Me too, makes it more interesting! On release week I moaned about SC, but now I live in a system which has only short hops to the Docking stations its fine and dandy, I think it was only that starting system where you had a 100,000ls journey to the port and it took forever that soured it for me.
Yeah, going back to what I said earlier in the thread - it's actually
fun to play around in SC. Sure, flying more than 1500Ls can be tedious - that's when you look at your routes/map, check the forums, arrange your playlist etc... Anything under 1000Ls or so and you're mainly figuring out the quickest way you can go by manipulating speed and vector.
Coming back on yourself seems to bleed off speed more than simple deceleration, and pulling into a planet's gravity even more so. It's hard to get right (I wonder if some new HUD feature could alleviate that a bit, providing more information on deceleration, vectors and ETA, like some sort of vector approach/ILS HUD), but when you do, it's very possible to hurtle towards a station/planet, and curve around the planet, pulling out and letting gravity slow you down at an accelerated rate - with the upshot that you're more likely to overshoot or end up waiting for the FSD cooldown after getting too close to the planet...
But when you get it right it's fantastic, just like nailing a 4 boost docking manoeuvre in a Clipper - hairy but so, so satisfying.
I don't know how they'll alleviate the long distance issue - because travelling over a few thousand Ls
is a bore, and moreover, waters down any profit that was to be made from the trip.
Something needs to be done about that, but I'm not really sure if the market needs a change or is SC will need changing - either way, some love for the long distance systems would be nice.