Players losing it all and quitting - sure, their fault but not good for the game.

Is there any official response to this thread/information?

I'm only planning on buying this game and despite that I am aware of this "Game feature", for me this is a solid drawback and consideration of not buying it. I'm human, with job and family, and not a robot, therefore I can still miss few money units and lose every progression and my time!

Considering, I loved Freelancer back then and newer challenging games like Dark Souls - Is this game worth it, considering this issue (and similar that I'm not aware of)?

Thank you in advance! :)

We all have families and kids and a job. The difference is we use our brain, if you normally do, I'd buy the game. Otherwise, not worth buying
 
Nope. Another one. Full of imperial elegance.

Ah, the elegance of climbing into a can so any old slob can buy you...

I have a feeling most of these pilots aren't worth their rebuy cost.

Imperial Slaves - Incompetent Pilots - 1T - 14 trillion credits buy, 500 credits sell.
 
This issue confuses me. Generally, how can you not know about insurance when you're at the stage that the loss of ship and cargo is catastrophic to your funds? For me, I would suggest that this occurs when people buy a Lakon. Filled with the excitement of having an enormous amount of cargo space compared to previous ships, greed gets the better of sense. I should know as I myself was tempted to take 100 tons of gold on my first T6 run. Obviously I didn't, but when you have the possibility to increase your profit per run by over 1000% (I was using a Viper with an 8 ton hold), the temptation to risk it all is strong.
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By the time that temptation arises, you should have a good idea how insurance works, in the same way that you picked up other gems of knowledge that you pretty much need to know to buy a ship that costs over one million Cr. If you lose one of the lesser ships, then it doesn't take too long to recoup your losses. The exception is probably the Cobra, but even by the time you can afford a Cobra, insurance should be a thing you're aware of.
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It does sound to me like a lot of these people knew exactly what they were doing regarding insurance, but just got greedy and ran into some bad luck.
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I'd support the insurance notification going into the pre-flight checklist. If you're not aware of how insurance works, then you probably need the pre-flight checklist turned on anyway.
 
Loans

I've borrowed against the 200,000 credit loan, and paid back with interest within hours.
It's inconceivable that I can't get a loan for more, if needed. The banks would be fools not to lend it.
 
This is really up to them though. The game does now have a manual that explains the basics. Anyone who paid any attention at all the first time they crashed, or has simply looked through all the menus on their ship has see the insurance rating and rebuy cost.
There really isn't any good excuse for not knowing you are in danger.

Its not about excuses. Its about facts. People don't read manuals. Fact. People forget stuff all the time. Fact.
 
Honestly, they bought a game without having a clue, they play without a clue and then ragequit.

Where is the problem?? Or we really need to turn this into a dumb-fest because "otherwise the game won't sell 10 million copies!"

Just stop posting this nonsense and grow up
 
He is talking about slavery for debts. I think euthanasia or castration/sterilization would be better

Humm.. Could be interresting, but should only work if u exploded in a empire system and was on minimum friendly terms with them
 
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Ah, the elegance of climbing into a can so any old slob can buy you...

I have a feeling most of these pilots aren't worth their rebuy cost.

Imperial Slaves - Incompetent Pilots - 1T - 14 trillion credits buy, 500 credits sell.

For a moment I thought it would be a sort of rare commodity, but then I realised they are quite common lately.

If to think this machanics deeper then the cost could be calculated based on pilot's ranks. And for the time of slavery you cannot play for this particular cmdr, only track the position of your canister (that when we get those slots)
 
Honestly, they bought a game without having a clue, they play without a clue and then ragequit.

Where is the problem?? Or we really need to turn this into a dumb-fest because "otherwise the game won't sell 10 million copies!"

Just stop posting this nonsense and grow up

Exactly. ED is a complex game with a lot of controls and little handholding. People these days state that ED is hardcore; its not, it just requires good old fashioned gaming skills that have been lost to the current generations of games that do it all for you.
 
Its not about excuses. Its about facts. People don't read manuals. Fact. People forget stuff all the time. Fact.

And this is all on them. Nothing about the game needs to change to prevent this, people just need to educate themselves.

Also, I read the manual. Didn't tell me much of anything I didn't know, but I read it anyway.
 
long term? If they cant bother to keep an eye en the rebuy or cant handle when things go south then are they long term players?

as it is now its fine, ur the boss of how risky u want it to be, sell out of ur modules, spare ships or earn more creds if ur close to the line. If that fails sell ur ship for a cheaper one.

this is how the game is ment to work, core players would know this :)

Time will tell. As I say, keeping your core user base is crucial - and by core I don't mean hard core, a lot of casual users have cash to buy dlcs and extras whereas a lot of the hardcore pvp crowd will shift to the next big gunfest when it comes out. Its just speculation, we'll have to see how the land lies in 12 months.
 
And this is all on them. Nothing about the game needs to change to prevent this, people just need to educate themselves.

Also, I read the manual. Didn't tell me much of anything I didn't know, but I read it anyway.

What I'm saying is: you can't change people, but you can make the insurance thing a little bit more obvious. The result would be that the game would be MORE EXCITING because people know when they are in danger. This is a good thing!
 
Er, wait a minute. "Losing everything" is really only a problem if you are advanced enough to have amassed some considerable money, and by that time you already know how the game works, so it's your problem.
It could be a problem for new users - but what new users have to lose? A Sidewinder. Well, they already get another Sidewinder back. So?
 
Er, wait a minute. "Losing everything" is really only a problem if you are advanced enough to have amassed some considerable money, and by that time you already know how the game works, so it's your problem.
It could be a problem for new users - but what new users have to lose? A Sidewinder. Well, they already get another Sidewinder back. So?
You have a good point here too ;-)
 
I find it difficult to believe people don't realise they don't have money to cover their rebuy cost unless they have only been playing 5 minutes. Your first death in a sidey is your first clue regarding insurance rebuy costs and you see the rebuy every time you look in your right UI.

My first death was in a Cobra I had insurance but if I hadn't it would have been painful.

Er, wait a minute. "Losing everything" is really only a problem if you are advanced enough to have amassed some considerable money, and by that time you already know how the game works, so it's your problem.
It could be a problem for new users - but what new users have to lose? A Sidewinder. Well, they already get another Sidewinder back. So?

I think a cobra nicely equipped is considerable money and the game is
so easy that to Not die before then is really very very easy.

Everyone likes to confuse difficultly with something else. I don't know what it is but I think it is TIME.

When a game is easy and repetitive it is easy to make silly mistakes while you fall asleep.

If the game sets you back a few weeks play (2 or 3 hours on the weekends) it could cause people to quit.
 
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New players who are flying anything up to and including a nearly fully kitted Viper (value just below 4 million), will have the option to borrow credits to cover the insurance. More experienced players should know better than to hit the launch button without first being certain that available credits > rebuy cost.

There is no need to dumb down the game to placate the habitual gamblers. This is one of the very few games where getting into trouble can cost you a fair deal. And I love it for just that. There is real risk. Screw up, and hours of achievement is down the drain.

Not just from not covering the insurance. You could have plenty to cover that, yet still take a major hit by losing an expensive ship and even more valuable cargo.

That said, it would be nice to have a sort of 'savings-account'. A place to salt down credits that is not available for your normal day to day trading or buying of modules. Where you'd have to go in manually and transfer funds from one to the other before buying something expensive. It would emphasize the fact that you're dipping down into your little nest-egg, and if that is depleted you only got yourself to blame if things go sideways.

Besides, it would be a little more elegant than my current form of saving, salting down credits into extra ships. One could even sweeten the deal a bit, by say offering up a modest interest on the savings-account. Say 5% monthly interest that you can choose to either add to the savings account or your spending account.
 
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Er, wait a minute. "Losing everything" is really only a problem if you are advanced enough to have amassed some considerable money, and by that time you already know how the game works, so it's your problem.
It could be a problem for new users - but what new users have to lose? A Sidewinder. Well, they already get another Sidewinder back. So?

Agreed, they know the risk. even most of the sidewinder players proberly speculate on wat happens if they explode.
 
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