He said piracy, not "piracy against players"
Well look at what he quoted, then.
He said piracy, not "piracy against players"
"Piracy against players" doesn't necessarily imply PvP?
Well look at what he quoted, then.
Put the whole quote in there and don't put words in my mouth. My post stressed the fact that piracy, the act, can be done in PvE as well. It also said that PvP piracy was equally valid. So what's your problem?
The request isn't to make the game something it's not supposed to be, the request is to make it so you can't safe mode grind credits and then go pvp, because that's what's happening. And while it doesn't necessarily ruin the game it hurts the immersion. It's like watching a horror movie with the horror parts replaced with cute bunny cartoons.
I don't want to gank an 60 year old guy who has the reflexes of a dinosaur.
There is no challenge there nor does he want ganked. He wants to trade and explore the stars. Let him have that with his friends. But I would like a combat oriented fair game. I don't think that is too much to ask either.
Its not just a combat game, but it is a sandbox and the point of a sandbox is to create and fufill your own goals. If that goal is psychopathic maniac racking up the highest bounty and kill count you can get, its just as legitimate as being a trader trying to achieve the Elite Rank. These two sandbox goals exist in the same game and if you play open you are exposing yourself willingly to the personal goals of other players that may be in direct conflict with yours.
If this wasn't true about Elite Dangerous, than the game ceases to be a sandbox.
The way we play the game, alters the game from what Frontier thought their game would be. I can hardly believe their dream was to make this a game that has three modes: solo trade-mode, weird I hate PvP-mode and PvP arena-mode...
The request isn't to make the game something it's not supposed to be, the request is to make it so you can't safe mode grind credits and then go pvp, because that's what's happening. And while it doesn't necessarily ruin the game it hurts the immersion. It's like watching a horror movie with the horror parts replaced with cute bunny cartoons.
You first. That is, don't remove words from my mouth when you quote me. You quoted me, then replied completely out of context, and you don't like when the same is done to you?
We're all well aware that you can also pirate NPCs, which however do mostly carry garbage not worth stealing.
I understand that you have made a number of choices as to how you want to play the game. That said, there is nothing that you as a player can do to make pirating players profitable - it is up to the players that you are targeting to co-operate to some extent by dropping cargo. Even if they do, you have no influence over which cargo is dropped and, even if it is the most valuable in the cargo hold, whether it is of any real value to you. Disabling ships by shooting out thrusters will require the pilot of the target to self-destruct to continue their game as they are effectively marooned in space - so disabling ships is likely to make players simply self destruct as soon as they are disabled - no profit in that for you either.
I also understand that, given the size of the galaxy, player encounters are rare outside the most populated systems and that most ships that you encounter will be NPCs.
If the game had been advertised as PvP centric then you might have had a point.
Cowardice is defined simply as a lack of bravery. A thief, something a pirate is in all honesty, is not brave. Much of the time pirates are that way through desperation or situation. Only in a game are pirates that way through nothing but choice to play that way. But that does not make them brave.
As was stated in another post, Pirates are really no different then traders. They are both seeking one simple thing, profit. This is just through different means. But thievery or piracy are not professions for the brave, they depend on financial incentive to be present. People trade for hours, days at a time because that time will net them profits. A pirate will track a target and attempt to take their goods for the same reason...profit.
Thus both professions show a measure of cowardice. The trader will seek routes of high profit with low chance of interdiction. While a pirate will choose the best ship they can to assure overwhelming superiority in an effort to persuade the target to drop their loot. It does not take bravery, just enough guns to make the other guy far less brave then would be needed to run.
So lets toss PvP out and just make piracy profitable.
That's a fair comment. Its a dangerous trade, so it should pay decently (eg: selling pirated goods at a pirate base could get you full value - although a bit unrealistic, who pays full price for stolen goods?). Of course, the flip side to that is it really needs to be a dangerous trade, with no loopholes for clearing bounties and bounties should be high. I'd like to see it so that once you commit to a life of a pirate your commander gets a negative reputation that builds and builds.
Eventually it would reach the point that you would simply have to stay out of high sec systems because the authorities would be on your behind the moment you jump in. You would be forced to live in anarch/low sec systems, docking at pirate bases, and overall being an overall scurvy dog.
Those bounties accrued would not be payable off (compared with more or less clean pilots that make the occasional error of judgement and reform).
And of course, you would then become a good target for the PC bounty hunters as well, giving them real challenging targets to go after.
How this could be implemented in real terms might be a little tricky, but i think it could make some really awesome gameplay for both pirates and bounty hunters, and ultimately mean traders are safer in high sec systems from PC pirates but woe betides them in they enter low sec systems.
... for pirates I would say they could use some more tools. Methods to temporarily disable a targets FSD (some kind of weapon or hack) while also making it easier for the pirate to ransom their victim (Would you want cargo...or a credit transfer?). Now I do not profess to be the devs or to have access to what they know. But I can get into the mindset of the profession.
So that is that, I hope there is a good discussion and may all professions be viable.
The request has been many times over a very long (in relation to the game's development) time - the requests / demands / prophecies of impending failure for the game have changed nothing about the three game modes nor the group switching feature. What is immersive for some is not necessarily immersive for others, e.g. being targeted simply because one is a player breaks immersion for some players. Some films simply have scenes cut to enable them to receive a release rating - that analogy can be applied to solo / private groups - the non-consensual PvP has been "cut" from those modes.
As mentioned, there is a segment of the community that simply wants to pop player ships. The ego thing...