Ignition in Calor
Date - 22nd Jan
Conflict - (Civil War) High Intensity x3 / Low Intensity x5 / Checkpoints x2
Result - Active (Current influence
1.5% /
1.2%)
Location - Calor
(Federation) - 12.9 mil population
Station Control - None vs
Cleave Refinery
Belligerents - (Federation-Corporate) Calor Incorporated Versus
(Independent-Anarchy) Raiders of Malloc
Forces - Eagles > Fed Drop-Ships (Novice > Elite)
Commanders/Leaders - None known
Note - C
onflict may be due to Calor Inc. trying to take control of Cleave Refinery and establish a foothold in the system. Controlling Faction
(Fed-Democracy) Calor Republic Party 90%
The Ross 733 Incident
Date - 22nd Jan
Conflict - (Civil War) High Intensity x1 / Low Intensity x2 / Checkpoints x4
Result - Active (Current influence
0.6% /
0.6%)
Location - Ross 733
(Federation) - 11.6 mil population
Station Control - None
Belligerents - (Federation-Democracy) Crimson Major Corporation Versus
(Independent-Dictatorship) Regulatory State of Ross 733
Forces - Eagles > Anacondas (Novice > Dangerous)
Commanders/Leaders - None known
Note - 2 minor factions vying to occupy the last rung of the ladder in system.Controlling Faction
(Federation-Democracy) Green Party of Ross 733 96%
Since I was a bit bored while FD applied the latest patch today I thought I would make a bit of a conflict zone guide.
Beginner tips for Conflict Zones
**Before you even enter a conflict zone consider this**
The enemies you will be facing in conflict zones are often sporting some serious hardware. High grade ship modules, weapons and armor. They also range from novice to elite combat ranking. They will likely be much tougher than NPCs you have faced in the regular bulletin board missions, nav-points or USSs. I would advise having a bit of prior combat experience and a good knowledge of how the sys/eng/wep pips system works.
Make sure you are happy to pay the insurance on your ship before you enter your fist conflict zone and end up with 3 Pythons sending cannon fire your way.
1) Where can I find systems with conflict zones?
-Systems that are in a state of civil war/war will likely have conflict zones. If you are looking for nearby systems with CZs you can either check the great list provided by AgentGB on this thread, or you can go into the System View from the Galaxy Map. The System View provides information about each faction and importantly each faction has a status such as Boom, Lockdown, Civil War etc. If you find a system that has 2 factions in a state of civil war, there should be CZs within that system.
-Alternatively if you wish to find out about the status of factions within the system where you are currently located, you can get an at-a-glance view from the Right UI panel... Select the 'Status' tab and then go to the 'System Status' sub-menu.
-Major conflicts are also reported in the Galnet news feed so it is worth keeping an eye on it.
2) OK I am in the system, where are the conflict zones?
-Upon arriving at a system with a civil war, use your Navigation menu within your Left UI panel. This will list any local CZs. There are 2 types of conflict zone, High Intensity and Low intensity. At the moment I have no idea what the difference is, but they both seem to have plenty of ships blasting away at each other.
-One thing to note is that CZs will only show up in the navigation menu when you are within 1000ls. If you enter a system with a civil war and you cannot find any CZs, try Supercruising to some of the more distant planets. Once you are close enough the CZs will appear in the navigation menu.
3) I'm in the conflict zone, what now?
-Now you need to choose which faction you want to fight for/against. This is done by accessing the Right UI panel then go to the Functions tab, the top option is Faction. Click on this and a small sub-menu will appear allowing you to select who you want to fight for.
-If you get a bit trigger happy and take a shot at one of the ships before choosing, all ships belonging to that faction will instantly turn hostile and you will no longer be able to side with them.
-Once you have chosen a side,
be ready!! As soon as you choose, you become fair game for any of the opposing factions' ships.
-For those with smaller or less well equipped ships, you may find it easier to stay around the edges of the conflict zone, pick your target, take a few shots at them and try to kite/drag them away from the main fight before fully engaging them. This will hopefully stop you from being engaged by multiple enemies simultaneously.
-If you find yourself being pounded by several enemies and your shields are rapidly collapsing, your first thought may be to put 4 pips into shields straight away. However you may find it better to put 4 pips to engines and boost away to a safe distance first as shields can take quite a while to re-activate. Don't be afraid to make like the shepherd and 'Get the flock out of there'.
4) Do I get any rewards?
-Combat Bonds of 3000 credits are awarded to you for kills made within the CZ. This may need some clarification but it seems you don't have to get the kill-shot to be awarded the Combat Bond.
-To turn in the combat bonds fly to a station controlled by the faction you were fighting for and select 'Contacts' from the main station services menu. You can then retrieve your hard earned cash and gain a reputation increase with the faction.
-Kills within a CZ will also increase your combat ranking.
-CZs are not as financially viable as bounty hunting, however if you have a vested interest in one of the warring factions you can throw your support behind them.
-In systems with conflicts there may be bulletin board missions available asking you to destroy a number of ships within a CZ. You will receive the mission reward as well as any combat bonds earned (you still have to pick a side upon entering the zone AFAIK).
'Cry Havoc, and let slip the dogs of war.'
AgentGB feel free to add this to the OP if you want to and feel it could be helpful..
Any suggestions/critique welcome.. Thinking about creating a new thread with this in the newbies forum but thought I would test-run it here first.