The Thread Of War - To Find Ongoing Conflicts

What Side/Side's Will You Represent (Multiple Choice)


  • Total voters
    382
Alright, here goes:

Metzili Civil War
Date - 21 Jan 3301
Conflict - Civil War - High Intensity x 2 / Low Intensity x 3 / Checkpoints x 2
Result - Active
Location - Metzili (
)
Station Control - Shaw Station (Empire League), Shepard Port (Empire League), Makarov City (Crimson Electronics Organisation)
Belligerents - (Empire) Empire League - 15%, vs (Federal) Crimson Electronics Organisation - 14%
Forces - None as of observation date

Now this I can get behind! Federation vs Empire! I'll definitely have to hit this up.
 
thank you, all up dated, and thanks for using the template! if anything falls out of date, war finishing and such, please let me know so we can assess the results. Will tour all the conflicts on a sunday, to see if anything has changed.
 
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The silly war in Hemaki continues for third place.
Screenshot_0255.jpgScreenshot_0259.jpg

Neither side owns a station, but the New Hemaki Democrates are offering occational missions to take out warships.
 
Madness in Madyanmana
Date - 21st Jan
Conflict -
(Civil War) High Intensity x6 / Low Intensity x4 / Checkpoints x2
Result -
Active (Current influence 13.1% / 11.9%)
Location -
Madyanmana - 1.6 bil pop. (Federation)
Station Control -
DOI Terminal vs Whitney Port
Belligerents -
(Independent-Dictatorship) New Madyanmana Autocracy Versus (Independent-Corporate) Madyanmana Electronics Corp.
Forces -
Unknown
Commanders/Leaders -
Unknown

Bit of extra info about Tembala...
3.2 bil pop.
Station Control - (Bureau of Tembala - Thuot Dock) vs (Official Tembala Defence Party - Irvin Port, Tesla Terminal)

P.S. I'm now almost 100% sure that you have to be within 1000ls of a CZ for it to show up in the nav-tab so worth checking the outer planets in a system when looking for them.
 
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Thanks Ferris! added! and also updated the station control for Tembala, will help hugely with the results, have also placed that has a tip in the follow up post, since i think your right, i believe it was the case for Sorbago, with CZ only displaying once within a certain range of the waring planet.

There's something going on in Tionisla right now between the local independent government and the Lave Fortune Organisation.

thanks will check it out in a bit, hopefully may be to do with the same Lave located in Allied space.

-----------

Also just a note, to anyone fighting in CZ, handing in combat bonds without a combat mission does influence factions.

here is the dev quote.

Cashing in the combat bonds should have an influence increase for that minor faction.

Michael
 
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Tatil Pirate Insurrection
Date - 20/01
Conflict - Civil War High Intensity x2 / Low Intensity x 6 / Checkpoints x 1 (approx)
Result - Active
Location - Tatil
Station Control - None
Belligerents - Jet Legal (Federal) v Tatil Pirates
Forces - Anacondas, Pythons, Asps, Eagles, Vipers, Cobras
Commanders/Leaders - General West, Tatil Pirates, offered as bounty
Flashpoints - Seems the locals got fed up with the pirates attacking innocent miners and called in the Feds.
 
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Tatil Pirate Insurrection
Date - 20/01
Conflict - Civil War High Intensity x2 / Low Intensity x 6 / Checkpoints x 1 (approx)
Result - Active
Location - Tatil
Station Control - None
Belligerents - Jet Legal (Federal) v Tatil Pirates
Forces - Anacondas, Pythons, Asps, Eagles, Vipers, Cobras
Commanders/Leaders - General West, Tatil Pirates, offered as bounty
Flashpoints - Seems the locals got fed up with the pirates attacking innocent miners and called in the Feds.

thank you, added!
 
The Minor Purple War of Malloc
Date - 21st Jan
Conflict -
(Civil War) High Intensity x0 / Low Intensity x1 / Checkpoints x3
Result - Active
(Current influence 1.1% / 1.1%)
Location -
Malloc (Federation) - 7.5 mil population
Station Control -
None
Belligerents -
(Federation-Corporate) Purple Comms. Incorporated Versus (Independent-Dictatorship) Malloc Law Party
Forces -
Eagles > Anacondas (Novice > Deadly)
Commanders/Leaders -
None known
Note - Controlling Faction (Federation-Democracy) Union of Malloc Independents 95%

Liberty vs Piracy in Obambivas
Date -
21st Jan
Conflict -
(Civil War)
High Intensity x3 / Low Intensity x4 / Checkpoints x2
Result -
Active (Current influence 0.9% / 0.9%)
Location -
Obambivas (Independent) 4.5 bil population
Station Control -
None
Belligerents -
(Independent-Anarchy) Obambivas Blue Pirates Versus (Independent-Dictatorship) Official Obambivas Liberty Party
Forces -
Eagles > Anacondas (Novice > Elite)
Commanders/Leaders -
None known
Note -
Controlling Faction (Independent-Democracy) Obambivas Resistance 58%

Also civil wars in Calor and Ross 733, but i'll check them out tomorrow.
 
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Ignition in Calor
Date - 22nd Jan
Conflict - (Civil War) High Intensity x3 / Low Intensity x5 / Checkpoints x2
Result -
Active (Current influence 1.5% / 1.2%)
Location -
Calor (Federation) - 12.9 mil population
Station Control -
None vs Cleave Refinery
Belligerents -
(Federation-Corporate) Calor Incorporated Versus (Independent-Anarchy) Raiders of Malloc
Forces -
Eagles > Fed Drop-Ships (Novice > Elite)
Commanders/Leaders -
None known
Note -
Conflict may be due to Calor Inc. trying to take control of Cleave Refinery and establish a foothold in the system. Controlling Faction (Fed-Democracy) Calor Republic Party 90%

The Ross 733 Incident

Date - 22nd Jan
Conflict - (Civil War) High Intensity x1 / Low Intensity x2 / Checkpoints x4
Result -
Active (Current influence 0.6% / 0.6%)
Location -
Ross 733 (Federation) - 11.6 mil population
Station Control -
None
Belligerents -
(Federation-Democracy) Crimson Major Corporation Versus (Independent-Dictatorship) Regulatory State of Ross 733
Forces -
Eagles > Anacondas (Novice > Dangerous)
Commanders/Leaders -
None known
Note -
2 minor factions vying to occupy the last rung of the ladder in system.Controlling Faction (Federation-Democracy) Green Party of Ross 733 96%

Since I was a bit bored while FD applied the latest patch today I thought I would make a bit of a conflict zone guide.

Beginner tips for Conflict Zones

**Before you even enter a conflict zone consider this**
The enemies you will be facing in conflict zones are often sporting some serious hardware. High grade ship modules, weapons and armor. They also range from novice to elite combat ranking. They will likely be much tougher than NPCs you have faced in the regular bulletin board missions, nav-points or USSs. I would advise having a bit of prior combat experience and a good knowledge of how the sys/eng/wep pips system works.
Make sure you are happy to pay the insurance on your ship before you enter your fist conflict zone and end up with 3 Pythons sending cannon fire your way.
:eek:

1) Where can I find systems with conflict zones?

-Systems that are in a state of civil war/war will likely have conflict zones. If you are looking for nearby systems with CZs you can either check the great list provided by AgentGB on this thread, or you can go into the System View from the Galaxy Map. The System View provides information about each faction and importantly each faction has a status such as Boom, Lockdown, Civil War etc. If you find a system that has 2 factions in a state of civil war, there should be CZs within that system.
-Alternatively if you wish to find out about the status of factions within the system where you are currently located, you can get an at-a-glance view from the Right UI panel... Select the 'Status' tab and then go to the 'System Status' sub-menu.
-Major conflicts are also reported in the Galnet news feed so it is worth keeping an eye on it.

2) OK I am in the system, where are the conflict zones?
-Upon arriving at a system with a civil war, use your Navigation menu within your Left UI panel. This will list any local CZs. There are 2 types of conflict zone, High Intensity and Low intensity. At the moment I have no idea what the difference is, but they both seem to have plenty of ships blasting away at each other.
-One thing to note is that CZs will only show up in the navigation menu when you are within 1000ls. If you enter a system with a civil war and you cannot find any CZs, try Supercruising to some of the more distant planets. Once you are close enough the CZs will appear in the navigation menu.

3) I'm in the conflict zone, what now?
-Now you need to choose which faction you want to fight for/against. This is done by accessing the Right UI panel then go to the Functions tab, the top option is Faction. Click on this and a small sub-menu will appear allowing you to select who you want to fight for.
-If you get a bit trigger happy and take a shot at one of the ships before choosing, all ships belonging to that faction will instantly turn hostile and you will no longer be able to side with them.
-Once you have chosen a side, be ready!! As soon as you choose, you become fair game for any of the opposing factions' ships.
-For those with smaller or less well equipped ships, you may find it easier to stay around the edges of the conflict zone, pick your target, take a few shots at them and try to kite/drag them away from the main fight before fully engaging them. This will hopefully stop you from being engaged by multiple enemies simultaneously.
-If you find yourself being pounded by several enemies and your shields are rapidly collapsing, your first thought may be to put 4 pips into shields straight away. However you may find it better to put 4 pips to engines and boost away to a safe distance first as shields can take quite a while to re-activate. Don't be afraid to make like the shepherd and 'Get the flock out of there'.

4) Do I get any rewards?
-Combat Bonds of 3000 credits are awarded to you for kills made within the CZ. This may need some clarification but it seems you don't have to get the kill-shot to be awarded the Combat Bond.
-To turn in the combat bonds fly to a station controlled by the faction you were fighting for and select 'Contacts' from the main station services menu. You can then retrieve your hard earned cash and gain a reputation increase with the faction.
-Kills within a CZ will also increase your combat ranking.
-CZs are not as financially viable as bounty hunting, however if you have a vested interest in one of the warring factions you can throw your support behind them.
-In systems with conflicts there may be bulletin board missions available asking you to destroy a number of ships within a CZ. You will receive the mission reward as well as any combat bonds earned (you still have to pick a side upon entering the zone AFAIK).

'Cry Havoc, and let slip the dogs of war.'

AgentGB feel free to add this to the OP if you want to and feel it could be helpful..
Any suggestions/critique welcome.. Thinking about creating a new thread with this in the newbies forum but thought I would test-run it here first.
 
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Wow that is pretty dam impressive! thank you Ferris, would certainly suggest making your own thread, so people can find it with a google search, and for those who generally browse the guide sections of the forums! But i would be most honoured to have your work in my thread, and a link to your guide when you get around to making it!

If it help's, at some stage, i've been meaning to do it, but i was going to cycle through all the dev post regarding conflicts/civil wars and influence if you wish to make your guide more juicy with nuggets of how certain mechanics works, an advanced section for commanders looking to dabble in the political influence side of conflicts?

i would suggest looking at this thread that cropped up today which was convenient, if you get another free moment, and see if it may help? Will look through myself, and contribute best i can!

there seems to be some links to dev trackers in this thread as mentioned above.

and also these below should have some good infor in them.
Mercs of Mikunn - Player Influenced Conflict (Testing Influence/Civil War Mechanic's) (Thread)
Lets test this persistant universe and see if FD are true to their word. Thread
 
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Wow that is pretty dam impressive! thank you Ferris, would certainly suggest making your own thread, so people can find it with a google search, and for those who generally browse the guide sections of the forums! But i would be most honoured to have your work in my thread, and a link to your guide when you get around to making it!

If it help's, at some stage, i've been meaning to do it, but i was going to cycle through all the dev post regarding conflicts/civil wars and influence if you wish to make your guide more juciy with nuggets of how certain mechanics works, an advanced section for commanders looking to dabble in the political influence side of conflicts?

i would suggest looking at this thread that cropped up today which was convenient, if you get another free moment, and see if it may help? Will look through myself, and contribute best i can!

there seems to be some links to dev trackers in this thread as mentioned above.

Cheers! I'll check out those threads and see if I can create an 'advanced' section at some point... Might wait a few days before looking into it due to the update today. Looks like there were a few patches/fixes applied to the influence system, so might wait and see how things pan out.
But for now I think i'm going to do a bit of trading so I can get myself an Asp :):)
 
How do you find so many conflict zones Ferris? Been playing since release (and before) but never found a CZ after 16th release, and you find several per day?! :D
|
And thank you for this thread. Much appreciated. Been around SOL a while and dying to find some place to fight.
 
Cheers! I'll check out those threads and see if I can create an 'advanced' section at some point... Might wait a few days before looking into it due to the update today. Looks like there were a few patches/fixes applied to the influence system, so might wait and see how things pan out.
But for now I think i'm going to do a bit of trading so I can get myself an Asp :):)

haha i totally understand, i have lakon type 9, and have only made 6 million profit in the past few days! i saw the dev thread on the update, pretty neat stuff!

Gonna actually spend tonight myself doing some actual trading, even a privateer/pirate needs to make an honest living.

Will add those Conflict updates shortly, just looking at this rock/paper/shotgun link.
 
How do you find so many conflict zones Ferris? Been playing since release (and before) but never found a CZ after 16th release, and you find several per day?! :D
|
And thank you for this thread. Much appreciated. Been around SOL a while and dying to find some place to fight.


Hehe... been doing some exploring of the local area near my 'home' system. During the 600,000ls+ journeys between stars (instead of just twiddling my thumbs) I have had plenty of time to look around at the systems close to me in the galaxy map, looking for civil wars. Besides I thought this thread was a great idea and worth investing some time into.
 
LTT 4131 [~60ls from Lave, 28ls from Shin Dez founders world] Independent Industrial, full size station.

Date: 22nd Jan
Beligerants: Independent vs Independent
Conflict - (Civil War) High Intensity x3+ / Low Intensity x3+ / Checkpoints x1+
Ship types: Eagle -> Annie at the High intensity.
Facilities: 2x full size stations + outposts.
 
LTT 4131 [~60ls from Lave, 28ls from Shin Dez founders world] Independent Industrial, full size station.

Date: 22nd Jan
Beligerants: Independent vs Independent
Conflict - (Civil War) High Intensity x3+ / Low Intensity x3+ / Checkpoints x1+
Ship types: Eagle -> Annie at the High intensity.
Facilities: 2x full size stations + outposts.

thank you! updated!


added these below, some more to follow in imperial space, not sure of the conflict zones, but these are more skirmish like then wars, just parties fighting for influence then actual stations.

The Blue State-Jet Gang War
Date - 22nd Jan
Conflict - (Civil War) High Intensity x? / Low Intensity x? / Checkpoints x?
Result - Active (Current influence 12.2% / 11.1%)
Location - LTT 8517 (Federation)
Station Control - Blue State (Vishweswarayg Orbital/Howe Ring) Jet Gang (Khayyam Gateway)
Belligerents - (Fed) Blue State Inc Versus (Anarchy) LTT 8517 Jet Gang
Forces - Eagles > Anacondas (Novice > Dangerous)


The Bloodbath of LTT 4131
Date - 22nd Jan
Conflict - (Civil War) High Intensity x5 / Low Intensity x4 / Checkpoints x2
Result - Active (Current influence 22% / 20%)
Location - LTT 4131 (Federation)
Station Control - Defence Party (Lorrah Terminal/Brackett Terminal) Allied (Moskowitz Ring/Bunch Dock/Fox Oribital)
Belligerents - (Indep) Nautrial LTT 4131 Defence Party Versus (Indep) LTT 4131 Allied Industry
Forces - Eagles > Anacondas (Novice > Dangerous)
Note - [~60ls from Lave, 28ls from Shin Dez founders world] Independent Industrial, full size station.

Also adding Tionisla shortly, worth keeping an eye on since it's got player involvement, it's also the first conflict i've seen with the Alliance is invovled, although it seems to be either an invasion of influence into the system or a general war of influence, not quite sure.

The Alliance Lave Proxy War Of Tionsla
Date - 21st Jan
Conflict - (Civil War) High Intensity x1 / Low Intensity x1 / Checkpoints x0
Result - Active (Current influence 4% / 19%)
Location - Tionsla (Independent)
Station Control - None
Belligerents - (Alliance) Lave Fortune Organisation Versus (Independent) Tionsla Defence Force
Forces - Eagles > Anacondas (Novice > Elite) Suspected joint independant force of Tionsla defending against Lave Fortune Organisation.
Note - Suspected to be player orchestrated
 
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