Fer de lance and expected python nerf

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Sorry but I don't know what you mean by that. What is an "offline-gater"??

When funding was being raised to develop Elite it was always supposed to be an offline game. That is what many people signed up for but was not what was delivered.

I have no interest in rebalancing, sell me software - let me load it and let it work - job done.


ohhh i see you are an "offline-gater". Not going to go into why "offline-gaters" annoy me so much but i'm sure you understand the term.

I'll forget trying to explain why games with dedicated dev teams balancing the game to someone that thinks a multiplayer game can or should be played offline is a good thing and just leave it there.

-- Back ontopic --

I was just thinking that in its current state pre-nerf the Python did always seem incredibly cheap and now its price will seem more inline with other ships.
 
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I'm sure players wont leave because of a re-balance of the Python but even if they do there is no sub fee in the game and so therefore there is no extra cash flowing from them anyway, not that i want players to leave but i thought i'd just point it out ;)
Hello,

Frontier makes their money with this game through Paint jobs, Dlc sales etc. Less players playing less players buying stuff from the shop, Dlcs etc. get my Point?:)
 
I think that T7 running costs might be a copy-paste bug from T6. T7 has a fuel tank of 32T the same as a Python has. However, in T7's refuelling costs are 3-6k, whereas you need 120k to refuel a Python.

Repair costs seem also to be off, exactly the same as for T6.

Thanks for the explanation. It's fun while it lasts.

I have enough credits to buy a Python now, but I will wait and see how "rebalanced" it gets. I'm also hoping that some new ships become available soon.
 
to be frank what kind of bounty hunting day can pay for a death in your python ?

mabee you should get some 2 to 3 anacona missions when your in a python ? lets say bounty payout 500K to 2000000 per mission with 3 to 5 craft to kill (is the python capable of such a thing ?)

in adition say one of these pirate or bounty hunting clans catches you in your python with your omg 6000 bounty so your a legal kill...
so your faced with a squad of 5 player ships of decent skill ....

your re-buy cost will be what 5 million credits ? can we really expect a bounty hunter (from trader one presumes) to be able to afford multiple deaths from a vengeful group ?

the other day i acquired a 300 bounty while killing an anaconda that pulled me from slip stream ...
i was chased around the systems by a pack of 2/3 players in a group who pulled me from SS 3 times and then 2 more, i was already at 53% hull and when o got home i had 15% hull..
i tried fighting but they where good - i thoualy enjoyed my play but still - lots of battle for my 6000 bounty and the 24000 in bounty hunting reward id have coming if i got home.
 
A Python has all hard points placed very conveniently, it has 3 large and 2 medium hard points, the manoeuvrability of a Viper/Cobra/Sidewinder, top speed of 350-370 with boost and is capable of boosting constantly. It has the best shields (A6). Most of the ships that are a faster than a Python cannot mass lock it so it can easily evade Vipers and Cobras. And due to its high manoeuvrability and heavy weapon load out it can easily deal with any ship.

Hello,

You are right. And now tell me how much money you have to invest into a Python to able to do all those things? For the money you have to put into the ship to be able to do this it should destroy a ship to costs like 40 times less. Agree? Thats like comparing a Bugatti with a Mini cooper mate. Try to be reasonable please:)
 
Hello,

Frontier makes their money with this game through Paint jobs, Dlc sales etc. Less players playing less players buying stuff from the shop, Dlcs etc. get my Point?:)

They make tiny amounts through paint jobs and the Python only has one pirate style option anyway...I'm sure they don't lose much at all from a few loses of paint job buyers.

The paid DLC will be the big earner along with continued game sales, they have already made a lot of profit -enough to hire a second team- and due to the early game funding process over-heads compared to normal development funding was very small.

The main point i was making anyway is that players that have made enough credits in game to buy a Python wont be leaving due to a rebalance, especially when the main fighter class vessels are not even out yet ;)
 
ohhh i see you are an "offline-gater". Not going to go into why "offline-gaters" annoy me so much but i'm sure you understand the term.

I'll forget trying to explain why games with dedicated dev teams balancing the game to someone that thinks a multiplayer game can or should be played offline is a good thing and just leave it there.

-- Back ontopic --

I was just thinking that in its current state pre-nerf the Python did always seem incredibly cheap and now its price will seem more inline with other ships.

Sorry but you are not making any sense to me.
 
They make tiny amounts through paint jobs and the Python only has one pirate style option anyway...I'm sure they don't lose much at all from a few loses of paint job buyers.

The paid DLC will be the big earner along with continued game sales, they have already made a lot of profit -enough to hire a second team- and due to the early game funding process over-heads compared to normal development funding was very small.

The main point i was making anyway is that players that have made enough credits in game to buy a Python wont be leaving due to a rebalance, especially when the main fighter class vessels are not even out yet ;)

Hello,

i agree with you the players that can afford the python already wont quit. But many that had THAT PYTHON as their goal. I would not quit i was a developer for MMOs myself for a long time and i know that adjustments are necessary but....the adjustment about the python is one that will turn many upcoming players away. This is my opinion as a developer not as a python owner:)

cheers
 
So back to the Fer-de-lance, I'd like it to be a mid-sized Viper. Quick and with decent hardpoints but not so hot on the jump range and minimal cargo hold. Put it in the 20Mm credit range for the base ship. Then make Elite Anacondas significantly tougher so that they can't be taken out by a Sidewinder and worth a couple of million rather than 150K so that we have something to shoot at.
 
Hello,

You are right. And now tell me how much money you have to invest into a Python to able to do all those things? For the money you have to put into the ship to be able to do this it should destroy a ship to costs like 40 times less. Agree? Thats like comparing a Bugatti with a Mini cooper mate. Try to be reasonable please:)

A pretty stupid response to be honest. You clearly have no real idea of how game balance works. The Python gets its advantages in terms of cargo size, weapon loadout, durability and expanded versatility through utility slots and compartment slots. It should NOT maintain the unique characteristics of similar ships in the build up to it... It shouldn't have the same maneuverability and speed of it's predecessors, yet it does.

The term "Jack of all trades, master of none" should theoretically apply to multi-role ships in Elite, but at this stage they are more like "Jack of all trades, masters of most". They are currently too good at specific roles, supposedly filled by purpose built ships.
 
They make tiny amounts through paint jobs and the Python only has one pirate style option anyway...I'm sure they don't lose much at all from a few loses of paint job buyers.

The paid DLC will be the big earner along with continued game sales, they have already made a lot of profit -enough to hire a second team- and due to the early game funding process over-heads compared to normal development funding was very small.

The main point i was making anyway is that players that have made enough credits in game to buy a Python wont be leaving due to a rebalance, especially when the main fighter class vessels are not even out yet ;)


You could be wrong. I have enough to buy more than one Python, and I was seriously considering it before this nerf news. Now I'm saving credits for one of the new ships, but I'm nervous that those will be nerfed as well when Viper pilots have a difficult time taking those down too. I'm not quitting the game over this event, but I am going to take a break and see where that leads. There's another game that I have and haven't played yet. It's installing this very minute. I don't feel like trading for hundreds of hours more to accumulate the credits for things that are subject to substantial negative changes.
 
20m is far too much in my opinion. The FDL should sit at a similar price point to the Asp, maybe even a little cheaper. I'd say 4m initial ship cost and around 15-20m maximum upgrade cost would be fair. It should be around that price point unless FD decide to greatly improve the profitability of bounty hunting and assassination missions.
 
I don't think I should be professional given the level of hyperbole and ridiculousness that exists in these kinds of threads. But in effect I'm being hypocritical because I am reading and replying to these posts despite what I say. Anyway Sandy told me I should lower the shield strength in the first place so go blame him :p

Haha you made my day sir. Nice to see a bit of passion from the devs. Thanks for great info and not beating round the bush. Respect.
P.S. Seems that pythons shields were a beast... I couldnt even take them down with multiple rail shots in pvp- well spotted.
 
You could be wrong. I have enough to buy more than one Python, and I was seriously considering it before this nerf news. Now I'm saving credits for one of the new ships, but I'm nervous that those will be nerfed as well when Viper pilots have a difficult time taking those down too. I'm not quitting the game over this event, but I am going to take a break and see where that leads. There's another game that I have and haven't played yet. It's installing this very minute. I don't feel like trading for hundreds of hours more to accumulate the credits for things that are subject to substantial negative changes.

I think taking a break rather than grinding excessively is a good thing, hope you enjoy the other game, i think you will return at least when more ships or a major expansion is out :)
 
A Python has all hard points placed very conveniently, it has 3 large and 2 medium hard points, the manoeuvrability of a Viper/Cobra/Sidewinder, top speed of 350-370 with boost and is capable of boosting constantly. It has the best shields (A6). Most of the ships that are a faster than a Python cannot mass lock it so it can easily evade Vipers and Cobras. And due to its high manoeuvrability and heavy weapon load out it can easily deal with any ship.

Like Landario I also wonder if the development team initially didn't know where they placed the hardpoints, how good the manoeuvrability is they gave it, how the good the max speed is and that it has got the best shields? Sorry, but...
Maybe they knew it and therefor raised the running costs.
 
You could be wrong. I have enough to buy more than one Python, and I was seriously considering it before this nerf news. Now I'm saving credits for one of the new ships, but I'm nervous that those will be nerfed as well when Viper pilots have a difficult time taking those down too. I'm not quitting the game over this event, but I am going to take a break and see where that leads. There's another game that I have and haven't played yet. It's installing this very minute. I don't feel like trading for hundreds of hours more to accumulate the credits for things that are subject to substantial negative changes.

anything in an online game is subject to change. sometimes buffs, sometimes not.
 
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