Players losing it all and quitting - sure, their fault but not good for the game.

sry, got a bit pessimistic after I realized how bad ED actually is right now and how FD does not even have a roadmap to show for.
Hmm, I played several hours a day since beta and still enjoy the game very much. Sure, not everything is perfect but ist is far away from "bad" in my opinion. So I do not share your pessimism.
 
Why is thinking about smarter options regarding "informed risk" catering to every whim or whine?
The point is that we need a certain "fanbase" to have an better ED so we need to find ways to keep it without making ED the nanny universe.

Or we are all tough guys in an boring universe because Frontier cancelled the project due lack of users.

This.

I watched The Secret World crash and burn because of this type of "we want only hard mode content" thinking from the alpha/beta community and even the Funcom dev team. Despite those of us urging in the earliest CB releases to remember that it's the filthy casuls who actually _fund_ the ongoing development of a game. Same deal for Wildstar. There was a subset of us from the very first CB1 who were urging Carbine (and the beta community) that they were focusing on the wrong end-game elements, and that if they excluded all those filthy casuls, the game would tank just like The Secret World and Defiance (by Trion) clearly demonstrated in just the past two years.

Meanwhile games like Guild Wars 2 cleaned house. Because Arenanet understands who actually funds the company and the game. Yep, those horribads who are just a "drag on the community". Those filthy casuls.

I personally want to see ED prosper, thrive, and grow. Quit being so short-sighted. Elitist attitudes will ALWAYS kill a game.
 
Oh please, do. Perma death please.

Would erase all of these issues.

But only after the NPC are up to standards with dangerous line :)

Yes, I do mean it.

Please don't troll, nowhere did I say anything about permadeath. The sturdy escape capsule is not unrealistic, have you seen what kind of crashes F1 drivers survive these days?
 
I feel certain that some change will be made. I just hope it's in the form of a warning popup before you undock without sufficient funds. Nobody will be able to come back and say they weren't aware of the situation. Even though I strongly believe that most people who get bit by this were perfectly aware.
 
Please don't troll, nowhere did I say anything about permadeath. The sturdy escape capsule is not unrealistic, have you seen what kind of crashes F1 drivers survive these days?

I know you didn't. With perma-death I mean - back to the very start, credits and ships ( with added founder and backer and beta stuff ofc ).

When say "change" please be clear about the change. I dropped the way I like the challenge. As it is there is nothing making a player regress and rethink their approach apart from the " lost X" or "insurance is a b...".

At least with "lose it all" approach you might rethink how you play, be it open or solo/private. As it is it is a conservative carefree way to do it.

Out of context but regarding gaming - DayZ SA is high sales every single week for a reason. Perma-death back to spawn is one of its highlights regarding challenge and team play. Failure has a place in spawn. Every "life" has its own story, enjoy it while it lasts. Sounds like a solid serious challenging game motto for me.

But we don't share the same view regarding "simulated" games :)
 
What Frontier should add is automatic recording of any session when a player undocks without enough insurance money.

Inside Galnet News they could have an article for This Week's Biggest Losers that lists the CMDRs who gambled and lost the most. Add a feature to let everyone in the whole game watch the recorded footage.

Think of it as a Public Service Announcement: Friends don't let friends fly uninsured, etc...
 
This.

I watched The Secret World crash and burn because of this type of "we want only hard mode content" thinking from the alpha/beta community and even the Funcom dev team. Despite those of us urging in the earliest CB releases to remember that it's the filthy casuls who actually _fund_ the ongoing development of a game. Same deal for Wildstar. There was a subset of us from the very first CB1 who were urging Carbine (and the beta community) that they were focusing on the wrong end-game elements, and that if they excluded all those filthy casuls, the game would tank just like The Secret World and Defiance (by Trion) clearly demonstrated in just the past two years.

Meanwhile games like Guild Wars 2 cleaned house. Because Arenanet understands who actually funds the company and the game. Yep, those horribads who are just a "drag on the community". Those filthy casuls.

I personally want to see ED prosper, thrive, and grow. Quit being so short-sighted. Elitist attitudes will ALWAYS kill a game.


The one thing you are not factoring into this logic is the quality of the resulting product. I would much rather be one of a few people playing a good game than one of millions playing a poor one.

I fully understand the concept that states "in order to appeal to the greatest majority it is necessary to appeal to the lowest common denominator"

So let's examine how that plays out. Let us look at something nice and relaxing, watching TV. Now, the occasional precocious prodigy aside, it is fair to say that most children could follow and understand the adventures of Ben 10 (or whatever his name is) but they might struggle a little with the intricacies of something like Tinker, Taylor, Soldier, Spy - for example. Adults, on the other hand, would not find Ben 10 too sophisticated for their tastes.

Now what self-respecting TV production company would not want to make the maximum possible revenues? So to do that they must appeal to the widest possible audience. The adults can understand the kid stuff but the kids can't understand the adult stuff. So it is a logical conclusion to decide that in future only children's programs should be made.

Can you see the flaw in your line of reasoning yet?

There are a load of games out there that the lowest common denominator can already feel like they are not doing too badly at. Those games, however, are absolute garbage to the rest of us with opposable thumbs. Just because we CAN play them doesn't mean we would instantly WANT to. They are so dumbed down as to be of no interest to us.

I don't want to watch kids TV for the rest of my life, do you?
 
I've never understood why insurance in this game works backwards - why do you pay your insurance AFTER you lose the ship? Makes no sense whatsoever.

You pay your insurance when you purchse the ship. What you pay after you kill your ship is a re-buy cost of a small percentage, something akin to an excess on normal House or Car insurance.

It does make sense, looking at it like that, I think.
 
Why can't I take my 500k in my pocket and restart with that? Under the current system I'd be back to a sidewinder and 1000cr, despite floating 500k cash before the accident. Is the game implying that I'm actually carrying the cash around with me?

No. It is just that the guy who had to code the menu had only 24 hours to do it. So it is kind of rudimentary. If you would carry it with you in your ship than you would have have the money to pay your insurance. right? ;-)
Best thing to do is btw to just buy a cheap ship with super expensive outfittings and sell those in the case you need cash ;-)
 
What Frontier should add is automatic recording of any session when a player undocks without enough insurance money.

Inside Galnet News they could have an article for This Week's Biggest Losers that lists the CMDRs who gambled and lost the most. Add a feature to let everyone in the whole game watch the recorded footage.

Think of it as a Public Service Announcement: Friends don't let friends fly uninsured, etc...

Actually, I think this is part of the phenomenon... people might know they're taking a risk.. i.e. know they're flying without the rebuy cost, but they might not appreciate the pain they'll feel if they really do lose it all. They don't FEEL the risk. For those of use who played the alpha/beta/gamma.... we've been around the block enough to either have made stupid mistakes ourselves or to experience other peoples' misfortune. It's a big deal when someone experiences this pain of loss first with a really expensive ship. That might just be too much to take. Actually maybe if the game was a bit harder you might feel the risk more and people in general might play more conservatively. I've been running a trade route now for days and haven't been interdicted once.
 
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adrenaline

One thing to say for my second post : flying without insurance is a daily free way to have adrenaline ! :D
 
Forgiveness if this has already been stated,

Here's the thing; the only risk in this game is losing your ship with no insurance buy back or capital to rebuy cargo so you have to declare bankruptcy. If you remove this mechanic, where is the risk in the game at all? There is no other way of "losing" the game. There has to be a penalty for death.

Now yes, there are bugs that destroy your ship but I'm sure they'll be squashed (in fact they've added telemetry to track this bug down); and yes, I don't think the risk of flying without insurance is emphasised enough in game nor are there any automated alerts to let you know when you hit this threshold. But, there has to be a penalty.

Apart from time gating you before you can rejoin the game (which I hate and could also be shortened using credits), what other penalties could be used instead of this mechanic?
 
I've never understood why insurance in this game works backwards - why do you pay your insurance AFTER you lose the ship? Makes no sense whatsoever.

Insurance should be something you pay for up front. Your hull (5%), modules (5%) & cargo (1%) should be individually insured, which you pay for in advance.

This way, the only way you can lose an uninsured ship is to actively have chosen to disable the defaults.

I agree that if you want to insure your ship it should be paid up front..... I mean that is how it works in the real world... Just my opinion
 
Out of context but regarding gaming - DayZ SA is high sales every single week for a reason. Perma-death back to spawn is one of its highlights regarding challenge and team play. Failure has a place in spawn. Every "life" has its own story, enjoy it while it lasts. Sounds like a solid serious challenging game motto for me.

But we don't share the same view regarding "simulated" games :)

Are there any goals in DayZ that require hundreds of hours to achieve without dieing? No? Then why do you think this example can be applied here at all?
 

BlackReign

Banned
Hi folks,


Personally, I never fly without the rebuy cost. I don't even risk my trading capital (mostly, have risked it a few times). You just need one-glitch when docking... a bump in the slit... whatever... and it's all over.

Thoughts?

Another whiny "woe is me" thread....

Funny how you feel that the failures of gamers is the fault of ED, yet you have the common sense to make sure you maintain insurance. No moral high ground here. I've lost several ships, but always carried insurance. I also was hit twice by a bug that destroyed my ship and it's cargo. I reported it to support and they eventually fixed the issue.

And I'm still here playing the game. And I was playing the game even when FD support took a looooong time to address my loss.

No, I have NO sympathy for the gamer that knows the risks and rules, yet makes a choice to fly bareback. ED is not an instant gratification game. ED is not a "get rich quick" game. You have to be prudent and responsible with your ships. If you chose not to be, then you suffer the consequences. In other words, Elite IS Dangerous.

So, you sound hypocritical "claiming" to know that gamers will quit, yet you have the sense God gave you to fly with insurance. Perhaps you should be advising these irresponsbile gamers instead of creating a "whine by proxy" thread on their behalf. Unless of course you are really speaking for yourself.

In summary, Elite IS Dangerous.
 
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