that is related to the insurance excess.
Thoughts?
Dumbing down the game will also lose them users. That isn't good either.