Elite Dangerous in the Media thread

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Any specific and additional reward? Or just bragging rights?

Incentives matter :p

That they do. I guess we'll find out when 1.1 gets released. :) My thinking was by creating a group goal, since it depends on other players actions, too, it becomes a "beacon" of guaranteed player interaction, which in itself is an additional incentive. We'll see what additional rewards are handed out. I imagine commendations of some sort. Perhaps top flying aces get into news feeds?
 
ED needs more exposure, and that means "breaking news" on multiple channels - social media, gaming media sites, and yes, even our forum. Using these other channels doesn't mean we, the "paying customers" are getting shafted, it just means that in addition to us, they need to attract other paying customers who obviously wouldn't be able to look on this forum first! More customers means revenue for FD, which means ED gets to live another day - something we all need.

I thought there was, in the past, a sub-forum (as opposed to just a thread) called Elite Dangerous in the Media that contained links to all of the published stories about Elite. I can't find it now. If I'm making it up in my head, I guess I'm proposing it - maybe a sub under News and Announcements? This way, those on the forums who don't want to look for the articles can see them compiled all in one place. Everyone wins...
 
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The community goals thing sounds alright, though I really hope it's something that will trigger of it's own accord when certain conditions are met, rather than waiting for FD to manually get it going. Step in the right direction either way (assuming completing the goals will actually affect the system).

The graphical updates sound pretty interesting as well. Gas giants have always seemed a little too much like plastic models...looking forward to seeing how they scrub up in 1.1.
 
So the entirety of the "new" features as revealed exclusively are...
  • A new planet shader.
  • Lights on the darkside. (See above).
  • Community goals. (Thought player driven events were already a feature).
Is that right?
 
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So the entirety of the "new" features as revealed exclusively are...
  • A new planet shader.
  • Lights on the darkside. (See above).
  • Community goals. (Thought player driven events were already a feature).
Is that right?

TBH I think your being a bit generous.

As you point out community driven events are already in the game.
 

Viajero

Volunteer Moderator
So the entirety of the "new" features as revealed exclusively are...
  • A new planet shader.
  • Lights on the darkside. (See above).
  • Community goals. (Thought player driven events were already a feature).
Is that right?

In that article yes. Remember there will be a few more things in 1.1 such as the accidental fire control mechanics discussed here these past days and the 1,000 LY route plotter.

On the speculative front I am guessing probably a new ship?
 
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So the entirety of the "new" features as revealed exclusively are...
  • A new planet shader.
  • Lights on the darkside. (See above).
  • Community goals. (Thought player driven events were already a feature).
Is that right?

Those are things revealed to media as being part of 1.1. It is not whole update, Sandro, Mike and new (on forums) AI dev has commented on different issues as being part of 1.1 - Michael has also thrown few other things in a mix.

So there will be graphical updates, mission updates (it was mentioned before community goals) and lots, lots of bug fixes. Sounds like very good 1.1 to me.

- - - - - Additional Content Posted / Auto Merge - - - - -

no mention of colony expansion thats sad.

If you meant human space expansion then it will happen by direction of FD and they don't need special release for that.
 

Viajero

Volunteer Moderator
Sounds like very basic stuff that should have been in 1.0 to me.

Are they charging you for it?

Because if not then your comment really boils down to a critique on how fast or slow the dev team should be able to produce content (basic or otherwise). Are you really in a position to judge that?
 
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Because if not then your comment really boils down to a critique on how fast or slow the dev team should be able to produce content (basic or otherwise). Are you really in a position to judge that?

As a player, yes I am. :)

The game is too easy, lightweight and lacking a huge amount of what was in the DDA. The features that are in 1.1 (and probably 1.2, 1.3... up to 1.z) should have been there during the gamma (along with a whole raft of others) so forgive me if I am less than excited. ;)
 

Viajero

Volunteer Moderator
As a player, yes I am. :)

The game is too easy, lightweight and lacking a huge amount of what was in the DDA. The features that are in 1.1 (and probably 1.2, 1.3... up to 1.z) should have been there during the gamma (along with a whole raft of others) so forgive me if I am less than excited. ;)

No need to forgive anything, totally entitled to your opinion as a player. But it is just that, a player opinion. I am afraid not many among us can judge at all about how well resourced or managed FDEV team is. The market and sales will be the one deciding that overall.

Personally I find it hard to judge on how efficient they are given I have no idea how FDEV works internally.

From a player point of view though, now that you bring it up, I see this game´s 1.0 as just one more step in its overall life time. The game was not finished at 1.0 and probably will never be (and I am not talking paid expansions). I suspect the game development model of old where you just launched a game and were done with it has long passed. Games like Elite will most likely, and as long as sales support it, be always in development.

Now, if we want to bring in our personal ideas about what should be a priority, by all means! :)
 
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From a player point of view though, now that you bring it up, I see this game´s 1.0 as just one more step in its overall life time. The game was not finished at 1.0 and probably will never be (and I am not talking paid expansions).

I see it similarly, except that Release 1.0 should have been (again IMHO) Gamma 2.0. Simply too much missing to make the game engaging over a long period and it's just way too easy. By the time they slowly add in all the things that should have been there from the start many people will have moved on.
 
I see it similarly, except that Release 1.0 should have been (again IMHO) Gamma 2.0. Simply too much missing to make the game engaging over a long period and it's just way too easy. By the time they slowly add in all the things that should have been there from the start many people will have moved on.
Release 1.0 was always a compromise. If Frontier had held back on release for another year (or even 6 months) who's to say that the game would ever have made it to release? If preorders were tailing off (which is likely) then funding starts to become critical. Frontier were never going to risk their entire business on Elite, so eating into the cash reserves may have been seen as too risky. As funding ran low, the team size would necessarily shrink so development pace would diminish. By releasing when they did, Frontier have made a good number of sales, enough that they've been able to increase the size of the team. Reviews have been positive, which will push continual sales.

Elite: Dangerous isn't Star Citizen. There's no virtual ship store and no massively invested user base, so development funding is necessarily limited. We need to accept that what happened happened and that there were good reasons for it to happen like that. We're in a good place in that development is ongoing, and only time will tell whether the decision to release was the right one. I hope that as new features roll out, those users who put the game down and moved on will come back for another go. It happens all the time in other MMOs, but the advantage ED has is that they won't have to pay to come back. :)
 
Release 1.0 was always a compromise. If Frontier had held back on release for another year (or even 6 months) who's to say that the game would ever have made it to release? If preorders were tailing off (which is likely) then funding starts to become critical. Frontier were never going to risk their entire business on Elite, so eating into the cash reserves may have been seen as too risky. As funding ran low, the team size would necessarily shrink so development pace would diminish. By releasing when they did, Frontier have made a good number of sales, enough that they've been able to increase the size of the team. Reviews have been positive, which will push continual sales.

Elite: Dangerous isn't Star Citizen. There's no virtual ship store and no massively invested user base, so development funding is necessarily limited. We need to accept that what happened happened and that there were good reasons for it to happen like that. We're in a good place in that development is ongoing, and only time will tell whether the decision to release was the right one. I hope that as new features roll out, those users who put the game down and moved on will come back for another go. It happens all the time in other MMOs, but the advantage ED has is that they won't have to pay to come back. :)

I don't disagree with all you say. I just cannot help feel that the game will be "over" by the time it's at the level it should have been at release. Those of us who were looking forward to it so much - will we all go back and play the fleshed out mining game, the fleshed out exploration game, or will we say "that's nice, shame I'm way past that now".

But to add a note of (personal) hope that I posted in the DDF this morning -

Just to add that I guess my last hope is that Ironman only comes in when the game is actually mature and we can play the game "as it was meant to be played", from the very beginning. Maybe it was kind of a blessing in disguise that Ironman (like most other features) didn't make release date?

If the game gets to a state when it's properly fleshed out - most of the DDA stuff is implemented, bugs quashed, everything fairly balanced (including rewards/penalties) - maybe then we can play the real ED. :)
 

Lestat

Banned
Well my Main computer went down. But next week getting a new system. That will work with my nvidia shield tablet. What I will do is try to get Elite Dangerous to stream to the shield. Post a video when I can. It will be broken down to what the laptop doing, Nvidia shield doing and plug into TV.
 
Sounds like very basic stuff that should have been in 1.0 to me.

Absolutely.

If this is all 1.1 introduces and we have to wait till mid Feb to get it in game, progress is pathetically slow...

Then it's mid March at the earliest for 'wings' in an unspecified format, which probably means 'barebones' judging by past content.

I'm not impressed.
 
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Are they charging you for it?

Because if not then your comment really boils down to a critique on how fast or slow the dev team should be able to produce content (basic or otherwise). Are you really in a position to judge that?

Yes they are charging me for it. I believe they charged me for it in June of 2014 and I gave them some of my time since then to test numerous beta versions and bug report what bugs I did find out.

To suggest that they are not charging for 1.1 is a fallacy. They charged me for it in the past and failed to deliver what they promised on 16/12.

That 'wings' will only become part of the game 3 months after the official release at the earliest and that, by then, so many core mechanics that enable players to drive their own content and fly their own path in the galaxy will still be entirely missing from the game is easy to observe. And that's exactly what we are doing voicing our disappointment and concern at the pace of progress.

When you compare the current pace of progress to the lead up to 16/12 when so much was rushed to pretend the game was in a state worthy of release by 16/12, it suggests to me that 2015 will be close to over before we can play a version of Elite that comes close to the marketing hype of pre-launch.
 
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