Robert Maynard
Volunteer Moderator
Look up 'Self fulfilling Prophecy'. Your statement is a perfect example.
.... and "vicious circle".
Look up 'Self fulfilling Prophecy'. Your statement is a perfect example.
I don't have time to set up groups, I work a full time job and I have a wife and kids. Open play needs to be separate from other modes, because it is straight forward. If you want to play open then create a separate CMDR who plays that mode. If you don't want it then play your solo CMDR.
Its very simple.
That makes no sense, if you blow them up you are guaranteed to get zero cargo. Face it you have no interest in their cargo. You only want to kill players, because npc's don't care.No, I'm afraid they won't drop cargo. So I destroy them before ever asking for it.
Look up 'Self fulfilling Prophecy'. Your statement is a perfect example.
That makes no sense, if you blow them up you are guaranteed to get zero cargo. Face it you have no interest in their cargo. You only want to kill players, because npc's don't care.
But you chose traders for your PvP because you are too much of a wuss to attack another python, or anyone else that can fight back. Accept it you are a griefer, nothing more. No big deal.
If you only read your link or any other of a million of sources out there on the interweb you would realise that player vs player killing even if it is not in 'fair' and equal circumstances is not griefing. Player vs player killing with no reason is not griefing if it is a one off isolated experience.
Have you noticed that npcs can interdict you and attack you for no reason ? Do you suggest said NPCs are griefing you ? I'm pretty sure they don't respond even if you whine ... yet it's not griefing... So why should it be the case if the attacker is a player instead of a npc ?
And by making a deliberate choice to kill you that's griefing ?
You have thin skin. The reality is that you have no choice but to resign yourself to the fact that a NPC can and will shoot and try to kill you for no reason. You die and find you have no one but yourself to blame because what's the point of blaming a NPC ?
With a human player doing the same thing you can blame that player for your loss and because you feel you have lost something you assume the opposite party must have gained something and ascribe ulterior negative and anti-social motives to explain the attack.
Why not assume that certain players play as an algorithm with a simple logic. I see player I attack. End of the story. If acceptable behaviour for a npc why can't it be so for a player.
It becomes griefing if said player targets you only and repeatedly. And impedes your ability to play the game in a fun way over time.
But one attack by a player that destroys you for no apparent reason is not griefing just like one attack by a NPC that destroys you is not griefing.
Use the limpet and steal it, instead of blowing it up. Why should they hand it over? You just said you had to grind boring PvE to buy your ship. Well they had to grind boring trading, too. And you expect them to just hand it to you? Earn it, wuss.
Risk vs reward you said? If you try to steal it you might get it, if you blow them up you definitely won't.
If you cared about cargo you would try. But you don't, you just want to player kill. Period. Imaging after all the boring PvE stuff you complain about another player said give it all to me. Would you? Hell no, yet you expect them too. So like an angry child you attack before they can disappoint you, lol.
This argument is ridiculous and FD will eventually have to bend over.
They are damaging the experience of all players in the game in the belief that introducing credit transfers amongst players (and thus the ability to have contracts) would introduce something that would impact a small minority of the community negatively.
We all get punished by the lack of a very much needed game mechanic because of the 'potential' for said mechanic to be abused by a few ?
Nonsense !
You have a massive inferiority complex, you are immature and and a less valid human being.
Better?
a "few" LOL have you not seen the gold sites for almost every game out there?
With "farmers" flying solo mode then transfering cash in open play, this game has the potential to suffer more that other "MMOs" in which there is no solo mode.
That's likely why its not in IMO.
I don't understand why we can't just fork this game into 2 separate servers. One with profitable balanced pvp action and one for people who want nothing to do with it. There doesn't seem to be a middle ground and there are significant parts of the player base in each. Why lose players? Why take away from anybodies fun? The offline/online thing I'm sure they thought was the answer but people who don't want pvp want to play together too I am sure. They just need 2 different systems.
I don't want to gank an 60 year old guy who has the reflexes of a dinosaur. There is no challenge there nor does he want ganked. He wants to trade and explore the stars. Let him have that with his friends. But I would like a combat oriented fair game. I don't think that is too much to ask either.
Elite: Dangerous: As has been said many times, the "Dangerous" in the game's name refers to the lowest reputation rank at which pilots are approached for associate membership of the Elite Federation of Pilots.
Quite. I've played Elder Scrolls, STO and ArcheAge regularly. These are run by big, experienced companies and the best they can do is keep the problem under control. What people also need to understand is the gold sellers are huge, well-resourced and criminal organisations. They are very good at circumventing restrictions. And with the PtP implementation of ED it's even more vulnerable to client-side teleport hacks which will mean that a gold seller could fill their ship with rares and sell them within seconds.
Once you have credit transfers (unless Frontier can come up with something very clever) you have 25,000 workers in Solo (but affecting the prices and stock) doing nothing but running Rares 12 hours a day.
If I wanted to play a game where you can buy the best ship for dollars I'd wait for Star Citizen.
I'm all for a system that allows bounty sharing or some mechanism for hiring escorts or whatever but once you allow straight credit transfers you're in all kinds of trouble and no amount of wailing and moaning will change that.
If you got a fool-proof method of stopping it happening you let us know.
Or Frontier could just decide not to care, which is the Turbine LOTRO approach. They concentrate on making sure the in-game comms are kept clear.
When elder Scrolls came out there was a spot where you could literally watch one-shot character gold sellers fall from the sky in a continuous stream. Every instance boss was surrounded by farmer-bots. It was insane.
I don't for one second believe Frontier have the expertise and the resources to take on gold selling corporations. Much bigger companies are failing as we speak.
But like I say - I'm all for some sharing mechanism but gold selling is a genie you can never get back in the bottle.
If Frontier had wanted to pitch that game for development then they would have.
They have said that they are "making the game that we want to play" - that game has three game modes and the ability to switch between them - it has no dedicated PvP/PvE modes.
If you "want a combat oriented fair game" then, it would seem, that Elite: Dangerous is not that game - the backbone of the economy is trading. Of course combat exists - that's part and parcel of the game - however as two of the three roads to Elite reputation rank do not require a player to necessarily fire a shot, it can hardly be said to be combat oriented. To ask Frontier to re-design the game to turn it into a combat oriented game at this stage is, in my opinion, too much to ask.
If Frontier had wanted to pitch that game for development then they would have.
They have said that they are "making the game that we want to play" - that game has three game modes and the ability to switch between them - it has no dedicated PvP/PvE modes.
If you "want a combat oriented fair game" then, it would seem, that Elite: Dangerous is not that game - the backbone of the economy is trading. Of course combat exists - that's part and parcel of the game - however as two of the three roads to Elite reputation rank do not require a player to necessarily fire a shot, it can hardly be said to be combat oriented. To ask Frontier to re-design the game to turn it into a combat oriented game at this stage is, in my opinion, too much to ask.
I don't understand why we can't just fork this game into 2 separate servers. One with profitable balanced pvp action and one for people who want nothing to do with it. There doesn't seem to be a middle ground and there are significant parts of the player base in each. Why lose players? Why take away from anybodies fun? The offline/online thing I'm sure they thought was the answer but people who don't want pvp want to play together too I am sure. They just need 2 different systems.
I don't want to gank an 60 year old guy who has the reflexes of a dinosaur. There is no challenge there nor does he want ganked. He wants to trade and explore the stars. Let him have that with his friends. But I would like a combat oriented fair game. I don't think that is too much to ask either.
As a final point, this is only an issue until a game that addresses the concerns of the party is released. By that I mean, once SC or No mans sky is released....Elite will lose all players of whatever side of this arguement they didn't side with plus a large percentage of players that just want to try out the other game. From a business point of view....keeping customers happy is a good idea. I don't want people leaving elite because I killed them. I hope those same players don't want me leaving because the combat system and reward system for combat is trash.
Piracy doesn't necessarily imply PvP. .
This argument is ridiculous and FD will eventually have to bend over.
They are damaging the experience of all players in the game in the belief that introducing credit transfers amongst players (and thus the ability to have contracts) would introduce something that would impact a small minority of the community negatively.
We all get punished by the lack of a very much needed game mechanic because of the 'potential' for said mechanic to be abused by a few ?
Nonsense !
"Piracy against players" doesn't necessarily imply PvP?