Fer de lance and expected python nerf

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all i see is whining about what was and is a war craft ....

elite history states that this was a naval ship ... if it must be totally vonerable from the bum, give it two or 4 aft turrets.

a command battle ship is not a trader poncing as a fighter - thing royal navy frigot or destroyer with it's fill load of torpedos turrets and flack guns / mine layers abd other cool features ...
these are not cheap nor are they crap fighters...

when someone plays near enough 38000000 credits for a war ship dont you think it would be mean to make it a T9 out of spite...

mabee a little slower who knows but go to slow and then how was it a feature in the war's rather than pulsed as a flawed design...

now myself im after an imperial X fighter or one of the other amazing imperial battle ships

are we really going to make a ship that costs as much as this to respawn in a shad below a T9 in combat specs

You cannot compare the Python to a T9... Weapon placement, maneuverability, top speeds, number and type of hard points all completely different. Either you have not flown a Type 9 or you are being sarcastic. The Python will still be an excellent combat ship only now it will not be obviously overpowered.

Leave the best war ships in the game to be actual fighter class, something the Python is not.
 
are we really going to make a ship that costs as much as this to respawn in a shad below a T9 in combat specs

as somebody who has actually flown a L9:

Above statement is probably one of the most stupid things I have ever read on this forums!

But I assume you have never flown her. So you are forgiven. The unexposed mind simply can't comprehend how she handles.....


Once timed a 180 degree roll. took 10 seconds. Mind you, ended up investing the 50MCr into a Warasp instead of A grade thrusters. I imagine those would shave off a couple seconds off those 10 seconds.
 
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I think that the core problem and the reason why people are so scared about the Python getting nerfed, is that the new ships aren't here yet.

The Python *is* a large ship, and therefore should handle like one. However, players are right now missing the option of a better Viper. There should be a nice, expensive, slick and quick fighter between the Viper and Python. A ship with the maneuverability of the current Python (or even a bit better, even) but specialized for battle, like the Viper. Meaning limited internal module space, limited jump range, etc.

But there isn't such a ship. So players are getting frustrated that their only upgrade path is getting a dexterity nerf.

The problem will hopefully solve itself once new ships arrive. The ship upgrade paths should then become better.

The Ferdie should scratch that itch. In the original '84 version of Elite, it was slightly longer and narrower than a Cobra MkIII but was geared more towards combat. It is basically a bounty hunters ship.

A sophisticated craft, capable of both limited trading, combat, and leisure function. The spacious hull is mainly given over to sophisticated weaponry, defences and navigation equipment at the expense of cargo capacity.
From: http://wiki.alioth.net/index.php/Fer-de-Lance_(Classic)
 
Leave the best war ships in the game to be actual fighter class, something the Python is not.

So what will the Python be good for?

You say it isn't a fighter, ok fine.

But it isn't a very good trader either, with small cargo space and lame jump range. A Type 7 has almost the same cargo space at a fraction of the cost and maintenance bills (fuel, repair costs), and has a larger jump range.

The Python is too expensive to fly as a BH or explorer, so what would you use it for?
 
So what will the Python be good for?

You say it isn't a fighter, ok fine.

But it isn't a very good trader either, with small cargo space and lame jump range. A Type 7 has almost the same cargo space at a fraction of the cost and maintenance bills (fuel, repair costs), and has a larger jump range.

The Python is too expensive to fly as a BH or explorer, so what would you use it for?

It's a generalist. It should be capable of doing almost anything, but it shouldn't excel in anything either.
A Type-7 isn't as good at fighting.
A Fer-De-Lance will not have trading ability or jump range.

As for what to use it for, well ask everyone who is using them already after just a bit more than a month. Some people say that it's a beast, ask them, because they are obviously using it in the right way.
 
So what will the Python be good for?

You say it isn't a fighter, ok fine.

But it isn't a very good trader either, with small cargo space and lame jump range. A Type 7 has almost the same cargo space at a fraction of the cost and maintenance bills (fuel, repair costs), and has a larger jump range.

The Python is too expensive to fly as a BH or explorer, so what would you use it for?

A type 7 cannot defend itself very well and has smaller cargo space, i see the Python as a jack of all trades akin to a smaller version of the Anaconda.

It is a excellent bounty hunter (if you drop shields on it then you have already failed) & can defend itself well for trading, is a decent pirate vessel as long as you do not pick on fast craft to pirate -which is always a silly idea anyway- with its good cargo slots it can remain out and about picking up plenty of stolen cargo without having to pop back and forward to black markets.

Jump range does not a trader make, especially since the Type 9 has similar jump range yet is the biggest trader in game.

For its price it makes a decent all rounder and that's already what i use it for.
 
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So what will the Python be good for?

You say it isn't a fighter, ok fine.

But it isn't a very good trader either, with small cargo space and lame jump range. A Type 7 has almost the same cargo space at a fraction of the cost and maintenance bills (fuel, repair costs), and has a larger jump range.

The Python is too expensive to fly as a BH or explorer, so what would you use it for?

you don't believe the L7 running costs are actually bugged?

I imagine, one day parts of the galaxy will actually become dangerous. And fighting transports will have their raison-d-etre!
 
When I paid up years ago on Kickstarter I thought the deliverable was going to be a stand alone game which I could play at my leisure. This is not what we ended up with. Solo mode was touted as the solution and I went with that and decided not to seek a refund.

I played for HOURS trying to work up to a Python and am enjoying my gaming. I am not a typical gamer, the last game I bought was Unreal (yes I am old) - I still remember BBC computers.

Stop messing about with the ships. Not everybody signed up for this constant meddling, it is just adding insult to injury.

If you want to create something else then please respect the fact that a large number of kickstarter backers would have preferred it if you had created what you said you were going to in the first place. Not everybody bothers using these forums, the only reason I do is because documentation on how the various modules work is so lacking that there is little option.

If my Python starts playing up I shall be taking it back to the intergalactic trading standards department for a refund.
 
I would like if balance become something like this
Essence is here:
1 litle influence of cost on chances to win
2 no way to rely on shield/armor strength, pilot should rely on guns and speed instead. Like in real life - he who shoot first is right.

Why should the krait have shields that you might as well uninstall?
 
When I paid up years ago on Kickstarter I thought the deliverable was going to be a stand alone game which I could play at my leisure. This is not what we ended up with. Solo mode was touted as the solution and I went with that and decided not to seek a refund.

I played for HOURS trying to work up to a Python and am enjoying my gaming. I am not a typical gamer, the last game I bought was Unreal (yes I am old) - I still remember BBC computers.

Stop messing about with the ships. Not everybody signed up for this constant meddling, it is just adding insult to injury.

If you want to create something else then please respect the fact that a large number of kickstarter backers would have preferred it if you had created what you said you were going to in the first place. Not everybody bothers using these forums, the only reason I do is because documentation on how the various modules work is so lacking that there is little option.

If my Python starts playing up I shall be taking it back to the intergalactic trading standards department for a refund.

Ongoing balance and development is a good thing and i'm amazed you expected there to be no re-balancing of mostly all aspects of the game including ships/professions/missions and all other aspects of Elite going forward. This is the sign of a healthy game and dedicated dev team.

Not sure why you are talking about refunds and the game not being what was originally promised to kickstarters but you come across as a "offline-gater" slightly when you put those phrases into your post and that makes me wonder about the overall sincerity of your post, if however it is only due to the ongoing and much needed balancing i think you are being pretty over dramatic.
 
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Hello,

i have a fully equipped Python and i fail to see how the ship is imba. "Adjustments" are normal in multiplayer games but i ask myself what the Beta/Gamma was for ? There was surely enough time to balance those things. I dont mind if the Python gets nerfed i would just sell it and use the money on my Conda.

But i guess right now a lot of players are about to get to the Point where they can afford a Python. Dont underestimate the wrath of players when you take away their "goal" or ruin their "toy" :)

i would not be surprised to see a load of ragequit threads about this. Of course you can say "who cares we dont need that kind of players!" Well i guess you do because someone has to keep the cash flowing for your paychecks to keep this game running and evolving in the future.

cheers
 
Interesting, so the T7 should be nerfed too?

I think that T7 running costs might be a copy-paste bug from T6. T7 has a fuel tank of 32T the same as a Python has. However, in T7's refuelling costs are 3-6k, whereas you need 120k to refuel a Python.

Repair costs seem also to be off, exactly the same as for T6.
 
Ongoing balance and development is a good thing and i'm amazed you expected there to be no re-balancing of mostly all aspects of the game including ships/professions/missions and all other aspects of Elite going forward. This is the sign of a healthy game and dedicated dev team.

Not sure why you are talking about refunds and the game not being what was originally promised to kickstarters but you come across as a "offline-gater" slightly when you put those phrases into your post and that makes me wonder about the overall sincerity of your post, if however it is only due to the ongoing and much needed balancing i think you are being pretty over dramatic.


Sorry but I don't know what you mean by that. What is an "offline-gater"??

When funding was being raised to develop Elite it was always supposed to be an offline game. That is what many people signed up for but was not what was delivered.

I have no interest in rebalancing, sell me software - let me load it and let it work - job done.
 
Hello,

i have a fully equipped Python and i fail to see how the ship is imba. "Adjustments" are normal in multiplayer games but i ask myself what the Beta/Gamma was for ? There was surely enough time to balance those things. I dont mind if the Python gets nerfed i would just sell it and use the money on my Conda.

But i guess right now a lot of players are about to get to the Point where they can afford a Python. Dont underestimate the wrath of players when you take away their "goal" or ruin their "toy" :)

i would not be surprised to see a load of ragequit threads about this. Of course you can say "who cares we dont need that kind of players!" Well i guess you do because someone has to keep the cash flowing for your paychecks to keep this game running and evolving in the future.

cheers

I'm sure players wont leave because of a re-balance of the Python but even if they do there is no sub fee in the game and so therefore there is no extra cash flowing from them anyway, not that i want players to leave but i thought i'd just point it out ;)
 
Hello,

i have a fully equipped Python and i fail to see how the ship is imba. "Adjustments" are normal in multiplayer games but i ask myself what the Beta/Gamma was for ? There was surely enough time to balance those things. I dont mind if the Python gets nerfed i would just sell it and use the money on my Conda.

But i guess right now a lot of players are about to get to the Point where they can afford a Python. Dont underestimate the wrath of players when you take away their "goal" or ruin their "toy" :)

i would not be surprised to see a load of ragequit threads about this. Of course you can say "who cares we dont need that kind of players!" Well i guess you do because someone has to keep the cash flowing for your paychecks to keep this game running and evolving in the future.

cheers

A Python has all hard points placed very conveniently, it has 3 large and 2 medium hard points, the manoeuvrability of a Viper/Cobra/Sidewinder, top speed of 350-370 with boost and is capable of boosting constantly. It has the best shields (A6). Most of the ships that are a faster than a Python cannot mass lock it so it can easily evade Vipers and Cobras. And due to its high manoeuvrability and heavy weapon load out it can easily deal with any ship.
 
Interesting, so the T7 should be nerfed too?

there is a difference between nerfing and fixing a bug. L7 running costs are very obviously plain wrong and copy-pasta/somebody forgot to adjust values territories. They are lower than a L6 per ton of cargo.
 
The nerfs are fine for the python but obviously this will also come with a price drop on the modules and the ship. Will the python i own now decrease in value when the nerfs go into effect?
 
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