Players losing it all and quitting - sure, their fault but not good for the game.

I haven't read all this thread but to answer the op -

I'm with the lofty superior brigade on this one.

The system is fine and works well enough for anyone with 2 brain cells to rub together.

Rage quitting because you didn't read the manual is the definition of something bad mkay
 

Snakebite

Banned
Hi folks,

Over and over again we see players in the facebook group and here coming on to say that for whatever reason they we operating without the rebuy funds, something happened and whammo... back to square one. Most seem to quit thereafter.

Now it's very easy to take the lofy moral ground and say that it's their fault for taking the risk they did. But the long and short of it is, it's not good for the game. This game is designed for humans and we have to consider how they are, not how they should be.

You could just ignore this issue and be high minded about it, but I believe the game will suffer.

Amazingly, I have even seen posts where people claim not to have known they could lose everything, although I find that hard to comprehend.

It's the xbox generation..... They are used to games with 48hr gameplay where loosing actually means restarting from the save point 5 minutes previous...

They are simply not used to loosing and having to start over this causes irresponsible and risky gameplay.....

It also explains griefing mentality quite a bit too, they are not used to games where your behaviour results in significant consequences to your future gameplay. thats why in Elite they have serious consequences for attacking an innocent player rather than a small fine like in other games :-/
 
So many people here would rather see this game dwindle down in population with "punishing actions" vs try to keep the game growing. WoW removed the punishing action of corpse running that EQ had and I would say that worked out really well for Blizzard and not so well for EQ. I forget though that everyone here wanted this game to be single-player instead so having a small pop would make it better for them.

I don't equate holding people's hands with having an extra reminder saying, "You have insufficient funds for insurance." Possibly better if there was a training mission "How Insurance Works" that put you in a python, have a notification that told you to look at your current funds of 20K, then another to look at your rebuy cost. Then told you to undock despite having a "WANTED" status and have a security ship immediately scan you and you get destroyed. You succeed the mission by choosing to give up the Python and be put back in your sidewinder.

Personally I liked seeing commanders flying around. Guess I'm a minority.

I don't think it matters at all in terms of game population.
 
I don't think it matters at all in terms of game population.

No, you really don't, do you?

It's not an IQ test, boys. It's not 'Darwinism' in action. It's not dumbing down the game. It's about making an intuitive UI that explains IMPORTANT stuff, just - k'now - the once.
 
Players who quit the game for whatever reason...

...will not recommend the game to their friends
...will not buy the planned add-ons
...will not buy paint-jobs for their ships
...will not buy other merchandise

So yeah, every player who quits, does hurt the game on the long run. If some of them can be prevented from quitting as easily as by adding a little warning message, then why not?

You know... People who really quit because they lose everything probably would have quit at some other point anyway because this game just might not be for them, and that should be totally ok. True, there is no explicit message about being below the insurance line flashing in your face before you take off, but this is the way it is was made, and this is for a reason. There is already a pretty generous loan mechanism of 200,000 in place for beginners. This way, you learn about insurance as you play the game. It took me being destroyed 2 times in my Eagle, going deep into debt, and having my earnings garnished for a length of time to fully appreciate how important it is to fly well, and keep money on hand for insurance. This is a title where it is almost inevitable that you will be blown up, especially if you are a beginner. If you don't understand what can happen to you if you don't take precautions even after seeing the insurance screen as a beginner a few times, then there maybe other games that you could be playing.

In the event that you somehow made it to an Asp or higher without ever being blown up, AND did not know about insurance... then damn... that is both amazing and truly unfortunate at the same time.
 
First, you have to make the leap and actually believe that they quit. I'm not convinced. They take a day or two cooling off period, and their back in it. It's a reaction based on a belief that they can extort changes from the Dev's. I wouldn't worry about it at all.
:
The cost of having your ship blow up is supposed to be traumatic. It's a basic design of the game. There will be a few people that can't take it, but that's ok. E: D says:' The galaxy doesn't care'.

I agree. I have lost a couple of ships (most of the time me being an overconfident pilot when docking.) and it has been traumatic for sure :( Games are supposed to be a bit more thrilling and traumatic than preparing breakfast in your real everyday life. Surely those who complain can find themself another more suitable game with little to none risk of loosing anything. Maybe there´s a breakfast sim out there for you :D
 
No, you really don't, do you?

It's not an IQ test, boys. It's not 'Darwinism' in action. It's not dumbing down the game. It's about making an intuitive UI that explains IMPORTANT stuff, just - k'now - the once.

No I really don't. The *insert not nice word* who are raging about this all were in game far long enough to know how this works. I don't think they really quit either, but just wanted to whine on the forums. Its like the guy complaining that he went afk 10 minutes and lost his ship because the docking computer didn't dock him properly, despite knowing it didn't always work before he went afk.
 
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when I was young I played chess a lot
.
to begin with I was useless would be checkmated all the time and lose my queen stupidly
.
I didn't give up and continued playing - I now enjoy it
.
you learn you get better you improve you enjoy
.
if people are leaving the game its not because of the quality of the game, its because they have been stupid at somepoint and aren't willing to learn from their mistakes
 
There is absolutely no reason to dumb down a game to accommodate the players who want an "easy play". You will lose the good players first, then the others will leave anyway for the next Game Of The Week. The perfect suicide.
 
when I was young I played chess a lot
.
to begin with I was useless would be checkmated all the time and lose my queen stupidly
.
I didn't give up and continued playing - I now enjoy it
.
you learn you get better you improve you enjoy
.
if people are leaving the game its not because of the quality of the game, its because they have been stupid at somepoint and aren't willing to learn from their mistakes

Were you given the basic/important rules of chess before you started playing?
 

Snakebite

Banned
You know... People who really quit because they lose everything probably would have quit at some other point anyway because this game just might not be for them, and that should be totally ok. True, there is no explicit message about being below the insurance line flashing in your face before you take off, but this is the way it is was made, and this is for a reason. There is already a pretty generous loan mechanism of 200,000 in place for beginners. This way, you learn about insurance as you play the game. It took me being destroyed 2 times in my Eagle, going deep into debt, and having my earnings garnished for a length of time to fully appreciate how important it is to fly well, and keep money on hand for insurance. This is a title where it is almost inevitable that you will be blown up, especially if you are a beginner. If you don't understand what can happen to you if you don't take precautions even after seeing the insurance screen as a beginner a few times, then there maybe other games that you could be playing.

In the event that you somehow made it to an Asp or higher without ever being blown up, AND did not know about insurance... then damn... that is both amazing and truly unfortunate at the same time.

I don't like too much hand holding in a game, but this is a serious issue that many are falling foul of.

Why not instead make insurance a non-compulsory purchase option, give them the choice up-front to pay or not to pay... At least that way they won't have the excuse of miscalculating how much to hold in reserve...

[EDIT] Make it a compulsory purchase in namby pamby systems and non-compulsory in others
 
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There is absolutely no reason to dumb down a game to accommodate the players who want an "easy play". You will lose the good players first, then the others will leave anyway for the next Game Of The Week. The perfect suicide.

Exactly. I'm in this for the long haul and any expansions that come with it. Focus on making a great game and the players will come. Focus on making a game for "everyone" and these forums are dead in six months.
 
There is absolutely no reason to dumb down a game to accommodate the players who want an "easy play". You will lose the good players first, then the others will leave anyway for the next Game Of The Week. The perfect suicide.

I'll say it again because people like you. just. don't. frikkin'. get. it. do. you.

Improving the UI does NOT mean dumbing down the game. Why don't you guys play with your monitors turned off? Now *that's* hardcore mode...
 
Pressing Launch button --> if buybackamount > balance: sound 'WARNING'. This would be good for beginners and drunk peeps and sleepyheads...ah hell it's a good idea!
 
Were you given the basic/important rules of chess before you started playing?

not really i sort of learnt it all from a book and by playing

today id probably google it and read that

when i got better I started to read up on tactics and opening gambits and stuff like that -practicesed them and then used them

I still remember vividly being number 5 in a chess team of 5 and having read up on fools mate decided to try it - and it worked. everyone else just looked around at me was well chuffed. As we finished so early we had a few more games and he whooped me 4-1 in the end

see if I had rage quit after the first two or 3 games on that little chess computer with the pushy in pegs - I would never have had that moment of beating someone so clearly better than me in quite an embarrassing way (for him)
 
LOL @ all the "good riddance" knuckleheads. Let me offer you a piece of free advice. Don't ever start a business.

You fail to factor in the number of players who will jump into this galaxy BECAUSE this game has that mechanic, and in a niche game like this, those are the types of players you want.
 
OP is quite right. It's very disappointing after we've all seen how long and hard a road it's been to get this genre moving forward, and to get people excited about it that so many are so eager to get rid of players in droves. I mean it's fine if you want a hardcore game or you think this or that feature is very important. But there's precious little attempt to find a way to keep those features and keep players.

All this time and effort to produce a game, people come and buy it, learn to play it enough that they actually have something to lose.. learned the flight model, landing, how to make money, enjoyed the game.. people who are 95% of the way there but do we want to find a way to keep them and get them through that last 5%? Hell no. It's always don't let the door hit you on the way out. This is a local game, for local people.
 
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